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'powerful' unit by maximizing their modifiers and gaining<br />

more and more Glory. This would make for an excellent<br />

'campaign' system as well where you could allow units to<br />

carry Glory over from a previous battle so long as the<br />

unit's never drops below the minimum amount of figures<br />

necessary to prevent it from disbanding.<br />

What's Bad - Even though I have alluded to "broken"<br />

English in the rules, they are not really that bad. For<br />

example here is a passage indicating that slingers do not<br />

receive any negative modifier when shooting over other<br />

ranks: "Slingers can shoot over the head of the troopers<br />

fully using the shooting result, but they cannot shoot when<br />

in the regiment. They have to make one step back."<br />

Other than the English the only "bad" thing about the<br />

game is it doesn't deal much with "command" if you prefer<br />

that in a game. There also aren't any charts and weapons<br />

and armor are only dealt with abstractly in a figure's<br />

values.<br />

4<br />

What I'm Going to Do with These Rules - I haven't<br />

played a large battle with the game yet, which I think the<br />

rules would be perfect for. However, based on the<br />

skirmish game I played where my leader was killed by an<br />

archer I definitely intend to modify the rules and add some<br />

type of 'saving' rolls. Ironically, the rulebook indicates this<br />

is the 2nd Edition and indicates they have added<br />

suggested improvements by other players. So if you are<br />

interested, give the game a try and let the authors know<br />

what you think should be in the third edition. You can find<br />

more info on Age of Battles at:<br />

www.ageofbattles.ru/engl

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