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Staff motivation - Vision Realization

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inspirational. When staff are given the task of decorating or improving, they often do a good<br />

job of it. One camp went so far as to add a kitchen and short-order chef to prepare food and<br />

drinks for the staff on their time off at night. They also offered nightly movies in a home<br />

theater, pool table, board games, rooms with couches and bean bags, and other various pleasures<br />

and diversions. Again, the staff house needs to fit your camp culture – some camps are<br />

offended by such things, and others call them necessities.<br />

Provide a video camera that staff can check out. They can use it to create their own memory<br />

tapes of camp. <strong>Staff</strong> pay a few dollars for the tape. This perk has been extremely popular.<br />

<strong>Staff</strong> have commented that the reason they decided to come back was because they looked at the<br />

video they made. If your camp already gives everyone a summer video memory tape, still<br />

consider using this idea. <strong>Staff</strong> will have their own custom version. Yes, there are problems and<br />

issues, but they can all be worked out. Play the “Believing and doubting game.”<br />

Framed picture of the camp staff<br />

<strong>Staff</strong> yearbook with sections for: what is a counselor, quotes, last wills, I remember when . . .,<br />

camp is good because . . ., photo collages, cabin half-pages where they draw or write something,<br />

contact information, and a letter from the directors.<br />

Keepsake of some sort – a pillow case with a photo collage put on it of all the staff, a<br />

customized t-shirt specific to everyone’s character, a little wooden doll dressed up like the<br />

person’s character, beads, plaster foot with quote on it, unit photo albums, necklace, handcrafted<br />

journal or scrapbook (best given at the start of the summer), staff slideshow and/or<br />

movie, Top-Ten-list t-shirt specific to that summer, handmade soap with something unique<br />

inside it, . . .<br />

More ideas<br />

When you ask staff what they would find supportive, you’re likely to get a flood of<br />

suggestions. Those suggestions often trigger other ideas. The result after a few summers is a<br />

pretty comprehensive list of things staff would enjoy – far more than could ever be done. That<br />

allows for the rotation of some ideas as well.<br />

Ideas tend to be specific to a given camp’s situation. When administrative staff think in<br />

a caring, supportive, and respectful manner, they usually come up with lists equally as long, and<br />

often more useful. It’s the same with close relationships. The best things you can do for your<br />

mate are not the generic things anyone could do, but the ones that show you understand their<br />

lives and know what they’re thinking and feeling, and how to help them. Empathy.<br />

Benefit caveats<br />

He who giveth and then taketh away is in the red – not even. Once things get<br />

institutionalized, they become expectations of the camp staff. Taking them away diminishes the<br />

reality compared to the expectations, which yields lower satisfaction. Of course, with proper<br />

explanation, or sufficient passage of time, the expectations can eventually be altered.<br />

Do you have a morale officer? This person spends a couple of hours a day working on<br />

doing great things for staff. Keep in mind that satisfying your staff is not something to which<br />

you decide you'll budget 20% of your time. You have to do it all the time; you've got to live it.<br />

It's got to be part of your style of running camp. Motivation needs to be looked at as a system,<br />

with all the elements therein. Thus, a specific morale officer can be a bad idea, because people<br />

think it is that person’s job, when it is everyone’s. Also, what a morale person can do is of very<br />

limited benefit compared with all the factors that truly make a difference in staff <strong>motivation</strong>.<br />

Perks and benefits are great when they are random, and/or when they are not used as a<br />

reward for something specific. Rewards set up a dangerous mental dynamic with no advantage<br />

over not using rewards and relying on more systematic <strong>motivation</strong> strategies. They can also<br />

have the unintended consequence of creating a culture where people rely on external stimuli for<br />

their <strong>motivation</strong>.<br />

© 2004 Randall Grayson, Ph.D. 42

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