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Prereqs: Anangeon<br />
This enhances the use of Anangeon. The<br />
adept gains a new way to use that Charm.<br />
He can activate it while dosing himself<br />
with a poison; using the Charm in this<br />
way costs 3 motes rather than 5. He may<br />
consume as many doses as his Essence with<br />
one activation of the Charm. As he takes<br />
the poison, he suffers whatever convulsive<br />
or hallucinatory effects it has, but these<br />
subside in half the time. He does not suffer<br />
damage. Afterward, the toxin is stored in<br />
his body. as long as he keeps the motes<br />
to activate the Charm committed. When<br />
using Anangeon to enhance an attack, the<br />
adept may deliver one dose of the poison<br />
stored in his body rather than a dose of<br />
the Antiphrasis toxin. If he decommits the<br />
motes before delivering all doses of the<br />
poison he has stored, he suffers the full<br />
effects of those poisons.<br />
It is possible to use this Secret multiple<br />
times, in order to store larger amounts of<br />
toxin.<br />
PARADIASTOLE: HE IS PATIENT<br />
Cost: 2 motes<br />
Duration: Instant<br />
Type: Simple<br />
Prereqs: Anangeon<br />
This enhances the use of Anangeon. The<br />
adept learns to produce a paralytic toxin,<br />
which weakens and slows victims rather<br />
than killing them. When he uses Anangeon,<br />
he may choose to deliver this venom; the<br />
victim must roll his Essence + Resistance<br />
in a reflexive test against a difficulty of the<br />
adept’s Essence; upon failure he loses a dot<br />
of Dexterity. Dexterity lost in this manner<br />
returns in a number of turns equal to the<br />
adept’s Essence. It is an effort to produce<br />
this venom; delivering it increases the cost<br />
of Anangeon by 2 motes.<br />
OEONISMUS: O, THAT I HAD<br />
KNOWN IT BEFORE<br />
Cost: None<br />
Duration: Permanent<br />
Type: Reflexive<br />
Prereqs: Prodiorthosis,<br />
Hendiadys<br />
This enhances the use of Antiphrasis. The<br />
Secrets that grant new options to Anangeon<br />
can now be used with Antiphrasis as well.<br />
TMESIS: QUICK-CLAW-WITTED<br />
Cost: 3 motes<br />
Duration: Instant<br />
Type: Reflexive<br />
Min. MA: 4<br />
Min. Essence: 3<br />
Prereqs: Scorpion Form<br />
Caught between the adept’s two ready<br />
claws, the opponent is vulnerable. The adept<br />
may use this Charm when a target attempts<br />
to dodge one of his attacks. He makes an<br />
additional attack, at his full offensive pool,<br />
against that same target; this unarmed<br />
<strong>Martial</strong> <strong>Arts</strong> attack is resolved prior to the<br />
triggering dodge, and any ill effects caused<br />
by this attack’s success, such as wound<br />
penalties, are explicitly applied against that<br />
dodge. This Charm is a counterattack, and<br />
cannot be used in response to a dodge that<br />
is made to defend against a counterattack.<br />
HYPERBATON: BETWEEN WITH<br />
BARB THE MAN AND SWORD<br />
Cost: None<br />
Duration: Permanent<br />
Type: Reflexive<br />
Prereqs: Tmesis<br />
This improves the adept’s usage of Tmesis,<br />
allowing him to activate the Charm in<br />
response to a hand-to-hand attack. He cannot<br />
activate it in response to a counterattack.<br />
When using Tmesis in this way, the adept<br />
may choose to interfere with the attack;<br />
after his counterattack has been rolled,<br />
he may declare that some quantity of the<br />
successes rolled serve as parry successes<br />
against the triggering attack, rather than<br />
counterattack successes. Using Tmesis in<br />
this way qualifies as a parry attempt.<br />
EPITROPE: WRITE YOUR OWN EPIC<br />
Cost: None<br />
Duration: Permanent<br />
Type: Reflexive<br />
Prereqs: Tmesis<br />
This enhances the use of Tmesis. When<br />
the adept has successfully delivered a<br />
counterattack via that Charm, he may<br />
optionally spend 1 Willpower to drain the<br />
power from a symbol that the victim has<br />
empowered, causing the effect that symbol<br />
controls to cease. Effects that depend on<br />
empowered symbols include, but are not<br />
limited to, the Scriptures and Sutras of<br />
various Sidereal magics, certain Linguistics<br />
Charms, and any effect that enhances<br />
a physical object, such as the Ritual of<br />
Elemental Empowerment or Geomantic<br />
Conveyance Glyph. The symbol in question<br />
must have the victim’s Essence committed<br />
to it or be in physical contact with him for<br />
the adept to drain it.<br />
SKOTISON: A FAILURE OF ARTISTRY<br />
Cost: None<br />
Duration: Permanent<br />
Type: Reflexive<br />
Prereqs: Sermocinatio, Epitrope<br />
This enhances the use of Epitrope<br />
and Sermocinatio. When either Secret<br />
deactivates an effect, the adept can pay<br />
the activation cost of that effect to transfer<br />
it to himself so that he enjoys its benefits<br />
instead.<br />
THAUMASMUS: O, HOW HE DOTH<br />
FIGHT!<br />
Cost: 7 motes, 1 Willpower<br />
Duration: Instant<br />
Type: Extra Actions<br />
Min. MA: 5<br />
Min. Essence: 3<br />
Prereqs: 3 Style Secrets requiring<br />
Essence 3<br />
The adept imitates the scorpion’s fighting<br />
strategy, immobilising his adversary with<br />
claws and then striking with his poisonous<br />
tail. The adept makes as many unarmed<br />
<strong>Martial</strong> <strong>Arts</strong> attacks as his Essence, all<br />
directed toward the same target. For each<br />
attack, he may choose to immobilise or<br />
poison.<br />
An immobilising attack is a clinch attempt.<br />
The adept may make as many of these as<br />
he likes, but may only maintain one fewer<br />
clinches than weapons he is wielding<br />
(arms constitute weapons for this exercise,<br />
but legs do not) if he wishes to continue<br />
delivering attacks.<br />
A poisoning attack is enhanced as if by use<br />
of the Antiphrasis Charm.<br />
EPITHETON: ILL-TEMPERED<br />
SWORD<br />
Cost: 2x motes, (Willpower)<br />
Duration: Instant<br />
Type: Reflexive<br />
Min. MA: 5<br />
Min. Essence: 4<br />
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