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Martial Arts - Voidstate

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MOTH AND BONFIRE STYLE<br />

By Oneironaut<br />

(With thanks to Four Willows Weeping<br />

and RPGnet’s Similarian, damian4242 and<br />

TygerTyger)<br />

Charms of this style treat attacks with<br />

swords and fans as unarmed, and are<br />

incompatible with armor.<br />

It is Celestial level, but, at the Storyteller’s<br />

discretion, its charms may be considered<br />

both wood and fire aspected for the<br />

FALSE MOON<br />

PROVOCATION<br />

EYES IN DARKNESS<br />

DEFENSE<br />

COLLAPSING PYRE<br />

EVASION<br />

purposes of Dragon-Blooded with a suitable<br />

initiation.<br />

STOKING-THE-EMBERS<br />

MEDITATION<br />

Cost: 3 motes<br />

Duration: Instant<br />

Type: Reflexive<br />

Min. MA: 2<br />

Min. Essence: 1<br />

Prereqs: None<br />

The martial artist learns to control the<br />

passions and frustrations of battle, and<br />

M O T H A N D B O N F I R E S T Y L E<br />

STOKING-<br />

THE-EMBERS<br />

MEDITATION<br />

MOTH AND<br />

BONFIRE FORM<br />

SCORCHED WING<br />

DISSUASION<br />

IRRESISTABLE<br />

CONFLAGRATION<br />

STANCE<br />

GRATITUDE-<br />

KINDLING FEINT<br />

FURIOUS<br />

FASCINATION MUDRA<br />

HYPNOTIC FLICKER<br />

GESTURE<br />

transmutes them into greater effectiveness<br />

on the field. He activates this charm<br />

after an attack on him and his defense, if<br />

any, are resolved, and receives (Essence)<br />

additional dice on his next <strong>Martial</strong> <strong>Arts</strong> or<br />

Dodge action. The effects of this charm are<br />

cumulative with those of other die adders,<br />

subject to pool enhancement limits.<br />

FALSE MOON PROVOCATION<br />

Cost: 2 motes<br />

Duration: Instant<br />

Type: Reflexive<br />

Min. MA: 3<br />

Min. Essence: 1<br />

Prereqs: Stoking-the-Embers<br />

Meditation<br />

The martial artist abruptly commands<br />

all the attention of his target, drawing an<br />

attack intended for someone else. It must<br />

typically be a hand-to-hand attack, in which<br />

case the martial artist must be in hand-tohand<br />

range, but a stunt or other mitigating<br />

circumstance such as proximity may enable<br />

this charm to ‘steal’ ranged attacks as well.<br />

The stolen attack is considered a moth<br />

attack (see below); otherwise, it is resolved<br />

in all respects like a normal attack directed<br />

at the martial artist, who may respond to it<br />

in any or all ways available to him.<br />

GRATITUDE-KINDLING FEINT<br />

Cost: 2 motes per die<br />

Duration: Instant<br />

Type: Supplemental<br />

Min. MA: 2<br />

Min. Essence: 2<br />

Prereqs: Stoking-the-Embers<br />

Meditation<br />

Just as his blow connects with an enemy,<br />

the martial artist pulls it; having been<br />

shown such mercy, the target finds his<br />

subsequent attacks against the martial<br />

artist enfeebled by pangs of conscience.<br />

This charm is invoked after the attack<br />

it supplements is soaked; for each two<br />

motes committed to the charm, subtract<br />

one die from the resulting damage pool.<br />

This charm can reduce an attack’s damage<br />

below ping. For each die so removed, raise<br />

the difficulty of the target’s attacks on him<br />

by one. This difficulty modifier degrades<br />

by one every following turn, freeing two<br />

motes of the essence committed to the<br />

charm per reduction. Multiple applications<br />

of Gratitude-Kindling Feint are cumulative,<br />

but the total penalty may never exceed (the<br />

user’s Charisma).<br />

MOTH AND BONFIRE FORM<br />

Cost: 4 motes +1 per<br />

character, 1 Willpower<br />

Duration: One Scene<br />

Type: Simple<br />

Min. MA: 4<br />

Min. Essence: 3<br />

Prereqs: Gratitude-Kindling<br />

Feint, False Moon<br />

Provocation<br />

The movements of the Moth and Bonfire<br />

Form are ripplingly graceful and beguile<br />

the eye. When activating this charm, the<br />

user selects at least one other character<br />

and commits one mote above the base cost<br />

of the charm for each; attacks on these<br />

characters suffer a die pool penalty of<br />

(user’s Appearance) as long as the martial<br />

artist is visible to the attacker and has lineof-sight<br />

to the warded character. Warded<br />

characters who move out of line of sight<br />

lose this protection, but regain it as soon<br />

as they meet the criterion again. The mote<br />

committed for a given ward is immediately<br />

freed if that character dies. Because this<br />

37

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