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Extra Equipment: 2 X BNC, 6 X MPL20AMO.<br />
4xPST3 (for LMG, MPL), 30XHGN3,<br />
2xNST, I8xBDA.<br />
b. Defenders: Special Forces A Team (-): 512; lC,<br />
IS, 2A; 2XGLR3+RFLlO, 1 xLMG17,<br />
1 xRFL19, 7xSMGIO (L2); 2xNST, 2xBNC,<br />
I 1 XBDA, 10 xGLR3AM0, 3 1 xHGN3 and/or<br />
HGN5, 1 XPST (for LMG), 1 xPMN2 (<strong>24</strong>5-169-76<br />
points).<br />
D. VICTORY CONDITIONS: <strong>The</strong> American<br />
player receives two victory points for each surviv-<br />
ing soldier, regardless of wounds, that exits the map-<br />
board during Turn 3. <strong>The</strong> Soviet player gets two<br />
victory points for each surviving soldier, regard-<br />
less of wounds and including soldiers in vehicles,<br />
that exits the western edge of the board during<br />
Turn 3.<br />
"OBJECTIVE FRANKFURT"<br />
<strong>The</strong> city of Frankfurt and the nearby bases at<br />
Mainz and Wiesbaden were indispensible to West<br />
Germany and the NATO war effort. <strong>The</strong> Soviet<br />
High Command realized this as well, and made the<br />
Rhine-Main area one of their most important ter-<br />
ritorial objectives. <strong>The</strong> American formation with<br />
responsibility for defending the state of Hesse was<br />
the 3rd Armored Division, headquartered at Frank-<br />
furt. On a foggy morning, leading elements of the<br />
Soviet 8th Army encountered lightly fortified<br />
elements of that American division.<br />
A. MAPBOARD TERRAIN: Use all standard ter-<br />
rain values and heights. Ignore buildings and fences;<br />
consider them clear terrain. All roads are paved.<br />
B. SPECIAL RULES: Game length is 6 Turns.<br />
American units may exit off the sides of of map-<br />
board 3; the Soviet units, off the sides of mapboard<br />
1. Soviet units may also exit off the west edge of<br />
mapboard 3-but only to satisfy victory conditions.<br />
American forces set up on any hex of mapboard 3.<br />
Soviet infantry squads may set up on any hex of<br />
mapboards 2 or 1; Soviet tank squad may set up<br />
only on mapboard 1.<br />
WEATHER: <strong>No</strong>rmal.<br />
VISIBILITY: Condition 2, Fog.<br />
FIRES (OP): Wet.<br />
C. OPPOSING FORCES:<br />
a. Attackers: Soviet Union Motorized Infantry<br />
(1436-13<strong>24</strong>-1 12 points).<br />
Tank Squad: 312; IS, IA; 2 xPST4.2xSMG11,<br />
4 xRFL1, 2 x MBT16 (T62A: "L" Equipment).<br />
1st Motorized Infantry Squad: 312; lC, IS, IA;<br />
l xSMGlI, 2xLMG4, l xMPL20,6xRFLI;<br />
1 x BPD, 2 x NST.<br />
2ns Motorized Infantry Squad (-): 312; IS, IA;<br />
1 XMMG4, I XMPL20, 6xRFLl; I xBPD,<br />
2 x NST.<br />
Grenade Launcher Squad: 312; IS; 2 xGLRI,<br />
3xRFLI.<br />
Extra Equipment: 1 xRDO, 2 XBNC,<br />
2 XGLRIAMO (groups of 30), 6xMPL20AM0,<br />
30XHGN3, 7XPST (for LMG, MMG, MPL,<br />
GLR), 14XBDA.<br />
b. Defenders: American Mechanized Infantry<br />
(992-826- 166).<br />
1st Mechanized Infantry Squad (+ , includes<br />
truck crew): 412; IS, 1A; 2 xGLR3 +RFLIO,<br />
2xLMG17, 7xRFL10, IxTRK3 (Weapon<br />
42); 2 xBPD, 2 xNST.<br />
2nd Mechanized Infantry Squad (+): 512; lC,<br />
IS, IA; 2xGLR3+RFLlO, I xLMG4,<br />
4xRFL10, 1 xMPL8; 1 XBPD, 1 XNST.<br />
Extra Equipment: 2 X RDO, 2 X BNC,<br />
4 x MPL8AM0, I0 xGLR3AM0, 30 x HGN3<br />
andlor HGN 5, 4 xPST1 (for LMG, MPL),<br />
4xLPL3, 19xBDA, 4xSFx, lVMN2.<br />
D. VICTORY CONDITIONS: <strong>The</strong> Soviet Player<br />
may win in one of two ways:<br />
1. If at any point during Turns 4 through 6, both<br />
American squads are panicked and both Soviet tanks<br />
have exited off the west edge of mapboard 3, the<br />
Soviets win immediately.<br />
2. If the above condition is not met, both players<br />
calculate victory points at the end of Turn 6. Each<br />
player receives two points for each enemy soldier<br />
killed or wounded, and four points for each enemy<br />
soldier captured. <strong>The</strong> Soviet player receives three<br />
points for each undestroyed tank that is upon or has<br />
exited from mapboard 3. <strong>The</strong> player accumulating<br />
the most victory points wins.<br />
