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VIRTUAL REALITY REHABILITATION ENVIRONMENT ... 255<br />
him/her with a lesson during which several distractions are played out to test the<br />
child’s reactions.<br />
Our work differs from the Virtual Classroom in that the patient is required to<br />
complete a real test in the virtual environment. Also, the distractions in our application<br />
differ in nature from those of Rizzo’s virtual classroom<br />
3. Virtual Environment<br />
The virtual reality application developed for OCD treatment was implemented<br />
using JOGL, a Java wrapper around the OpenGL library [6, 7]. The environment<br />
consists of a virtual classroom in which the patient is positioned sitting at a desk<br />
between two other students (see Figure 1a). The patient has a test in front of him and<br />
is required to answer the questions in a certain time limit. The patient can interact<br />
with the environment using a joystick. He/she can change the view direction or grab<br />
objects on the table and reposition them as desired, or answer the test questions.<br />
(a) (b)<br />
Figure 1. Virtual environment. (a) Classroom; (b) Quiz<br />
The patient’s virtual belongings (pencil, eraser, and cell phone) are placed randomly<br />
around the test paper, so they would bother the patient and trigger the need<br />
for a pattern. While the patient can grab and move or rotate the objects as desired,<br />
they application intelligently replaces them after a certain time, thus breaking the<br />
pattern created by the patient. The replacement is done with a slow progressive<br />
motion. The level at which the application changes the positions of the objects is<br />
controllable, thus allowing the therapist to choose the desired level of distraction for<br />
each patient independently.<br />
To add realism to the scene, the neighboring students and the professor at the<br />
desk are controlled by the application to move their bodies (mainly the head) in a<br />
pattern suggesting reading.<br />
4. Measurements and Visualization<br />
To provide the therapist and the patient to perform a quantitative evaluation of<br />
the therapy session, the virtual environment stores in an Microsoft Access database