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June 5, 2002<br />

For Immediate Release<br />

Dark Age Games Announces DARK AGE the Tabletop<br />

Miniatures Game<br />

Atlanta, GA, June 5, 2002<br />

Dark Age Games, a new and exciting game development<br />

company featuring some of the industry’s top talent, today<br />

announces the official release of their first game: Dark<br />

Age. Scheduled for launch at the Origins convention on<br />

July 4th in Columbus, OH, Dark Age brings the grim and<br />

violent world of Brom’s Dark Age to life. Dark Age is a<br />

28mm skirmish style miniatures game produced with the<br />

highest quality standards.<br />

Brom is synonymous with the visceral and fiercely original<br />

art that has wowed the industry for many years now. From<br />

TSR, White Wolf, WOTC and other major game<br />

companies to work in comics, computer games and<br />

movies, Brom has produced incredible imagery and has<br />

set new standards. Dark Age is born of Brom's own<br />

imagination -- a nightmarish, apocalyptic vision of the<br />

future in his trademark dramatic style. Many companies<br />

have tried to bring you the Brom look, the Brom feel. Only<br />

Dark Age can bring you the real thing. Be ready, the sun is<br />

about to go down...<br />

Information about this exciting new product line can be<br />

found on the official Dark Age website at<br />

www.dark-age.com.<br />

Dark Age Games is very lucky to have an all-star team.<br />

With project management from Dave Poole, line<br />

development from Cary Parris, and art direction and<br />

product-development support from Brom, Dark Age<br />

Games developed from a solid nucleus of talent. To lend<br />

the team greater art direction that nucleus grew to include<br />

additional concept artists. Bringing their experience from<br />

television, movie, and computer game projects are: Glenn<br />

Israel, Feng Zhu, Donald Carr and James Hawkins.<br />

These artists have assisted in the expansion of<br />

environment and unit concepts helping to bring out the<br />

richness of Brom’s original creations. Taking those<br />

creations from the page and into the three-dimensional<br />

world are renowned sculptors Steve Buddle, Werner<br />

Klocke, Stefan Niehues, Christian Danckworth and Arnaud<br />

Boudoiron. Hailing from companies such as Games<br />

Workshop, Reaper, Rackham, Excalibur, Foundry, and<br />

Assassin their beautiful models are known throughout the<br />

industry. Finally breathing life into these stunning models<br />

is the incomparable Jennifer Haley our official staff<br />

painter. Having Jennifer also act as a consultant in the<br />

miniature design process Dark Age is able to produce<br />

25<br />

unrivaled finished product for display and sale to the<br />

public. All of this is coupled with a robust, thoroughly<br />

tested rule system, and the support of a massive,<br />

professionally-produced web presence.<br />

The product line has been developed with quality and<br />

value in mind. Players need only purchase their miniatures<br />

to play the game. All the information they need is supplied<br />

with unit cards in the packaging and free downloadable<br />

rules found at www.dark-age.com. At launch two<br />

complete armies will be available for purchase with a third<br />

army available only a month later at the GenCon<br />

convention in Milwaukee. Additional releases will occur<br />

monthly to expand and support the product line with<br />

additional expansions planned for the fall. Dark Age<br />

miniatures will be available for sale through www.darkage.com,<br />

major online retailers, and local hobby stores.<br />

Retailer and customer support will be the highest priority.<br />

Pricing for Dark Age products is extremely competitive for<br />

a premium product of this quality and nature ranging from<br />

$5.99 for a single miniature up to $29.99 for the largest<br />

boxed release.<br />

Players exploring the world of Dark Age will battle for<br />

survival in a ravaged world. It is a world decimated by a<br />

great cataclysm leaving those few who survive to<br />

scavenge for resources and to strive to discover their past.<br />

What remains of the world is unknown: the races and<br />

creatures that struggle to survive are a mystery only the<br />

players themselves can discover.<br />

Expect great looking miniatures. Expect fast and furious<br />

game rules. Expect a frequently updated website. Expect<br />

a unique storyline which will take you on the most twisted<br />

and unforgettable journey imaginable. Expect the best<br />

and you won't be disappointed!<br />

Dave Poole, the Dark Age project manager can be<br />

reached at canuck@dark-age.com. Learn more about<br />

Dark Age at www.dark-age.com or come visit us at<br />

Origins, booth #232<br />

DARK AGE, DARK AGE GAMES are TM and © 2002<br />

Dark Age Games.<br />

Contents of this press release Copyright © 2002 Dark Age<br />

Games. All rights reserved.

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