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“Do consumers want to design unique products on the internet? A ...

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One comm<strong>on</strong> feature in all <strong>the</strong> examples above are that <strong>the</strong>y use <strong>the</strong> Internet as <strong>the</strong> key<br />

enabler, with which <str<strong>on</strong>g>to</str<strong>on</strong>g> interact with <strong>the</strong>ir cus<str<strong>on</strong>g>to</str<strong>on</strong>g>mers. Advances in Informati<strong>on</strong><br />

Technology in recent years in particular e-commerce, <strong>the</strong> Internet and <strong>the</strong> creati<strong>on</strong> of<br />

what is now a global marketplace are recognized as <strong>the</strong> key enabler for adopti<strong>on</strong> of MC<br />

(Piller 2002, V<strong>on</strong> Hippel 1998, Schubert and Koch 2002, Pine et al 1993, Fuller and<br />

Hienerth 2004)<br />

MC is a fundamental shift away from <strong>the</strong> teachings of Mass Producti<strong>on</strong> (MP) which<br />

focused <strong>on</strong> standardized <str<strong>on</strong>g>products</str<strong>on</strong>g> produced in high volumes. This approach is often<br />

attributed <str<strong>on</strong>g>to</str<strong>on</strong>g> <strong>the</strong> work of Henry Ford and <strong>the</strong> model T Ford back in <strong>the</strong> 1920’s. Mass<br />

Cus<str<strong>on</strong>g>to</str<strong>on</strong>g>mizati<strong>on</strong> is c<strong>on</strong>cerned with creating <str<strong>on</strong>g>unique</str<strong>on</strong>g> <str<strong>on</strong>g>products</str<strong>on</strong>g> or services using <strong>the</strong> efficiency<br />

of Fords MP.<br />

1.2 The Virtual Community (VC)<br />

This paper will look at how a VC can support MC activity. To date <strong>the</strong>re is no <strong>on</strong>e<br />

definiti<strong>on</strong> that has been adopted by <strong>the</strong> academic community for a VC, developing <strong>on</strong><br />

definiti<strong>on</strong>s from Schubert & Ginsburg (2000) and Sawhney & Prandelli (2000) we<br />

propose that Virtual Communities are:<br />

“The uni<strong>on</strong> between individuals or organizati<strong>on</strong>s using electr<strong>on</strong>ic media <str<strong>on</strong>g>to</str<strong>on</strong>g> communicate<br />

within a shared semantic space <strong>on</strong> a regular basis. The communities provide sociability,<br />

support, informati<strong>on</strong>, a sense of bel<strong>on</strong>ging, and social identity. This community is usually<br />

but not exclusively created around shared values or interests”<br />

Adam Fletcher – Do <str<strong>on</strong>g>c<strong>on</strong>sumers</str<strong>on</strong>g> <str<strong>on</strong>g>want</str<strong>on</strong>g> <str<strong>on</strong>g>to</str<strong>on</strong>g> <str<strong>on</strong>g>design</str<strong>on</strong>g> <str<strong>on</strong>g>unique</str<strong>on</strong>g> product <strong>on</strong> <strong>the</strong> <strong>internet</strong>.<br />

2006<br />

8

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