Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
se<br />
ad<br />
ler<br />
tat<br />
he<br />
ild<br />
pet<br />
<strong>Is</strong><br />
-<br />
Ce<br />
of<br />
er<br />
iis<br />
ail<br />
it<br />
it<br />
-<br />
1<br />
1<br />
1<br />
1<br />
0<br />
-<br />
•<br />
itendetir•g options incluce<br />
numb*, of frames, six<br />
levets of anti-sassing, Sour<br />
output formate, and an<br />
estimate of time required<br />
addect every lime However, for large global<br />
changes, such as changing the size of the<br />
flagstones in our earlier example, the first<br />
couple of passes will show enough detail that<br />
the user can more Or less choose the correct<br />
setting in real time.<br />
As this method replaces the traditional<br />
change one tiny value then wait three min•<br />
utes for a quick render, Forge could justify its<br />
asking price (to Imagine users) on this score<br />
alone.<br />
FEATURES<br />
Previews are aided by a number of features<br />
which, though unglamorous, are very<br />
useful. The preview window itself is controlled<br />
either by its re-sizing gadget or by the low of<br />
buttons found below rt.<br />
Of these, there are two to double or halve<br />
the size of the window, ReSpect to force the<br />
window to adopt the same aspect ratio as the<br />
finished image, MaxSpect to show the whole<br />
Image in its largest size (dependant on<br />
nis son of texture would take an ago to<br />
lender in lmagine. but Forge wilt preview<br />
changes to it in seconds<br />
Nultplate<br />
and pitted<br />
textures coo,<br />
tese of Essence,<br />
spherical map rendered by<br />
Forge. fi nal image by liontwave. Phew!<br />
aspect ratio), -and MaxSize to boost the window<br />
to its biggest possible size_<br />
Below these buttons, a box shows the size<br />
of the current preview window compared to<br />
the whale image, and users can drag this box<br />
to any pan of the image.<br />
In addition, there are slider controls for<br />
zooming in and altenng light intensities, and<br />
as light direction can be set from the dropdown<br />
menus it should be possible to accurately<br />
preview a texture in almost any<br />
conditions.<br />
Animation previews can also be created<br />
and the final animation rendered from within<br />
Forge, thanks to a couple of clever teatures,<br />
Setting start and end frames is as easy as<br />
clicking on the buttons in the middle of the<br />
Forge screen, and changes can be made<br />
either to both at once or just one of them.<br />
Creating a raindrops animation using the<br />
Essence II raindrops texture is then a simple<br />
matter of loading the texture, setting its builtin-time<br />
variable to one second on the last<br />
frame, then rendering 25 frames in<br />
sequence.<br />
The preview itself comes in the form of a<br />
storyboard view, which can force the normal<br />
window to show up to 25 shrunken images at<br />
once. When this view is selected, a small preview<br />
box appears below the window, and<br />
clicking in it starts the animation,<br />
Nothing could be simpler, and though it<br />
can be tricky to see arty changes in the tiny<br />
anim box, this is still many times better than<br />
The preview, here shows a spherical<br />
map in the process of being<br />
comp/oiled for use in another package<br />
Jargon buyter<br />
GRAPHICS<br />
texture - a generic term for any process or image applied to a<br />
surface with the intention of altering its appearance.<br />
procedural texture - a texture fin fact a small program) which<br />
has a number of built in variables the user can set to achieve<br />
limitless variety in the finished appearance.<br />
Procedural textures produce very clean 3D effects, but<br />
because of the maths involved they can be very slow to render.<br />
Their prime advantages are memory efficiency and flexibility.<br />
Image map - a texture lormed by taking an existing image and<br />
••mapping - it onto the target object. Image maps render very<br />
quickly. but are fairly inflexible and use precious memory.<br />
Forge can be used to create image maps from any Essence II<br />
procedural texture, thus speeding up rendering while retaining a<br />
degree of flexibility,<br />
tiling - the practice of taking a small image map and tiling or<br />
repeating it across a large surface This process saves memory<br />
because the image map is kept as small as possible, but is only<br />
suitable for images which follow a pattern of sorts.<br />
spherical reap - a map designed specifically to wrap around a<br />
sphere, thus avoiding the usual squashing effect around the<br />
poles. A good example of this would be the strangely shaped<br />
planet Earth maps often found in atlases. Forge can automatically<br />
take care of pole squashing when creating spherical maps.<br />
<strong>Amiga</strong> <strong>Computing</strong><br />
OCTOBER 1994<br />
attempting the same job in Imagine.<br />
Forge will make a good guess at the time<br />
each frame is going to take to render, so if<br />
you are generating a series of large images<br />
for use as a sequential image map, the program<br />
will even tell you when it would be a<br />
good idea to nip off for a cuppa_ <strong>Is</strong>n't that<br />
nice?<br />
Without a doubt, Forge is well worth buying<br />
and virtually unmissable for Imagine owners.<br />
The speed and ease with which one can<br />
experiment not only boosts productivity but<br />
encourages whacky combinations of textures<br />
(up to nine can be used at once) and prods<br />
the user on towards creating now looks.<br />
laghtwave and Real 3D owners won't have<br />
quite as much use for Forge, but even these<br />
users would be crazy not to give it a quick<br />
lest run.<br />
SYSTEM ROD - E L AESSEFITIALSI. M Recommended<br />
Mbl<br />
RAM<br />
1<br />
Hard drive<br />
[4- Mb]<br />
Rem or<br />
above<br />
co-procesOOt<br />
I<br />
K<br />
2.04<br />
i<br />
The bottom c line<br />
Product: Forge/Essence k II v3.0<br />
Supplier: Meridian s Distribution<br />
Price: t E79<br />
Phone: 081-543 e 3500<br />
r<br />
Ease of use<br />
t<br />
Implementation<br />
9<br />
8<br />
Value for money<br />
8<br />
Overall 9