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FATE-<br />
KNITTING<br />
POWER<br />
D I A M O N D W E AV E O F D E S T I N Y S T Y L E<br />
(STUDENT TECHNIQUES)<br />
ANOTHER<br />
DESTINY<br />
ATEMI<br />
WEFT-<br />
GRIPPING<br />
MOVEMENT<br />
SENSING THE<br />
TAPESTRY<br />
DIAMOND WEAVE OF<br />
DESTINY STYLE<br />
By Quendalon<br />
This Style involves using Destiny as a<br />
weapon. It is a high-Essence style suitable<br />
for elder Sidereals. While the Solar Exalted<br />
may learn Charms of this Style, many of<br />
them are of little use to those who are<br />
unable to manipulate Fate after the fashion<br />
of the Sidereals. Unless otherwise specified,<br />
the Charms of this Style have no effect<br />
upon targets that exist outside of fate, nor<br />
may they be employed while the character<br />
is outside of fate.<br />
The Charms of this style treat attacks<br />
with the fighting chain and the whip as<br />
unarmed attacks; these represent the<br />
threads of Destiny upon the Loom of Fate.<br />
These Charms are incompatible with other<br />
weapons. Characters cannot use this Style<br />
while wearing armor.<br />
DIAMOND<br />
WEAVE OF<br />
DESTINY FORM<br />
THE BLADE’S<br />
DESTINY<br />
DENIED<br />
PATTERN<br />
SPIDER<br />
ASSAULT<br />
INNOCENT<br />
VICTIM<br />
DEFENSE<br />
STUDENT TECHNIQUES<br />
STAR-<br />
GUIDED<br />
STRIKE<br />
The Student’s Sutra of Destiny: Once,<br />
there was a maiden...<br />
ANOTHER DESTINY ATEMI<br />
Cost: 5 motes<br />
Duration: Instant<br />
Type: Simple<br />
Min. MA: 5<br />
Min. Essence: 4<br />
Prereqs: None<br />
Who sat upon a throne in the night sky,<br />
The threads of Destiny shuttle back and<br />
forth across the Loom of Fate, guiding each<br />
and every thing in Creation to its proper<br />
place. The initiate of the Diamond Weave<br />
learns how to rearrange these threads with<br />
her art. With a successful unarmed strike<br />
that inflicts no damage, the character may<br />
shunt the target to a new location where,<br />
as far as anyone can discern, he had been<br />
all along, performing some act or business<br />
appropriate to the new destiny that the<br />
Sidereal has chosen for him.<br />
The chosen destiny must match the<br />
precincts of one of the Sidereal’s colleges.<br />
For example, a destiny associated with the<br />
Messenger might involve bearing a message,<br />
training a hawk, or journeying to a new<br />
city. No greater detail may be set forth; the<br />
new destiny must be vague and arbitrary in<br />
nature, to allow the Pattern Spiders latitude<br />
in working the target’s thread into a new<br />
place upon the Loom. The Sidereal then<br />
rolls her College + Essence. The difficulty<br />
is normally 1; however, if the destiny does<br />
not fit the target’s nature well, set the<br />
difficulty equal to the highest of the target’s<br />
most relevant Virtues. A celibate monk<br />
given a destiny of carnal pleasure would<br />
set the difficulty to his Temperance, for<br />
example. If the target is deeply invested<br />
in his current activities, he may always<br />
set the difficulty equal to his Conviction.<br />
An attempt to impose an unreasonable or<br />
impossible destiny, such as assigning an<br />
illiterate peasant or a horse to design a<br />
Manse, fails outright. Success shunts the<br />
target to his new location and activity, so<br />
that it seems to all involved that the target<br />
was always there. Treat this effect in the<br />
manner of the Arcane Fate.<br />
Note that the new destiny does not create<br />
a new identity or rewrite the target’s<br />
history. Much like the Avoidance Kata<br />
Charm, it simply involves changing a recent<br />
choice on the target’s part. For instance,<br />
if one gets rid of a guard by assigning the<br />
destiny of bearing a message, the message<br />
is most likely that of the arrival of intruders.<br />
Also note that the new destiny is never<br />
guaranteed to lead to the victim’s death,<br />
no matter how dangerous the destiny may<br />
prove to be.<br />
FATE-KNITTING POWER<br />
Cost: 5 motes, 1 Willpower<br />
Duration: One scene<br />
Type: Simple<br />
Min. MA: 5<br />
Min. Essence: 4<br />
Prereqs: None<br />
Far beyond the reach of mortals.<br />
By attuning herself to the threads of Fate,<br />
the character can manipulate the junctures<br />
that tie all things to the Tapestry. For the<br />
duration of the scene, whenever she makes<br />
a successful unarmed attack, she may<br />
spend one mote of Essence to move the<br />
target outside of fate. The target suffers the<br />
usual effects of being outside of fate. These<br />
include immunity to certain Sidereal Charm<br />
effects, as listed on page 129 of Exalted: the<br />
Sidereals, and immunity to ascending and<br />
descending Sidereal Astrology effects. In<br />
addition, the target cannot draw upon the<br />
benefits of the Destiny Merit while outside<br />
of fate, and may die with his Destiny still<br />
unfulfilled. The target remains outside of<br />
fate for the rest of the scene.<br />
Alternatively, when striking a target that<br />
is already outside of fate, the character may<br />
spend one mote to bring the target inside<br />
of fate. Targets brought into fate become<br />
vulnerable to the effects of other Diamond<br />
Weave Style Charms. This effect may be<br />
used in conjunction with other Diamond<br />
Weave Charms, so that the character brings<br />
the target inside of fate and affects her with<br />
other Charms as part of the same attack.<br />
The target remains inside of fate for the rest<br />
of the scene.<br />
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