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Untitled - The Tempus Fugitives

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www.tempusfugitives.co.uk THE GAUNTLET OF IND<br />

SUB-FACTION: DRUCHII CORSAIRS<br />

<strong>The</strong> scion of one of Naggaroth's greatest houses, Lokhir Fellheart has been marked for glory from his youth. Cunning and ruthless beyond the<br />

norm, even among a cruel and duplicitous race like the Dark Elves, Lokhir has wasted no time in cementing his position of power and influence -<br />

dominating his family's prized Black Ark Tower of Blessed Dread within mere days of his father's untimely death and swiftly executing all of the<br />

senior officers aboard it. This simple act solidified his hold on the vessel and appeased the sinister Dark Elf gods to whom he dedicated their<br />

slaughter.<br />

In the years since he grasped control of the Tower of Blessed Dread, Lokhir's infamy has spread far and wide. From the Temple of Gilgadresh in<br />

farthest Ind, where Lokhir butchered the priests of that distant god to the coastline of Ulthuan where the crew of the Blessed Dread have reived and<br />

plundered without restraint or remorse the name Fellheart is one that evokes dread and wary respect in equal measure.<br />

DRUCHII CORSAIR SPECIAL RULES<br />

Opening Salvo: After both sides have deployed, but before the first turn has begun, the Dark Elf player may fire any Bolt Throwers they have deployed.<br />

This preliminary salvo suffers an additional -1 penalty as the crew rush to get their warmachines deployed. Once casualties have been determined and any<br />

panic checks made and any Corsair units have made their free move, the dice is rolled to determine first turn.<br />

Daring Raid: Once the Opening Salvo has been fired, any Corsair or Reaver units in the army may make a free move to represent them darting forward<br />

under the cover of the Bolt Throwers. Once the units have made their free move, the dice is rolled to determine first turn. Units that have performed a<br />

Daring Raid may not charge on the first turn if the Dark Elves go first.<br />

ARMY SELECTION: Chosen from the Dark Elf army book. No named Dark Elf characters are permitted except for Lokhir<br />

Fellheart who, if taken, is always the army General. <strong>The</strong> Dark Elves may only include any of the units listed below (units marked with a * are<br />

found in this campaign guide):<br />

CHARACTERS: Lokhir Fellheart (See WA: Dark Elves) *note that Lokhir Fellheart has a reduced cost of 200 points in this<br />

campaign list. Dread Lord (has a Sea Dragon Cloak for free - See WA: Dark Elves); Sorceress (has a Sea Dragon Cloak for free); Master<br />

(has a Sea Dragon Cloak for free)<br />

CORE: Black Ark Corsairs (all models in the unit may exchange both hand weapons for a repeater crossbow for 1pt per model - See<br />

WA: Dark Elves); Slaves*; Harpies; Assassins (May also hide in Reaver units. See WA: Dark Elves)<br />

SPECIAL: Reavers*; Shades (equipped with Sea Dragon Cloaks for free - See WA: Dark Elves); Dark Riders (equipped with Sea<br />

Dragon Cloaks for free - See WA: Dark Elves); 0-1 Cold One Knights (equipped with Sea Dragon Cloaks for free - See WA: Dark Elves)<br />

RARE: Reaper Bolt Thrower (crew equipped with Sea Dragon Cloaks for free - See WA: Dark Elves); War Hydra; Dahgon*;<br />

Krakenspawn*

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