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MOTH AND BONFIRE STYLE<br />
By Oneironaut<br />
(With thanks to Four Willows Weeping<br />
and RPGnet’s Similarian, damian4242 and<br />
TygerTyger)<br />
Charms of this style treat attacks with<br />
swords and fans as unarmed, and are<br />
incompatible with armor.<br />
It is Celestial level, but, at the Storyteller’s<br />
discretion, its charms may be considered<br />
both wood and fire aspected for the<br />
FALSE MOON<br />
PROVOCATION<br />
EYES IN DARKNESS<br />
DEFENSE<br />
COLLAPSING PYRE<br />
EVASION<br />
purposes of Dragon-Blooded with a suitable<br />
initiation.<br />
STOKING-THE-EMBERS<br />
MEDITATION<br />
Cost: 3 motes<br />
Duration: Instant<br />
Type: Reflexive<br />
Min. MA: 2<br />
Min. Essence: 1<br />
Prereqs: None<br />
The martial artist learns to control the<br />
passions and frustrations of battle, and<br />
M O T H A N D B O N F I R E S T Y L E<br />
STOKING-<br />
THE-EMBERS<br />
MEDITATION<br />
MOTH AND<br />
BONFIRE FORM<br />
SCORCHED WING<br />
DISSUASION<br />
IRRESISTABLE<br />
CONFLAGRATION<br />
STANCE<br />
GRATITUDE-<br />
KINDLING FEINT<br />
FURIOUS<br />
FASCINATION MUDRA<br />
HYPNOTIC FLICKER<br />
GESTURE<br />
transmutes them into greater effectiveness<br />
on the field. He activates this charm<br />
after an attack on him and his defense, if<br />
any, are resolved, and receives (Essence)<br />
additional dice on his next <strong>Martial</strong> <strong>Arts</strong> or<br />
Dodge action. The effects of this charm are<br />
cumulative with those of other die adders,<br />
subject to pool enhancement limits.<br />
FALSE MOON PROVOCATION<br />
Cost: 2 motes<br />
Duration: Instant<br />
Type: Reflexive<br />
Min. MA: 3<br />
Min. Essence: 1<br />
Prereqs: Stoking-the-Embers<br />
Meditation<br />
The martial artist abruptly commands<br />
all the attention of his target, drawing an<br />
attack intended for someone else. It must<br />
typically be a hand-to-hand attack, in which<br />
case the martial artist must be in hand-tohand<br />
range, but a stunt or other mitigating<br />
circumstance such as proximity may enable<br />
this charm to ‘steal’ ranged attacks as well.<br />
The stolen attack is considered a moth<br />
attack (see below); otherwise, it is resolved<br />
in all respects like a normal attack directed<br />
at the martial artist, who may respond to it<br />
in any or all ways available to him.<br />
GRATITUDE-KINDLING FEINT<br />
Cost: 2 motes per die<br />
Duration: Instant<br />
Type: Supplemental<br />
Min. MA: 2<br />
Min. Essence: 2<br />
Prereqs: Stoking-the-Embers<br />
Meditation<br />
Just as his blow connects with an enemy,<br />
the martial artist pulls it; having been<br />
shown such mercy, the target finds his<br />
subsequent attacks against the martial<br />
artist enfeebled by pangs of conscience.<br />
This charm is invoked after the attack<br />
it supplements is soaked; for each two<br />
motes committed to the charm, subtract<br />
one die from the resulting damage pool.<br />
This charm can reduce an attack’s damage<br />
below ping. For each die so removed, raise<br />
the difficulty of the target’s attacks on him<br />
by one. This difficulty modifier degrades<br />
by one every following turn, freeing two<br />
motes of the essence committed to the<br />
charm per reduction. Multiple applications<br />
of Gratitude-Kindling Feint are cumulative,<br />
but the total penalty may never exceed (the<br />
user’s Charisma).<br />
MOTH AND BONFIRE FORM<br />
Cost: 4 motes +1 per<br />
character, 1 Willpower<br />
Duration: One Scene<br />
Type: Simple<br />
Min. MA: 4<br />
Min. Essence: 3<br />
Prereqs: Gratitude-Kindling<br />
Feint, False Moon<br />
Provocation<br />
The movements of the Moth and Bonfire<br />
Form are ripplingly graceful and beguile<br />
the eye. When activating this charm, the<br />
user selects at least one other character<br />
and commits one mote above the base cost<br />
of the charm for each; attacks on these<br />
characters suffer a die pool penalty of<br />
(user’s Appearance) as long as the martial<br />
artist is visible to the attacker and has lineof-sight<br />
to the warded character. Warded<br />
characters who move out of line of sight<br />
lose this protection, but regain it as soon<br />
as they meet the criterion again. The mote<br />
committed for a given ward is immediately<br />
freed if that character dies. Because this<br />
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