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Martial Arts - Voidstate

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Prereqs: Anangeon<br />

This enhances the use of Anangeon. The<br />

adept gains a new way to use that Charm.<br />

He can activate it while dosing himself<br />

with a poison; using the Charm in this<br />

way costs 3 motes rather than 5. He may<br />

consume as many doses as his Essence with<br />

one activation of the Charm. As he takes<br />

the poison, he suffers whatever convulsive<br />

or hallucinatory effects it has, but these<br />

subside in half the time. He does not suffer<br />

damage. Afterward, the toxin is stored in<br />

his body. as long as he keeps the motes<br />

to activate the Charm committed. When<br />

using Anangeon to enhance an attack, the<br />

adept may deliver one dose of the poison<br />

stored in his body rather than a dose of<br />

the Antiphrasis toxin. If he decommits the<br />

motes before delivering all doses of the<br />

poison he has stored, he suffers the full<br />

effects of those poisons.<br />

It is possible to use this Secret multiple<br />

times, in order to store larger amounts of<br />

toxin.<br />

PARADIASTOLE: HE IS PATIENT<br />

Cost: 2 motes<br />

Duration: Instant<br />

Type: Simple<br />

Prereqs: Anangeon<br />

This enhances the use of Anangeon. The<br />

adept learns to produce a paralytic toxin,<br />

which weakens and slows victims rather<br />

than killing them. When he uses Anangeon,<br />

he may choose to deliver this venom; the<br />

victim must roll his Essence + Resistance<br />

in a reflexive test against a difficulty of the<br />

adept’s Essence; upon failure he loses a dot<br />

of Dexterity. Dexterity lost in this manner<br />

returns in a number of turns equal to the<br />

adept’s Essence. It is an effort to produce<br />

this venom; delivering it increases the cost<br />

of Anangeon by 2 motes.<br />

OEONISMUS: O, THAT I HAD<br />

KNOWN IT BEFORE<br />

Cost: None<br />

Duration: Permanent<br />

Type: Reflexive<br />

Prereqs: Prodiorthosis,<br />

Hendiadys<br />

This enhances the use of Antiphrasis. The<br />

Secrets that grant new options to Anangeon<br />

can now be used with Antiphrasis as well.<br />

TMESIS: QUICK-CLAW-WITTED<br />

Cost: 3 motes<br />

Duration: Instant<br />

Type: Reflexive<br />

Min. MA: 4<br />

Min. Essence: 3<br />

Prereqs: Scorpion Form<br />

Caught between the adept’s two ready<br />

claws, the opponent is vulnerable. The adept<br />

may use this Charm when a target attempts<br />

to dodge one of his attacks. He makes an<br />

additional attack, at his full offensive pool,<br />

against that same target; this unarmed<br />

<strong>Martial</strong> <strong>Arts</strong> attack is resolved prior to the<br />

triggering dodge, and any ill effects caused<br />

by this attack’s success, such as wound<br />

penalties, are explicitly applied against that<br />

dodge. This Charm is a counterattack, and<br />

cannot be used in response to a dodge that<br />

is made to defend against a counterattack.<br />

HYPERBATON: BETWEEN WITH<br />

BARB THE MAN AND SWORD<br />

Cost: None<br />

Duration: Permanent<br />

Type: Reflexive<br />

Prereqs: Tmesis<br />

This improves the adept’s usage of Tmesis,<br />

allowing him to activate the Charm in<br />

response to a hand-to-hand attack. He cannot<br />

activate it in response to a counterattack.<br />

When using Tmesis in this way, the adept<br />

may choose to interfere with the attack;<br />

after his counterattack has been rolled,<br />

he may declare that some quantity of the<br />

successes rolled serve as parry successes<br />

against the triggering attack, rather than<br />

counterattack successes. Using Tmesis in<br />

this way qualifies as a parry attempt.<br />

EPITROPE: WRITE YOUR OWN EPIC<br />

Cost: None<br />

Duration: Permanent<br />

Type: Reflexive<br />

Prereqs: Tmesis<br />

This enhances the use of Tmesis. When<br />

the adept has successfully delivered a<br />

counterattack via that Charm, he may<br />

optionally spend 1 Willpower to drain the<br />

power from a symbol that the victim has<br />

empowered, causing the effect that symbol<br />

controls to cease. Effects that depend on<br />

empowered symbols include, but are not<br />

limited to, the Scriptures and Sutras of<br />

various Sidereal magics, certain Linguistics<br />

Charms, and any effect that enhances<br />

a physical object, such as the Ritual of<br />

Elemental Empowerment or Geomantic<br />

Conveyance Glyph. The symbol in question<br />

must have the victim’s Essence committed<br />

to it or be in physical contact with him for<br />

the adept to drain it.<br />

SKOTISON: A FAILURE OF ARTISTRY<br />

Cost: None<br />

Duration: Permanent<br />

Type: Reflexive<br />

Prereqs: Sermocinatio, Epitrope<br />

This enhances the use of Epitrope<br />

and Sermocinatio. When either Secret<br />

deactivates an effect, the adept can pay<br />

the activation cost of that effect to transfer<br />

it to himself so that he enjoys its benefits<br />

instead.<br />

THAUMASMUS: O, HOW HE DOTH<br />

FIGHT!<br />

Cost: 7 motes, 1 Willpower<br />

Duration: Instant<br />

Type: Extra Actions<br />

Min. MA: 5<br />

Min. Essence: 3<br />

Prereqs: 3 Style Secrets requiring<br />

Essence 3<br />

The adept imitates the scorpion’s fighting<br />

strategy, immobilising his adversary with<br />

claws and then striking with his poisonous<br />

tail. The adept makes as many unarmed<br />

<strong>Martial</strong> <strong>Arts</strong> attacks as his Essence, all<br />

directed toward the same target. For each<br />

attack, he may choose to immobilise or<br />

poison.<br />

An immobilising attack is a clinch attempt.<br />

The adept may make as many of these as<br />

he likes, but may only maintain one fewer<br />

clinches than weapons he is wielding<br />

(arms constitute weapons for this exercise,<br />

but legs do not) if he wishes to continue<br />

delivering attacks.<br />

A poisoning attack is enhanced as if by use<br />

of the Antiphrasis Charm.<br />

EPITHETON: ILL-TEMPERED<br />

SWORD<br />

Cost: 2x motes, (Willpower)<br />

Duration: Instant<br />

Type: Reflexive<br />

Min. MA: 5<br />

Min. Essence: 4<br />

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