"NUCLEAR BATTLEFIELD"<br />
<strong>The</strong> Warsaw Treaty Organization made surpris-<br />
ing initial progress on the <strong>No</strong>rth German Plain. <strong>The</strong><br />
WTO advance was so great that the NATO com-<br />
mand in Belgium concluded that an enemy break-<br />
through was a distinct possibility. After much<br />
deliberation, the heads of NATO's member govern-<br />
ments made the momentous and dangerous decision<br />
to authorize tactical nuclear weapons on the plain.<br />
A lone RAF Jaguar roared in over the rolling farm-<br />
land of lower Saxony and dropped a single bomb<br />
onto a Soviet tank division of the 3rd Shock Army.<br />
A brigade of the Bundeswehr's 7th Panzer-<br />
grenadier Division then advanced into the devastated,<br />
contaminated zone and launched a counterattack.<br />
<strong>The</strong> NATO allies did not yet know whether the FRG<br />
could be saved, but it was clear that the genie was<br />
out of the bottle.<br />
A. MAPBOARD TERRAIN: Use all standard ter-<br />
rain heights and values. Treat all trees as abatis,<br />
reduceable to stumps. Ignore all buildings and<br />
fences; treat as clear. Roads are paved. Radioactive<br />
environment (see Option 27).<br />
B. SPECIAL RULES: Game length is 5 Turns.<br />
Soviet units may exit off any edge of mapboard 3;<br />
West German units may exit off any edge of map-<br />
board 1. <strong>The</strong> Soviet player sets up first in any hexes<br />
of mapboard 3. West German player sets up second<br />
on mapboard 1, within six hexes of the west edge<br />
of the mapboard-and then has one "bonus" Im-<br />
pulse Phase.<br />
WEATHER: <strong>No</strong>rmal<br />
VISIBILITY: Condition 1<br />
FIRES (OP): <strong>No</strong>rmal.<br />
C. OPPOSING FORCES:<br />
a. Attackers: West German Panzergrandier Infantry<br />
(1043-898-145 points).<br />
Ad Hoc Vehicle Squad: 312; IS, IA; 3 xPST2,<br />
2xRFLl1,2xSMGlO, 1 xMBT7, 1 XIFVIO.<br />
1st Panzergrenadier Squad (+): 312; IC, IS,<br />
IA; 1 xLMG5, 8xRFLI1, 1 xMTR8.<br />
2nd Panzergrenadier Squad: 312; IS, 1A;<br />
1 xLMG5, 6xRFL11.<br />
Extra Equipment: 2 XBNC, 2 XRDO, 20xNBC,<br />
17 xBDA, 40 xHGN3 andlor HGN5. 4 xRGN2<br />
andlor RGN4,5 x MTR8AM0, 1 X LPL, 3 X PST2<br />
(for LMG, MTR)<br />
b. Defenders: Soviet Union Motorized Infantry<br />
(600-479- 12 1 points).<br />
1st Motorized Infantry Squad: 412; IC, IS, IA;<br />
2 xLMG4, I xMPL20, I xPST4, 5 xRFL1,<br />
1 xRFL19, 1 xSMGI1.<br />
2nd Motorized Infantry Squad (+): 412; IS, IA;<br />
1 xMMG4, 1 xLMG4, 1 xMPL20,6xRFLl.<br />
Extra Equipment: I XBNC, 20 XNBC,<br />
5 x BDA, 45 x HGN3 andlor HGNS,<br />
8 x MPL20AM0, 1 x LPL5, 6 x PST3 (for<br />
MMG, LMG, MPL).<br />
D. VICTORY CONDITIONS: <strong>The</strong> West German<br />
player must have nine surviving, unwounded soldiers<br />
on mapboard 3 at the end of the game to win. For<br />
this purpose, the Marder counts as three soldiers<br />
and the Leopard as five.<br />
"THE EDGE OF HAMBURG"<br />
<strong>The</strong> great port of Hamburg was one of the prizes<br />
of northern West Germany. A separate state from<br />
the FRG, Hamburg sits astride the <strong>No</strong>rth Greman<br />
Plain at the junction of the states of Schleswig-<br />
Holstein and Lower Saxony; the Elbe estuary gives<br />
the city access to the sea and makes any flanking<br />
operation difficult. Though obsessed with the<br />
momentum of the offensive, Soviet marshals saw<br />
no alternative but to send WTO forces into the urban<br />
labyrinth. Units of the 6th Panzergrenadier Divi-<br />
sion, moving out of Schleswig-Holstein, defended<br />
Hamburg against the Soviet and Polish divisions that<br />
invested it to the north, east and south.<br />
A. MAPBOARD TERRAIN: Only mapboard<br />
panel 4 is used.<br />
All buildings are of listed height and are of stone<br />
construction. Roads are paved. Ignore all hills.<br />
B. SPECIAL RULES: Game length is 5 Turns.<br />
Polish units may exit off the south edge of the map-<br />
board; West German units off the north edge. Polish<br />
units may set up south of the east-west street and