03.05.2013 Views

FLASH® LITE™ 2.x - Adobe Help and Support

FLASH® LITE™ 2.x - Adobe Help and Support

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};<br />

mouseListener.onMouseMove = function() {<br />

if (this.isDrawing) {<br />

canvas_mc.lineTo(_xmouse, _ymouse);<br />

}<br />

updateAfterEvent();<br />

};<br />

mouseListener.onMouseUp = function() {<br />

this.isDrawing = false;<br />

};<br />

Mouse.addListener(mouseListener);<br />

var clearListener:Object = new Object();<br />

clearListener.click = function() {<br />

canvas_mc.clear();<br />

};<br />

clear_button.addEventListener("click", clearListener);<br />

//<br />

var stopDrawingListener:Object = new Object();<br />

stopDrawingListener.click = function(evt:Object) {<br />

Mouse.removeListener(mouseListener);<br />

evt.target.enabled = false;<br />

startDrawing_button.enabled = true;<br />

};<br />

stopDrawing_button.addEventListener("click", stopDrawingListener);<br />

var startDrawingListener:Object = new Object();<br />

startDrawingListener.click = function(evt:Object) {<br />

Mouse.addListener(mouseListener);<br />

evt.target.enabled = false;<br />

stopDrawing_button.enabled = true;<br />

};<br />

startDrawing_button.addEventListener("click", startDrawingListener);<br />

MovieClip<br />

Object<br />

|<br />

+-MovieClip<br />

public dynamic class MovieClip<br />

extends Object<br />

The methods for the MovieClip class provide the same functionality as actions that target<br />

movie clips. Some additional methods do not have equivalent actions in the Actions toolbox<br />

in the Actions panel.<br />

You do not use a constructor method to create a new movie clip. You can choose from among<br />

three methods to create new movie clip instances:<br />

400 ActionScript classes

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