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only one squad, while he also lost a squad. Still,<br />
he is crossing the street in fine shape. Kalmer on<br />
the second level of bB4 slows down Russian reinforcements<br />
and brings some heavy fire into enemy<br />
rear areas. "Fish" needs to rally squad E and<br />
repairing the MMG won't hurt. Without a favorable<br />
DR exchange ratio during the G e m Advancing<br />
Fire (Darryl's 6.9 to Bill S 6.2), "Fish" might<br />
be hurting despite the +3 building modifiers.<br />
I was also surprised that the Russian Fdidn 't fire<br />
at adjacent G. B. to try to keep the enemy out of the<br />
building. His shot on Kalmer promised bigger things<br />
but with a much slimmer chance of success. "Fish"<br />
doesn't fear the HS. Look how the defense has contracted<br />
upon bEI-like a spring tightening into a<br />
coil. Will it explode when sprung or simply tip over<br />
like a "Slinky"?<br />
<strong>The</strong> saga of the Russian squad E continues during<br />
the G e m turn. <strong>The</strong> guy who failed to rally<br />
last time when Petrakov wasn't there, this time fails<br />
to rally with him present. <strong>No</strong>w it's been a complete<br />
game turn that he has been useless and ''Fish" must<br />
be wondering about this squad's elite status. But,<br />
not only does Bill bring back E and the MMG in<br />
the Russian turn, but also he gets two reinforcement<br />
squads. Already we see him putting together a<br />
stronger defense in order to recoup some of his lost<br />
advantage. Quite frankly, after that lousy "OJ"<br />
pun, I'm rooting for "Action" Burk to knock him<br />
on his "can".<br />
"Fish" plays a coy defense this turn, allowing<br />
Darryl nothing whatsoever io shoot. Burk considered<br />
trying to activate the enemy Sniper, but finally<br />
decided he didn't want to find that last enemy squad<br />
that bad after all. Over the next turn, the "Death<br />
Thp" is going to receive deadly fire as Darryl moves<br />
in and "Fish" either fights or withdraws. Wtch for<br />
Darryl to probe bEl with small forces admncing adjacent.<br />
"Fish" moved heavyforces into bFU, so it will now<br />
be di'cult for Darryl to move on building dll. But<br />
Russians in the gully can't see the rwd and now there<br />
is no one in bl?l (Ist), so I again expect some<br />
southern German movement. <strong>The</strong> building bEl is a<br />
dare; just how bad do the Germans want it?<br />
<strong>No</strong>tice that hnyl alertly fakes the free LOS check<br />
to bEI/I. Since the moving units include one concealed,<br />
he is allowed this free check-even though<br />
to a bypass vertex only--because the moving Russian<br />
units are using non-assault movement. I think "Fish"<br />
may have considered extricating his D from the first<br />
level, but decided he would serve a better purpose<br />
as a nuisance force there. At least by hiding, the<br />
squad is guamnteed to see the next turn.<br />
<strong>The</strong> Russian MMG has meanwhile been run all<br />
over the board. Will it ever find a home? Is squad<br />
A looking for the bullets?<br />
I was surprised that squud 0 did not admce from<br />
dK2. Either Bill wants him back there to protect the<br />
bridge, or it was an oversight, or he is keeping 0<br />
and J together to set up another chinzy juice joke.<br />
[I hope it> not the latter case.]<br />
This was a very important turn for "Fish': not so<br />
much for what happened on board as for what happened<br />
at command headquarters. lhat is, he decided<br />
to yield the front of the building and preserve his<br />
sqlcads mther than fight and allow the Germans to<br />
mangle them. Entmnce of two reiMorcing squads<br />
actually makes the Russian stronger now than at<br />
scenario start by one squad, while Darryl is down<br />
YO squads. But positionally, the Russian is down<br />
as 'Xction" Burk has forced the street crossing.<br />
German Player Turn<br />
Serial Event DRM DR Result<br />
Rally Plmr<br />
143 W~nd Change Attempt 8 NE<br />
144 g.D. with F'ilsl -I 8 Rally<br />
615 RG. passes LMG to R.E.<br />
I46 R.H. with Golikw 2 Heat of<br />
Battle<br />
147 R.H. Heat of Battle 7 BeIserk<br />
<strong>No</strong> UIS to enemy, so 5-2-7 R.H. replaced with 62-8 R.H.<br />
Plep Fire Phuse<br />
148 Kalmer, G.L. w/LMG, G.M. w/MMG,<br />
G.N. opportunity fire<br />
Mowmenr Phuse<br />
149 G.B. from bD2 to bD2 (2nd)<br />
60 G.A. assault moves from bE3 to bD2<br />
61 G.J. assault moves from bD3 to bD2<br />
152 G.H. from bG2 to bHO<br />
153 R.D. fins Snap Shot on G.H. at bHlA<br />
-2 IFT +" 9 NE<br />
154 G.I. assault moves from bG3 to bG2<br />
155 G.G. assault moves from hF3 to bFZ<br />
156 G.F. assault moves from bF3 to bFZ<br />
157 Wenh, C.S. from bH3 to bG2<br />
68 Behr, C.R. assault mow from bE4<br />
to hE3<br />
69 G.K. w/LMG uze M movement from<br />
bE3 to bB2<br />
160 Pilsl. C.T.. e.D. from bF4 to bB2.<br />
losing c.f<br />
161 Bauman, 0.0. w/MMG, G.P. w/HMG,<br />
G.Q. from bD4 (1st) to bD3<br />
Mmcing Fire Phuse<br />
I62 Kalmer, G.L. w/LMG, G.M. w/MMG,<br />
G.N. fire on R.B.-8 IFT +2 5 IMC<br />
163 R.B.-IMC<br />
164 G.A., G.J. at R.B.-8 IFt<br />
Rour Phse<br />
165 R.B. routs to bL2<br />
Mvance Phuse<br />
165 Pilsl, g.D. into bB1<br />
166 G.B. into bD1 (2nd)<br />
167 G.A. into bD1<br />
168 G.J. into bD1<br />
169 Bauman, G.O. w/MMG, G.P w/HMG<br />
into bD2<br />
170 G.Q. into bC3<br />
171 G.F. into bE2<br />
1R G.G. into bE2<br />
I73 G.E. into dR, encircling R.D.<br />
174 Werth, C.S. into dR<br />
175 (3.1. into dGI<br />
176 G.H. into dl1<br />
177 Behr, C.R. into dF3<br />
G e m pluyer places CX. on Ikrumun, GO w/MMG, G.P w/HMG:<br />
CT on ffilmer, G. L w/LMG, G.M. w/MMG, G. N.; attempts mllfor concealment<br />
of G.Q @i$ on 6).<br />
Figure 2: <strong>The</strong> situation at the end of the Gennan player turn of<br />
Turn 3. Readers should note, if they haven't before this, that all<br />
non-Gully Woods hexes are considered stone rubble and are de-<br />
picted with grey hexes on the illustrations.