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I remember the first time I saw a copy of RUSSIAN<br />
FRONT. I thought, "oh no, not another Eastern<br />
Front game." But I picked up the copy to read the<br />
back of the box. <strong>The</strong> first thing to catch my eye was<br />
that map--very attractive to look at. <strong>The</strong> colors are<br />
carefully chosen to compliment each other in ap-<br />
pealing ways, thus producing a seductive image that<br />
leaves any garner staring in deep admiration. I read<br />
the description about the "unique combat system"<br />
and grew wary. I looked at the pictures of the play-<br />
ing pieces to get an idea of what kind of a system<br />
this was. I recognized the three familiar factors and<br />
appreciated the flavor imparted by the black back-<br />
ground of the German armored corps. Having faith<br />
that the mysterious system would match the quality<br />
of the components, I decided to take the plunge.<br />
Eagerly learning the rules, I could see that my<br />
decision to buy was well rewarded. <strong>The</strong> system is<br />
as good as the map and counters. It combines both<br />
new and old simulation concepts in a harmonious<br />
whole that represents the cumulative experience in<br />
wargarne design today. With it I could spend hours<br />
planning the "perfect" attack, the "best" defense.<br />
<strong>The</strong> result of those long, pleasant hours is this-<br />
my first attempt at devising a solid defense for the<br />
Russian player. <strong>The</strong> defense was designed with all<br />
optional rules in effect. Interior forces are placed<br />
to augment the defensive stance of units in the Mili-<br />
tary Districts; therefore, certain of these units will<br />
be included in the discussion on individual Military<br />
Districts.<br />
Leningrad Military District<br />
Three ground units man the northern approaches<br />
to Leningrad. A solid line is necessary here, because<br />
the Finnish 5-54 infantry is capable of using "Extra<br />
Movement" to capture Leningrad or Schlusselburg,<br />
cutting off supplies. <strong>The</strong> 7th Infantry anchors the<br />
line at Lake Ladoga. It can easily fall back on<br />
Schlusselburg and defend the port with the help of<br />
the flotilla from VoWv. An additional naval factor<br />
here will offer the Marines a chance to cut the sup-<br />
ply line of any Finnish drive on the sir. But beware<br />
of Axis air, they may sink your chances of success.<br />
Finrre 1: <strong>The</strong> <strong>No</strong>rthern Front with Interior Forces.<br />
EAST WALL<br />
<strong>The</strong> Russian First Turn<br />
By Rich Miller<br />
Looking for a few good comrades are the Marines<br />
at TT18. This valuable unit has the best defensive<br />
ground (riverlforest) in walking distance of Lenin-<br />
grad. From here, they can threaten Narva, Tallinn<br />
and Helsinki with invasion. Meanwhile, the 23rd<br />
Infantry is poised to take advantage of a poor Finnish<br />
opening. Assuming that Vyborg is attacked (a<br />
reasonable assumption), the 23rd can retreat to TT16<br />
where it may find a number of opportunities open.<br />
It could, with naval support, sever the rail line at<br />
UU15. Or perhaps the Finns decide to leave Helsinki<br />
open for one turn to attack Hango, moving back to<br />
Helsinki in July; if so, the Finns are open to a kill-<br />
ing blow.<br />
<strong>The</strong> 10th Armored occupies WW20 for the sole<br />
- purpose of satisfying the set-up requirements. Lenin-<br />
grad air can aid its survival by absorbing a hit if<br />
it is attacked. <strong>The</strong> Finnish air is unlikely to be com-<br />
mitted here. <strong>The</strong>y'll be pushing for Leningrad to<br />
keep the Factory unit from moving away. <strong>The</strong> Soviet<br />
armor can quickly move through the forest to assist<br />
in the southern defense of Leningrad.<br />
<strong>The</strong> Onega Flotilla is literally in a backwater of<br />
the war. Rail priorities mean that this unit will be<br />
stuck long enough for the Finns to force an evacu-<br />
ation to the bottom of the lake. But will they? Maybe<br />
they'll leave it alone to prevent you from rebuild-<br />
ing it elsewhere in a more useful location. On the<br />
other hand, it may be that they need the city of<br />
Petrozavodsk for Victory Conditions. In any case,<br />
it's worth fighting for, as it makes a good anchol<br />
for the four-hex line ending at SS22.<br />
<strong>The</strong> air unit is based in Leningrad. It can support<br />
the 10th Armored, or you may decide to throw it<br />
at the Finnish air. <strong>The</strong> superior replacement capacity<br />
of the Russian player suggests engagement.<br />
However, the six replacement factors required to<br />
replace this loss may be sorely needed for Soviet<br />
ground units elsewhere, a factor to keep in mind<br />
when committing it. <strong>The</strong> decision will be academic<br />
if the Finns attack Hango, covered by Army Group<br />
<strong>No</strong>rth's air. <strong>The</strong> Finns might even make an airbase<br />
attack to keep you from using Transfer Movement.<br />
Two reasons for such a transfer to Gomel or Ore1<br />
seem obvious to me, and represent a headache for<br />
the Germans: Gomel is a fine central location; Ore1<br />
allows you to mate the air with the 2nd para from<br />
Moscow. Something to consider.<br />
Baltic Military District<br />
<strong>The</strong> main objective for your Baltic Forces is to<br />
prevent the capture of Vitebsk in June. In order to<br />
do this, a unit must occupy the rail line at KK7.<br />
Only the enemy Army Group <strong>No</strong>rth armor will be<br />
able to convert the rail line up to MM9 to support<br />
a drive on Vitebsk. Army Group Center armor,<br />
starting from HH4, proceeds to blitz KK6, spend-<br />
ing five movement factors, with seven hexes left<br />
to reach JJ12, jump-off point for Vitebsk. <strong>The</strong> max-<br />
imum movement of the best German armored unit<br />
is only 11, so the necessary movement is clearly<br />
impossible.<br />
<strong>The</strong>re is a small price to pay for this. <strong>The</strong> hex<br />
at NN5 is left unguarded. <strong>The</strong> Germans will not<br />
need a blitz to enter Riga, though they will still have<br />
to pay two movement factors as if they were blitz-<br />
ing. What happens if Riga is entered? First, the<br />
3-3-7 fleet can evacuate to Hango or Tallinn. To<br />
prevent a Hango basing, the Finns must place a<br />
Battle Location counter there before the Germans<br />
enter Riga. Secondly, the Germans can elect to<br />
eliminate the 3-3-7 fleet by exploiting armor into<br />
Tallinn. <strong>The</strong> 5-5-7 fleet can evacuate to Narva or<br />
Leningrad. And the 3-3-7 will now be available for<br />
redeployment-for a price in replacement points of<br />
course.<br />
Pskov is another choice early objective that the<br />
Germans will be aiming for. <strong>The</strong> closest they can<br />
come is just one hex away; but not LL14. This will<br />
give them a head start at converting the rail lines<br />
for the drive on Leningrad. <strong>The</strong> Russian 1st<br />
Armored can easily retreat to take up better ground.<br />
<strong>The</strong> 27th Infantry, untouched by enemy zones of<br />
control, can utilize strategic movement towards<br />
Leningrad.<br />
<strong>The</strong> men on the front line have a job to do too.<br />
By sitting right on the boundary, they force back<br />
the placement of any Reserve units. <strong>The</strong> 1 lth and<br />
16th Infantry side-step the panzers by attempting<br />
Fiaure 2: <strong>The</strong> Central Front w~th Interlor Forces