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The General Vol 24 No 1 (17.98MB)

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only one squad, while he also lost a squad. Still,<br />

he is crossing the street in fine shape. Kalmer on<br />

the second level of bB4 slows down Russian reinforcements<br />

and brings some heavy fire into enemy<br />

rear areas. "Fish" needs to rally squad E and<br />

repairing the MMG won't hurt. Without a favorable<br />

DR exchange ratio during the G e m Advancing<br />

Fire (Darryl's 6.9 to Bill S 6.2), "Fish" might<br />

be hurting despite the +3 building modifiers.<br />

I was also surprised that the Russian Fdidn 't fire<br />

at adjacent G. B. to try to keep the enemy out of the<br />

building. His shot on Kalmer promised bigger things<br />

but with a much slimmer chance of success. "Fish"<br />

doesn't fear the HS. Look how the defense has contracted<br />

upon bEI-like a spring tightening into a<br />

coil. Will it explode when sprung or simply tip over<br />

like a "Slinky"?<br />

<strong>The</strong> saga of the Russian squad E continues during<br />

the G e m turn. <strong>The</strong> guy who failed to rally<br />

last time when Petrakov wasn't there, this time fails<br />

to rally with him present. <strong>No</strong>w it's been a complete<br />

game turn that he has been useless and ''Fish" must<br />

be wondering about this squad's elite status. But,<br />

not only does Bill bring back E and the MMG in<br />

the Russian turn, but also he gets two reinforcement<br />

squads. Already we see him putting together a<br />

stronger defense in order to recoup some of his lost<br />

advantage. Quite frankly, after that lousy "OJ"<br />

pun, I'm rooting for "Action" Burk to knock him<br />

on his "can".<br />

"Fish" plays a coy defense this turn, allowing<br />

Darryl nothing whatsoever io shoot. Burk considered<br />

trying to activate the enemy Sniper, but finally<br />

decided he didn't want to find that last enemy squad<br />

that bad after all. Over the next turn, the "Death<br />

Thp" is going to receive deadly fire as Darryl moves<br />

in and "Fish" either fights or withdraws. Wtch for<br />

Darryl to probe bEl with small forces admncing adjacent.<br />

"Fish" moved heavyforces into bFU, so it will now<br />

be di'cult for Darryl to move on building dll. But<br />

Russians in the gully can't see the rwd and now there<br />

is no one in bl?l (Ist), so I again expect some<br />

southern German movement. <strong>The</strong> building bEl is a<br />

dare; just how bad do the Germans want it?<br />

<strong>No</strong>tice that hnyl alertly fakes the free LOS check<br />

to bEI/I. Since the moving units include one concealed,<br />

he is allowed this free check-even though<br />

to a bypass vertex only--because the moving Russian<br />

units are using non-assault movement. I think "Fish"<br />

may have considered extricating his D from the first<br />

level, but decided he would serve a better purpose<br />

as a nuisance force there. At least by hiding, the<br />

squad is guamnteed to see the next turn.<br />

<strong>The</strong> Russian MMG has meanwhile been run all<br />

over the board. Will it ever find a home? Is squad<br />

A looking for the bullets?<br />

I was surprised that squud 0 did not admce from<br />

dK2. Either Bill wants him back there to protect the<br />

bridge, or it was an oversight, or he is keeping 0<br />

and J together to set up another chinzy juice joke.<br />

[I hope it> not the latter case.]<br />

This was a very important turn for "Fish': not so<br />

much for what happened on board as for what happened<br />

at command headquarters. lhat is, he decided<br />

to yield the front of the building and preserve his<br />

sqlcads mther than fight and allow the Germans to<br />

mangle them. Entmnce of two reiMorcing squads<br />

actually makes the Russian stronger now than at<br />

scenario start by one squad, while Darryl is down<br />

YO squads. But positionally, the Russian is down<br />

as 'Xction" Burk has forced the street crossing.<br />

German Player Turn<br />

Serial Event DRM DR Result<br />

Rally Plmr<br />

143 W~nd Change Attempt 8 NE<br />

144 g.D. with F'ilsl -I 8 Rally<br />

615 RG. passes LMG to R.E.<br />

I46 R.H. with Golikw 2 Heat of<br />

Battle<br />

147 R.H. Heat of Battle 7 BeIserk<br />

<strong>No</strong> UIS to enemy, so 5-2-7 R.H. replaced with 62-8 R.H.<br />

Plep Fire Phuse<br />

148 Kalmer, G.L. w/LMG, G.M. w/MMG,<br />

G.N. opportunity fire<br />

Mowmenr Phuse<br />

149 G.B. from bD2 to bD2 (2nd)<br />

60 G.A. assault moves from bE3 to bD2<br />

61 G.J. assault moves from bD3 to bD2<br />

152 G.H. from bG2 to bHO<br />

153 R.D. fins Snap Shot on G.H. at bHlA<br />

-2 IFT +" 9 NE<br />

154 G.I. assault moves from bG3 to bG2<br />

155 G.G. assault moves from hF3 to bFZ<br />

156 G.F. assault moves from bF3 to bFZ<br />

157 Wenh, C.S. from bH3 to bG2<br />

68 Behr, C.R. assault mow from bE4<br />

to hE3<br />

69 G.K. w/LMG uze M movement from<br />

bE3 to bB2<br />

160 Pilsl. C.T.. e.D. from bF4 to bB2.<br />

losing c.f<br />

161 Bauman, 0.0. w/MMG, G.P. w/HMG,<br />

G.Q. from bD4 (1st) to bD3<br />

Mmcing Fire Phuse<br />

I62 Kalmer, G.L. w/LMG, G.M. w/MMG,<br />

G.N. fire on R.B.-8 IFT +2 5 IMC<br />

163 R.B.-IMC<br />

164 G.A., G.J. at R.B.-8 IFt<br />

Rour Phse<br />

165 R.B. routs to bL2<br />

Mvance Phuse<br />

165 Pilsl, g.D. into bB1<br />

166 G.B. into bD1 (2nd)<br />

167 G.A. into bD1<br />

168 G.J. into bD1<br />

169 Bauman, G.O. w/MMG, G.P w/HMG<br />

into bD2<br />

170 G.Q. into bC3<br />

171 G.F. into bE2<br />

1R G.G. into bE2<br />

I73 G.E. into dR, encircling R.D.<br />

174 Werth, C.S. into dR<br />

175 (3.1. into dGI<br />

176 G.H. into dl1<br />

177 Behr, C.R. into dF3<br />

G e m pluyer places CX. on Ikrumun, GO w/MMG, G.P w/HMG:<br />

CT on ffilmer, G. L w/LMG, G.M. w/MMG, G. N.; attempts mllfor concealment<br />

of G.Q @i$ on 6).<br />

Figure 2: <strong>The</strong> situation at the end of the Gennan player turn of<br />

Turn 3. Readers should note, if they haven't before this, that all<br />

non-Gully Woods hexes are considered stone rubble and are de-<br />

picted with grey hexes on the illustrations.

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