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Min. MA: 4<br />
Min. Essence: 2<br />
Prereqs: Battle Chariot Technique,<br />
Moving By Hidden Ways Method, Journey’s<br />
End Meditation<br />
The character assumes the stance of the<br />
Traveler: resilient, alert to the changing<br />
of the wind, and always in motion. While<br />
she remains in this stance, she doubles her<br />
movement rate, adds her <strong>Martial</strong> <strong>Arts</strong> score<br />
to her bashing soak and Initiative totals, and<br />
adds her permanent Essence score to the<br />
Rate of her unarmed attacks. A character<br />
may not use more than one <strong>Martial</strong> <strong>Arts</strong><br />
form-type charm at a time. Unassailable<br />
MAST BODY<br />
Cost: 2 motes<br />
Duration: Instant<br />
Type: Reflexive<br />
Min. MA: 5<br />
Min. Essence: 2<br />
Prereqs: House of Journeys Form<br />
It is the paradox of the sea that even the<br />
swiftest and most maneuverable of ships<br />
requires the inflexible solidity of oar, mast<br />
and keel. The disciple who masters the<br />
Unassailable Mast Body moves with nearly<br />
unstoppable force. For one action, the<br />
character adds her <strong>Martial</strong> <strong>Arts</strong> score to her<br />
Strength.<br />
GRASPING THE WHEEL<br />
Cost: 5 motes<br />
Duration: One scene<br />
Type: Simple<br />
Min. MA: 5<br />
Min. Essence: 2<br />
Prereqs: House of Journeys Form<br />
The determined traveler cannot be<br />
dissuaded by the vicissitudes of her<br />
journey. Likewise, the adept of the House<br />
of Journeys learns to eschew all distraction<br />
from her chosen course. A character using<br />
this Charm may ignore all penalties from<br />
wounds and fatigue for the rest of the<br />
scene.<br />
IRREFUTABLE MESSAGE STRIKE<br />
Cost: 5 motes, 1 Willpower<br />
Duration: Instant<br />
Type: Supplemental<br />
Min. MA: 5<br />
Min. Essence: 2<br />
Prereqs: House of Journeys Form<br />
No one travels so swiftly as a messenger,<br />
because she bears the force of her<br />
message in addition to her own. An attack<br />
supplemented by this Charm cannot be<br />
dodged by anything short of a perfect<br />
dodge. In addition, if the attack hits, the<br />
target is hurled back a number of yards<br />
equal to the extra successes on the attack<br />
roll plus the attacker’s permanent Essence.<br />
If the target collides with an object, he<br />
must soak a number of dice of bashing<br />
damage equal to the number of yards he<br />
would have continued flying if not for the<br />
obstacle. Depending on what the target<br />
hits, he may take lethal damage instead.<br />
GULL KNOWS THE WIND<br />
Cost: 4 motes<br />
Duration: Instant<br />
Type: Reflexive<br />
Min. MA: 5<br />
Min. Essence: 2<br />
Prereqs: House of Journeys<br />
Form<br />
The character moves with the flows of<br />
Essence, allowing them to bear her away<br />
from danger. She may add a number of dice<br />
equal to her <strong>Martial</strong> <strong>Arts</strong> score to a single<br />
dodge attempt against any attack that she is<br />
aware of, even if the attack cannot normally<br />
be dodged. If used against an attack with an<br />
area of effect, the character instantly moves<br />
to the edge of the affected area.<br />
CAPTAIN OF DESTINY APPROACH<br />
Cost: 5 motes, 1 Willpower<br />
Duration: One scene<br />
Type: Simple<br />
Min. MA: 5<br />
Min. Essence: 3<br />
Prereqs: Unassailable Mast Body,<br />
Grasping the Wheel,<br />
Irrefutable Message<br />
Strike, Gull Knows the<br />
Wind<br />
A ship captain learns to make her vessel<br />
an extension of her own will. One who has<br />
achieved mastery of her craft cannot be<br />
turned from her course by any act of nature,<br />
and even Destiny must struggle to force her<br />
from her chosen course. While this Charm<br />
is active, the character adds a number of automatic<br />
successes equal to her Conviction<br />
score to all of her <strong>Martial</strong> <strong>Arts</strong> dice<br />
pools. In addition, the character<br />
always succeeds at Conviction<br />
checks, and may ignore any<br />
number of Compassion,<br />
Temperance and Valor<br />
checks at a cost of one<br />
temporary Willpower<br />
each.<br />
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