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Basics: Fading Suns: d20 published by Holistic Designs<br />
describes itself on the front cover as “space-fantasy<br />
roleplaying”. Fading Suns: d20 keeps all the flavor of the<br />
original Fading Suns rules set while converting it so that<br />
fans of the d20 system may play Fading Suns in a role<br />
playing structure that they are familiar with and enjoy. The<br />
book is divided into seven chapters along with an<br />
introduction and an appendix. The editing of Fading Suns:<br />
d20 is better than the original version of the game. During<br />
character creation, the d20 version of the rules requires<br />
less turning back and forth in the book looking for needed<br />
information on constructing a character.<br />
Fading Suns: d20 allows a player to assume the person of<br />
a human, two humanoid races or even a very alien race.<br />
A player can choose one of twelve character classes.<br />
There are no prestige classes included in this d20 system<br />
game. Some of the character classes are similar to<br />
character types in the original Fading Suns game while<br />
other classes are unique to the d20 version, i.e. The Living<br />
Weapon, which seems more related to the monk class in<br />
the current edition of Dungeons and Dragons than<br />
anything in the non-d20 system of the game.<br />
19<br />
The “skills” and “feats” chapters are both a mixture of old<br />
and new items.<br />
Fading Suns: d20 is a 191 page, perfect bound, paper<br />
back book with a retail price of $25.00.<br />
Storyline: As the title of the game implies, the suns of the<br />
galaxy, in the game year 5001 a.d., are fading. The<br />
reason(s) for the dimming of the stars is unknown. A<br />
gamemaster is allowed to come up with his/her own<br />
reason(s) for this stellar phenomena. The Universal<br />
Church of the Celestial Sun has several different sects.<br />
Some of these factions propose their own theories for the<br />
dimming of the suns. It could be a punishment by the<br />
Pancreator for the sins of Man or that too much<br />
technology is to blame.<br />
It is a time of superstition and hope. A new emperor of the<br />
Known Worlds, Alexius, is attempting to unite mankind in<br />
an effort to emerge from a second dark age that has<br />
befallen man. Mankind has fallen far since his high point<br />
during the technological “utopia” of the Second Republic.<br />
Noble houses, merchant guilds and sects of the Universal<br />
Church vie for power and wealth. Some caring for the<br />
common man while others look upon the citizenry as just<br />
another resource to be exploited. A player can outfit a<br />
character with all types of goodies: from a dagger to a<br />
blaster rifle and psychic powers to theurgic rituals. And if<br />
your character happens to end up on the loosing end of<br />
combat you can always (if you have the cash, of course)<br />
invest in some cybernetic replacements for the offended<br />
body parts. Better living through electronics.<br />
Presentation: Fading Suns: d20 has a user-friendly<br />
layout. The text is very legible. As with all d20 system<br />
games there is no shortage of charts and tables. Each<br />
character class receives a good description and each gets<br />
it’s own leveling chart that will be quite familiar to anyone<br />
that has played any other d20 system role playing game.<br />
The interior artwork is done in black and white only. This<br />
artwork does a good job of conveying the anachronistic<br />
flavor of the game setting. There is a picture of men<br />
wielding swords and axes as well as a drawings of<br />
futuristic scenes: a jumpgate, the passage to the stars,<br />
and futuristic cityscape. The cover painting is the only<br />
color artwork; a man in plate armor holding a banner with<br />
flying machines in the background. Both the interior<br />
artwork and the cover painting are very appealing. They<br />
are better than one comes to expect from a gaming<br />
company that is not named Wizards of the Coast.