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June 5, 2002<br />
For Immediate Release<br />
Dark Age Games Announces DARK AGE the Tabletop<br />
Miniatures Game<br />
Atlanta, GA, June 5, 2002<br />
Dark Age Games, a new and exciting game development<br />
company featuring some of the industry’s top talent, today<br />
announces the official release of their first game: Dark<br />
Age. Scheduled for launch at the Origins convention on<br />
July 4th in Columbus, OH, Dark Age brings the grim and<br />
violent world of Brom’s Dark Age to life. Dark Age is a<br />
28mm skirmish style miniatures game produced with the<br />
highest quality standards.<br />
Brom is synonymous with the visceral and fiercely original<br />
art that has wowed the industry for many years now. From<br />
TSR, White Wolf, WOTC and other major game<br />
companies to work in comics, computer games and<br />
movies, Brom has produced incredible imagery and has<br />
set new standards. Dark Age is born of Brom's own<br />
imagination -- a nightmarish, apocalyptic vision of the<br />
future in his trademark dramatic style. Many companies<br />
have tried to bring you the Brom look, the Brom feel. Only<br />
Dark Age can bring you the real thing. Be ready, the sun is<br />
about to go down...<br />
Information about this exciting new product line can be<br />
found on the official Dark Age website at<br />
www.dark-age.com.<br />
Dark Age Games is very lucky to have an all-star team.<br />
With project management from Dave Poole, line<br />
development from Cary Parris, and art direction and<br />
product-development support from Brom, Dark Age<br />
Games developed from a solid nucleus of talent. To lend<br />
the team greater art direction that nucleus grew to include<br />
additional concept artists. Bringing their experience from<br />
television, movie, and computer game projects are: Glenn<br />
Israel, Feng Zhu, Donald Carr and James Hawkins.<br />
These artists have assisted in the expansion of<br />
environment and unit concepts helping to bring out the<br />
richness of Brom’s original creations. Taking those<br />
creations from the page and into the three-dimensional<br />
world are renowned sculptors Steve Buddle, Werner<br />
Klocke, Stefan Niehues, Christian Danckworth and Arnaud<br />
Boudoiron. Hailing from companies such as Games<br />
Workshop, Reaper, Rackham, Excalibur, Foundry, and<br />
Assassin their beautiful models are known throughout the<br />
industry. Finally breathing life into these stunning models<br />
is the incomparable Jennifer Haley our official staff<br />
painter. Having Jennifer also act as a consultant in the<br />
miniature design process Dark Age is able to produce<br />
25<br />
unrivaled finished product for display and sale to the<br />
public. All of this is coupled with a robust, thoroughly<br />
tested rule system, and the support of a massive,<br />
professionally-produced web presence.<br />
The product line has been developed with quality and<br />
value in mind. Players need only purchase their miniatures<br />
to play the game. All the information they need is supplied<br />
with unit cards in the packaging and free downloadable<br />
rules found at www.dark-age.com. At launch two<br />
complete armies will be available for purchase with a third<br />
army available only a month later at the GenCon<br />
convention in Milwaukee. Additional releases will occur<br />
monthly to expand and support the product line with<br />
additional expansions planned for the fall. Dark Age<br />
miniatures will be available for sale through www.darkage.com,<br />
major online retailers, and local hobby stores.<br />
Retailer and customer support will be the highest priority.<br />
Pricing for Dark Age products is extremely competitive for<br />
a premium product of this quality and nature ranging from<br />
$5.99 for a single miniature up to $29.99 for the largest<br />
boxed release.<br />
Players exploring the world of Dark Age will battle for<br />
survival in a ravaged world. It is a world decimated by a<br />
great cataclysm leaving those few who survive to<br />
scavenge for resources and to strive to discover their past.<br />
What remains of the world is unknown: the races and<br />
creatures that struggle to survive are a mystery only the<br />
players themselves can discover.<br />
Expect great looking miniatures. Expect fast and furious<br />
game rules. Expect a frequently updated website. Expect<br />
a unique storyline which will take you on the most twisted<br />
and unforgettable journey imaginable. Expect the best<br />
and you won't be disappointed!<br />
Dave Poole, the Dark Age project manager can be<br />
reached at canuck@dark-age.com. Learn more about<br />
Dark Age at www.dark-age.com or come visit us at<br />
Origins, booth #232<br />
DARK AGE, DARK AGE GAMES are TM and © 2002<br />
Dark Age Games.<br />
Contents of this press release Copyright © 2002 Dark Age<br />
Games. All rights reserved.