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Martial Arts - Voidstate

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outside-the-body Essence manipulations<br />

that this Form requires are impossible if the<br />

character is wearing armor.<br />

PERSIMMON OCEAN OF JOY<br />

INSPIRATION<br />

Cost: 2 motes<br />

Type: Special<br />

Duration: Special<br />

Min. MA: 5<br />

Min. Essence: 5<br />

Prereqs: Peaches of Immortality<br />

Form, Golden Wine of<br />

Heaven Form, Petal-<br />

Carrying Current Form,<br />

one other complete<br />

<strong>Martial</strong> <strong>Arts</strong> style<br />

This Charm may be placed in a Combo<br />

with its three immediate prerequisite<br />

Charms and no others, as though those<br />

three Charms had an Instant duration. A<br />

Form activated in conjunction with this<br />

Charm is compatible with other <strong>Martial</strong> <strong>Arts</strong><br />

Form Charms, as though it were not a form<br />

at all. When a Character learns this Charm,<br />

he may choose one of its three prerequisite<br />

forms and place them in a Combo for free.<br />

This is an advanced Charm; by no means<br />

can a Terrestrial learn it.<br />

INCOMPARABLE HARVEST<br />

EXULTATION<br />

Cost: 7 motes, 1 Willpower<br />

Type: Extra Actions<br />

Duration: Instant<br />

Min. MA: 6<br />

Min. Essence: 6<br />

Prereqs: Persimmon Ocean of<br />

Joy Inspiration<br />

With this Charm, the Exalt is swept<br />

away by the intoxicating Essence flows he<br />

manipulates, and goes into a bacchic frenzy.<br />

The Exalt must perform his permanent<br />

Essence in unarmed attacks - or convert<br />

the additional actions to parries or dodges,<br />

which the Exalt can use later in the turn, at<br />

theCost: of gaining a point of Limit<br />

per action stored in this way. Actions stored<br />

for defense can be split into cascading<br />

parries and full dodges. Any victim of one<br />

of these attacks is dazzled and bewildered<br />

by their fragrant Essence charge - for the<br />

Exalt’s <strong>Martial</strong> <strong>Arts</strong> in turns, they must roll<br />

Temperance or perform all actions at half<br />

their dice pool (rounded down and before<br />

splitting.) Unlike the bewilderment of<br />

Blossom-Laden Palm, this effect is lingering;<br />

resisting the effect only negates it for that<br />

turn.<br />

42

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