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Titan's Hammers just behind the Hurricanes and to their<br />

left. This turn out to be best move, because Jack then<br />

deployed his Jeagers to my right, further overloading the<br />

right side of the board. Had I deployed my assault marines<br />

to that side, they would have been outnumbered 3:1. It<br />

turned out Jack had the come to the same conclusion<br />

about deploying his Jeagers on the opposite side of the<br />

board as well. In deploying his Jeagers in front of his<br />

Hussars, it would later prove a bit of a problem.<br />

TURN 1 (ABOVE)<br />

Jack won the initiative. His Ducal squad advanced and<br />

opened up on the Hurricanes racking up five hits and 2<br />

KIAs. I in turn activated the Frank's Raiders. I felt this was<br />

the best move as Jack Ducal’s advanced in such a way as<br />

to block LOS of his Hussar squad. I would get the<br />

Hurricanes in position to and blast his Jeagers when they<br />

came out of cover to take the key to the right. Sure<br />

enough Jack activated his Hussars and all the firing lanes<br />

were nearly block by the Ducal squad that advance<br />

earlier. Next I advanced the Hurricanes to the ridge and<br />

set up a firing line. Jack then advance his Jeagers out of<br />

cover to take the first key. Titan's Hammers then<br />

advanced along the left flank. I was using the ridge as<br />

cover from the Ducal squad. Titan popped off a round and<br />

killed the closest Ducal squaddie. Things were looking<br />

pretty good. The Hurricane were in position the Jeagers<br />

were exposed while seeking the first key and Titan's<br />

Hammers was moving into position the hammer the less<br />

skilled Ducal squad.<br />

TURN 2 (UPPER-RIGHT)<br />

Jack won the initiative. This turned out to be the theme for<br />

all but one turn. Jack activated his Ducal squad. The<br />

squad advanced and fired at the Hurricane managing on<br />

one hit and 0 KIAs on the well-dug in squad. The<br />

Hurricane ripped into the Jeagers scoring 3 Hits and 3<br />

KIAs. One Jeager falling to a burst from the squad's HMG<br />

specialist. One Jeager holding the key was one of the<br />

fallen. Jack then activated the Jeagers once again<br />

claiming the key. The Jeagers score one Hit and 1 KIA<br />

against the Hurricanes. I then activated Titan's Hammers<br />

57<br />

came around the left flank and ripped into the Ducal squad<br />

scoring 5 hit and 3 KIA even with the Ducal squad in<br />

heavy cover. This forced a panic check. But, the Ducal<br />

squad passed with ease. Jack then activated his Hussars<br />

and obliterated the Hurricanes. Not even Bad Mojo's<br />

karma could protect them from what happened next. Jack<br />

Hussar's scored 6 hits resulting in 4 KIAs wiping out the<br />

entire Hurricane squad in a hail of fire. Well there went my<br />

suppression squad. I activated the Frank's Raiders to<br />

capture the key to the left. The sergeant Evil Frank<br />

personally retrieved the key.<br />

TURN 3 (BOTTOM)<br />

Again Jack won the initiative. The remaining Ducal squad<br />

returned for on Titan's Hammers scoring 4 hits and 2<br />

KIAs. Titan, who was on wait, failed his leadership test<br />

and could not respond. Titian's Hammers activated and<br />

returned fire scoring 5 Hits and 4 KIAs. The Ducal squad<br />

failed its leadership test and panicked. The Jeagers then<br />

activated. Part of the squad advanced to the center while<br />

one Jeager broke from the squad and headed off the<br />

board with one of the keys. The Frank's Raidersthen<br />

advanced. Evil Frank scored 1 Hi t and a KIA on the

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