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Martial Arts - Voidstate

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FATE-<br />

KNITTING<br />

POWER<br />

D I A M O N D W E AV E O F D E S T I N Y S T Y L E<br />

(STUDENT TECHNIQUES)<br />

ANOTHER<br />

DESTINY<br />

ATEMI<br />

WEFT-<br />

GRIPPING<br />

MOVEMENT<br />

SENSING THE<br />

TAPESTRY<br />

DIAMOND WEAVE OF<br />

DESTINY STYLE<br />

By Quendalon<br />

This Style involves using Destiny as a<br />

weapon. It is a high-Essence style suitable<br />

for elder Sidereals. While the Solar Exalted<br />

may learn Charms of this Style, many of<br />

them are of little use to those who are<br />

unable to manipulate Fate after the fashion<br />

of the Sidereals. Unless otherwise specified,<br />

the Charms of this Style have no effect<br />

upon targets that exist outside of fate, nor<br />

may they be employed while the character<br />

is outside of fate.<br />

The Charms of this style treat attacks<br />

with the fighting chain and the whip as<br />

unarmed attacks; these represent the<br />

threads of Destiny upon the Loom of Fate.<br />

These Charms are incompatible with other<br />

weapons. Characters cannot use this Style<br />

while wearing armor.<br />

DIAMOND<br />

WEAVE OF<br />

DESTINY FORM<br />

THE BLADE’S<br />

DESTINY<br />

DENIED<br />

PATTERN<br />

SPIDER<br />

ASSAULT<br />

INNOCENT<br />

VICTIM<br />

DEFENSE<br />

STUDENT TECHNIQUES<br />

STAR-<br />

GUIDED<br />

STRIKE<br />

The Student’s Sutra of Destiny: Once,<br />

there was a maiden...<br />

ANOTHER DESTINY ATEMI<br />

Cost: 5 motes<br />

Duration: Instant<br />

Type: Simple<br />

Min. MA: 5<br />

Min. Essence: 4<br />

Prereqs: None<br />

Who sat upon a throne in the night sky,<br />

The threads of Destiny shuttle back and<br />

forth across the Loom of Fate, guiding each<br />

and every thing in Creation to its proper<br />

place. The initiate of the Diamond Weave<br />

learns how to rearrange these threads with<br />

her art. With a successful unarmed strike<br />

that inflicts no damage, the character may<br />

shunt the target to a new location where,<br />

as far as anyone can discern, he had been<br />

all along, performing some act or business<br />

appropriate to the new destiny that the<br />

Sidereal has chosen for him.<br />

The chosen destiny must match the<br />

precincts of one of the Sidereal’s colleges.<br />

For example, a destiny associated with the<br />

Messenger might involve bearing a message,<br />

training a hawk, or journeying to a new<br />

city. No greater detail may be set forth; the<br />

new destiny must be vague and arbitrary in<br />

nature, to allow the Pattern Spiders latitude<br />

in working the target’s thread into a new<br />

place upon the Loom. The Sidereal then<br />

rolls her College + Essence. The difficulty<br />

is normally 1; however, if the destiny does<br />

not fit the target’s nature well, set the<br />

difficulty equal to the highest of the target’s<br />

most relevant Virtues. A celibate monk<br />

given a destiny of carnal pleasure would<br />

set the difficulty to his Temperance, for<br />

example. If the target is deeply invested<br />

in his current activities, he may always<br />

set the difficulty equal to his Conviction.<br />

An attempt to impose an unreasonable or<br />

impossible destiny, such as assigning an<br />

illiterate peasant or a horse to design a<br />

Manse, fails outright. Success shunts the<br />

target to his new location and activity, so<br />

that it seems to all involved that the target<br />

was always there. Treat this effect in the<br />

manner of the Arcane Fate.<br />

Note that the new destiny does not create<br />

a new identity or rewrite the target’s<br />

history. Much like the Avoidance Kata<br />

Charm, it simply involves changing a recent<br />

choice on the target’s part. For instance,<br />

if one gets rid of a guard by assigning the<br />

destiny of bearing a message, the message<br />

is most likely that of the arrival of intruders.<br />

Also note that the new destiny is never<br />

guaranteed to lead to the victim’s death,<br />

no matter how dangerous the destiny may<br />

prove to be.<br />

FATE-KNITTING POWER<br />

Cost: 5 motes, 1 Willpower<br />

Duration: One scene<br />

Type: Simple<br />

Min. MA: 5<br />

Min. Essence: 4<br />

Prereqs: None<br />

Far beyond the reach of mortals.<br />

By attuning herself to the threads of Fate,<br />

the character can manipulate the junctures<br />

that tie all things to the Tapestry. For the<br />

duration of the scene, whenever she makes<br />

a successful unarmed attack, she may<br />

spend one mote of Essence to move the<br />

target outside of fate. The target suffers the<br />

usual effects of being outside of fate. These<br />

include immunity to certain Sidereal Charm<br />

effects, as listed on page 129 of Exalted: the<br />

Sidereals, and immunity to ascending and<br />

descending Sidereal Astrology effects. In<br />

addition, the target cannot draw upon the<br />

benefits of the Destiny Merit while outside<br />

of fate, and may die with his Destiny still<br />

unfulfilled. The target remains outside of<br />

fate for the rest of the scene.<br />

Alternatively, when striking a target that<br />

is already outside of fate, the character may<br />

spend one mote to bring the target inside<br />

of fate. Targets brought into fate become<br />

vulnerable to the effects of other Diamond<br />

Weave Style Charms. This effect may be<br />

used in conjunction with other Diamond<br />

Weave Charms, so that the character brings<br />

the target inside of fate and affects her with<br />

other Charms as part of the same attack.<br />

The target remains inside of fate for the rest<br />

of the scene.<br />

74

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