Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
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GRAPHICS<br />
Leaks great on its own but add some<br />
tan and ire lust too cluttered<br />
70.<br />
objects resplendent in a sea of reflection.<br />
However, when you point to the Christmas<br />
tree in the comer - complete with a million<br />
individually modelled pine needles - the<br />
response will almost always be; "oh that yes<br />
it's OK I suppose...<br />
- The bottom line is to get involved in the<br />
design stage as soon as possible. As a<br />
result you can guide the client in the best<br />
direction for both parties.<br />
Another point worth mentioning is not to<br />
let the software take over the show, All too<br />
often you see beautiful images wined by the<br />
latest addition to the software.<br />
No matter whether its lens flare, motion<br />
blur, depth of field or any one of the hundreds<br />
of image processing options available<br />
via programs such as ADPro or ImageFX,<br />
always keep your goal clearly defined.<br />
A classic example of overkill at its best is<br />
the Christmas card image in this very article.<br />
Although this doesn't suffer from new-feature-itis<br />
it does illustrate a very easy mistake<br />
to make.<br />
A slightly more spatial version was commissioned<br />
for use on the front cover of an ST<br />
magazine. When the final image appeared on<br />
all it's texture-mapped glory I must admit I<br />
was fairly pleased - I'd even remembered to<br />
leave space for the CoverDisks great<br />
However, when the cover words, flashes<br />
and masthead were added the vast majority<br />
of its appeal was lost. Once all the other<br />
<strong>Amiga</strong> <strong>Computing</strong><br />
OCTOBER 1994<br />
The big pitch<br />
OK. its time to bile the bullet and have a<br />
bash, but how do you gel your first job.<br />
Well first you need a portfolio and a place<br />
to send it. Perhaps the best way to achieve<br />
this is to do a couple of free/low cost jobs in<br />
exchange for a reference.<br />
Assuming you're now armed with the<br />
necessary, you can start sending expensive<br />
video tapes or prints through the post<br />
to likely employers. However, beforehand<br />
it's worth doing a fax/mail out with a brief<br />
list of what you offer plus your references<br />
and perhaps an example or two.<br />
Another excellent way of drumming up<br />
business is to blag your way into shows -<br />
preferably trade. That way you've got your<br />
target audience all in one place and better<br />
still they're all vying for a lead on the opposition.<br />
When approaching business types it's<br />
useless to walk up brandishing an <strong>Amiga</strong><br />
floppy. You'll need either a PC or Mac disk<br />
with the images or animation in a form that<br />
they can slap in their machine and look at<br />
immediately.<br />
In most cases Jpeg will be acceptable,<br />
although it might be worth carrying a few<br />
Pcx, Pict or GIF examples just in case.<br />
When it comes to animation. obviously a<br />
video tape is the ideal medium.<br />
However, in some cases animation on<br />
disk may be required. As a result it's worth<br />
learning something about both PC and Mac<br />
animation formats such as File and<br />
Quicklime.<br />
elements arrived it was simply too cluttered -<br />
and the impact I was being paid for went out<br />
the window...<br />
This is a key point of almost all commercial<br />
art work - you're being paid to make an<br />
impact, not to impress your peers. Invariably<br />
you're selling something in one way or<br />
another and it's your job to make the client's<br />
product leap out from the rest. As a result,<br />
As you've probably gathered, the vast<br />
majority of my work revolves around still<br />
images. usually for covers or illustrations<br />
Within articles.<br />
The reason being that they are the<br />
most cost-effective method of freelancing<br />
on a part-time basis. Obviously, with a<br />
full time job it's usually impossible to zip<br />
off across the country with a machine<br />
packed with thousands of frames of animation<br />
- all of which need hands-on<br />
attention during transfer to the client.<br />
Thanks to modems, high density floppies<br />
and high compression formats such<br />
as Jpeg, it's usually quite straightforward<br />
to transfer even the largest individual<br />
Files.<br />
When it comes to file size, I rarely go<br />
illustration tot<br />
articles can also be<br />
a nke little earner<br />
adding intricate detail and clever technicalities<br />
that only a tiny handful of enthusiasts<br />
will appreciate isn't always good business.<br />
At worst they'll confuse the image, and at<br />
best waste your valuable time.<br />
Obviously with the huge diversity of<br />
<strong>Amiga</strong> hardware and software, listing the lot<br />
is out of the question. As a result we'll concentrate<br />
on the elements which you'll need<br />
to do business, rather than those which will<br />
actually generate the end results.<br />
Perhaps the most important of all has to<br />
be a fax modem. Thanks to the lax element<br />
you're provided with the essential ability to<br />
both send and receive ideas and proofs of<br />
work in progress.<br />
It also overcomes two of the major stumbling<br />
blocks when attempting to incorporate<br />
<strong>Amiga</strong> graphics into a business wortd domi•<br />
nated by the PC and Macintosh,<br />
Firstly, the modem element can completely<br />
side-step the problem of transportation.<br />
All too often your latest creation will be just<br />
below 1024 x 1024 with the vast majority<br />
being 1500 x 1500 or above. At this resolution<br />
even American A4 magazines like<br />
<strong>Amiga</strong> <strong>Computing</strong> can still reproduce my<br />
work al an expectable resolution.<br />
Thanks to Jpeg. even your largest creations<br />
will fit on a high density PC floppy<br />
using the best possible compression ratio,<br />
However, there is a word of warning<br />
concerning Jpeg.<br />
Although it is often a life-saver it does<br />
have potential dangers. With the pressures<br />
on storage inherent with 24-bit art,<br />
It's often tempting to work with Jpeg<br />
images as your standard format.<br />
However, even when using minimum<br />
compression the Jpeg format will introduce<br />
unwanted artefacts into the image