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Amiga Computing - Commodore Is Awesome

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se<br />

ad<br />

ler<br />

tat<br />

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ild<br />

pet<br />

<strong>Is</strong><br />

-<br />

Ce<br />

of<br />

er<br />

iis<br />

ail<br />

it<br />

it<br />

-<br />

1<br />

1<br />

1<br />

1<br />

0<br />

-<br />

•<br />

itendetir•g options incluce<br />

numb*, of frames, six<br />

levets of anti-sassing, Sour<br />

output formate, and an<br />

estimate of time required<br />

addect every lime However, for large global<br />

changes, such as changing the size of the<br />

flagstones in our earlier example, the first<br />

couple of passes will show enough detail that<br />

the user can more Or less choose the correct<br />

setting in real time.<br />

As this method replaces the traditional<br />

change one tiny value then wait three min•<br />

utes for a quick render, Forge could justify its<br />

asking price (to Imagine users) on this score<br />

alone.<br />

FEATURES<br />

Previews are aided by a number of features<br />

which, though unglamorous, are very<br />

useful. The preview window itself is controlled<br />

either by its re-sizing gadget or by the low of<br />

buttons found below rt.<br />

Of these, there are two to double or halve<br />

the size of the window, ReSpect to force the<br />

window to adopt the same aspect ratio as the<br />

finished image, MaxSpect to show the whole<br />

Image in its largest size (dependant on<br />

nis son of texture would take an ago to<br />

lender in lmagine. but Forge wilt preview<br />

changes to it in seconds<br />

Nultplate<br />

and pitted<br />

textures coo,<br />

tese of Essence,<br />

spherical map rendered by<br />

Forge. fi nal image by liontwave. Phew!<br />

aspect ratio), -and MaxSize to boost the window<br />

to its biggest possible size_<br />

Below these buttons, a box shows the size<br />

of the current preview window compared to<br />

the whale image, and users can drag this box<br />

to any pan of the image.<br />

In addition, there are slider controls for<br />

zooming in and altenng light intensities, and<br />

as light direction can be set from the dropdown<br />

menus it should be possible to accurately<br />

preview a texture in almost any<br />

conditions.<br />

Animation previews can also be created<br />

and the final animation rendered from within<br />

Forge, thanks to a couple of clever teatures,<br />

Setting start and end frames is as easy as<br />

clicking on the buttons in the middle of the<br />

Forge screen, and changes can be made<br />

either to both at once or just one of them.<br />

Creating a raindrops animation using the<br />

Essence II raindrops texture is then a simple<br />

matter of loading the texture, setting its builtin-time<br />

variable to one second on the last<br />

frame, then rendering 25 frames in<br />

sequence.<br />

The preview itself comes in the form of a<br />

storyboard view, which can force the normal<br />

window to show up to 25 shrunken images at<br />

once. When this view is selected, a small preview<br />

box appears below the window, and<br />

clicking in it starts the animation,<br />

Nothing could be simpler, and though it<br />

can be tricky to see arty changes in the tiny<br />

anim box, this is still many times better than<br />

The preview, here shows a spherical<br />

map in the process of being<br />

comp/oiled for use in another package<br />

Jargon buyter<br />

GRAPHICS<br />

texture - a generic term for any process or image applied to a<br />

surface with the intention of altering its appearance.<br />

procedural texture - a texture fin fact a small program) which<br />

has a number of built in variables the user can set to achieve<br />

limitless variety in the finished appearance.<br />

Procedural textures produce very clean 3D effects, but<br />

because of the maths involved they can be very slow to render.<br />

Their prime advantages are memory efficiency and flexibility.<br />

Image map - a texture lormed by taking an existing image and<br />

••mapping - it onto the target object. Image maps render very<br />

quickly. but are fairly inflexible and use precious memory.<br />

Forge can be used to create image maps from any Essence II<br />

procedural texture, thus speeding up rendering while retaining a<br />

degree of flexibility,<br />

tiling - the practice of taking a small image map and tiling or<br />

repeating it across a large surface This process saves memory<br />

because the image map is kept as small as possible, but is only<br />

suitable for images which follow a pattern of sorts.<br />

spherical reap - a map designed specifically to wrap around a<br />

sphere, thus avoiding the usual squashing effect around the<br />

poles. A good example of this would be the strangely shaped<br />

planet Earth maps often found in atlases. Forge can automatically<br />

take care of pole squashing when creating spherical maps.<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

OCTOBER 1994<br />

attempting the same job in Imagine.<br />

Forge will make a good guess at the time<br />

each frame is going to take to render, so if<br />

you are generating a series of large images<br />

for use as a sequential image map, the program<br />

will even tell you when it would be a<br />

good idea to nip off for a cuppa_ <strong>Is</strong>n't that<br />

nice?<br />

Without a doubt, Forge is well worth buying<br />

and virtually unmissable for Imagine owners.<br />

The speed and ease with which one can<br />

experiment not only boosts productivity but<br />

encourages whacky combinations of textures<br />

(up to nine can be used at once) and prods<br />

the user on towards creating now looks.<br />

laghtwave and Real 3D owners won't have<br />

quite as much use for Forge, but even these<br />

users would be crazy not to give it a quick<br />

lest run.<br />

SYSTEM ROD - E L AESSEFITIALSI. M Recommended<br />

Mbl<br />

RAM<br />

1<br />

Hard drive<br />

[4- Mb]<br />

Rem or<br />

above<br />

co-procesOOt<br />

I<br />

K<br />

2.04<br />

i<br />

The bottom c line<br />

Product: Forge/Essence k II v3.0<br />

Supplier: Meridian s Distribution<br />

Price: t E79<br />

Phone: 081-543 e 3500<br />

r<br />

Ease of use<br />

t<br />

Implementation<br />

9<br />

8<br />

Value for money<br />

8<br />

Overall 9

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