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The General Vol 24 No 1 (17.98MB)

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TABLE 11<br />

mmary *ondnry<br />

Boprd Objective 0<br />

-=-% 5&:=2 - --*-+-* v *m<br />

W"<br />

13. Sceuario Conditions<br />

To damnine the Scenario Conditions (description, set-up, Victory Con-<br />

ditions), first cross-index the players' Initiative (as determined in Table<br />

5 above) on the table below. <strong>The</strong>n refer to the specific scenario descrip-<br />

tions immediately following.<br />

ME -Meeting Engagement<br />

ATC-Advance to Contact<br />

SD -Screen Defense<br />

FD -Fixed Defense<br />

PR -Probe<br />

SS -Static Situation<br />

TABLE 12<br />

Attack Reco<br />

MEETING ENGAGEMENT: A head-on collision W een two advanc-<br />

ing forces. (Attack vs. Attack)<br />

SET-UP: All forces start off-board. Randomly choose first player to move<br />

by competitive dr. First player enters from west edge of Board I; all units<br />

of first playa receive only one-half MP/MF on first Game Turn. Second<br />

player enters from east edge of map. All reinforcements must enter from<br />

the same board edge as the player's initial forces.<br />

VICTORY CONDITIONS: Roll two dice on table below.<br />

10 <strong>The</strong> first daver Controlling the Primary Obiective on the opponent's entry board wins<br />

immedtarely: If there is nowinner in tbs manner by game end. the victor 8s the player<br />

scoring the most Casualty V~ctory Points: if tied for Casualty Victory Points. the rmPno<br />

ends in a draw.<br />

11-12 <strong>The</strong> player Controlling the most buildings, of any type, at game end is the winner. If<br />

tied for number of buildings Controlled, the player Controlling the most Objectives<br />

(of either type) wins. If still tied, the victor is the player scoring the most Casualty<br />

Victory Points; if tied for Casualty Victory Points, the scenario ends in a draw.<br />

ADVANCE TO CONTACT: Another head-on collision, but between two<br />

more cautious adversaries probing for an opening. (Recon vs. Recon)<br />

SET-UP: Randomly determine the player to set up on Board I. <strong>The</strong> other<br />

player will set up his forces on the easternmost board. Both players set<br />

up simultaneously (use a divider screen to conceal set-up or any other con-<br />

venient method). Both players must set up all units within five hexes, in-<br />

clusive, of their friendly board edge-west or east. After set-up by both<br />

players is complete, roll again to randomly determine player moving first.<br />

VICTORY CONDITIONS: Roll two dice on table below.<br />

DR Vlctory Conditions<br />

2-3 <strong>The</strong> first player to exit r 20% of his OB (in terms of Exit Victory Points) off the opponent's<br />

board edge wins immediately. If there is no winner in this manner by game end,<br />

the victor is the player who has exited the most Exit Victory Points; if tied for Exit<br />

Victory Points, the scenario ends in a draw.<br />

4 <strong>The</strong> first player to exit 2 10% of his OB (in terms of Exit Victory Points) off the opponent's<br />

board edge wins immediately. If<br />

-<br />

there is no winner in this manner by game end,<br />

the victor is the player who has exited the most Exit Victory Points; if tied for Exit<br />

Victory Points, the scenario ends in a draw.<br />

5 <strong>The</strong> player Controlling the most Secondary Objectives wins. If tied for building Control,<br />

the victor is the player scoring the Casualty Victory Points; if tied fer CsJvalty<br />

Victory Points, the scenario ends in a draw.<br />

6 <strong>The</strong> player Controlling the most Primary Objectives wins. If tied for building Control,<br />

the victor is the player scoring the most Casualty Victory Points; if tied for Casualty<br />

Victory Points, the scenario ends in a draw.<br />

7 <strong>The</strong> player earning the most Casualty Victory Points wins. If tied, the player Controlling<br />

the most Objectives (of both types) wins. If tied for building Control, the scenario<br />

ends in a draw.<br />

8 <strong>The</strong> player Controlling the most buildings, of any type, on the opponent's envy map<br />

wins. If tied, the victor is the player scoring the most Cdty Victory Points; if tied<br />

for Casualty Victory Points, the smrprio ends in a draw.<br />

9 <strong>The</strong> player having the most Tem'n Victory Points wins; these are awarded for Control<br />

of Objectives: 3 points for cach Primary, and 2 for each Secondary Objmive. If tied,<br />

the victor is the player scoring the most Casualty Victory Points; if tied for Casualty<br />

Victory Points, the scenario ends in a draw.<br />

10 <strong>The</strong> first player Controlling the Primary Objative on the opponent's entry board wins<br />

immediately. If there is no winner in this manner by game end, the victor is the player<br />

scoring the most Casualty Victory Points; if tied for Casualty Victory Points, the scenario<br />

ends in a draw.<br />

11-12 Use Battlefield Integrity rules (A16.). <strong>The</strong> first side to cause the dher to lose an ELR<br />

level wins immediately. <strong>The</strong> Case A DRM of A16.2 is doubied during all Intearity<br />

checks in this ocol~rio. ~f there is no winner in this msnaer by game A, the<br />

IS the darer scorirar IBc mmt CPwsltv - V i M. if bed for Cbudtv Vigay Points.<br />

the scinirio ends in a draw.<br />

SCREEN DEFENSE: An assault against a formation poised for a counter-<br />

attack. (Attack vs. Recon)<br />

SET-UP: Prior to play (during 14. below), the Recon player may change<br />

the north-south orientation of any one board in play; the board may not<br />

be moved east or west of its original position. <strong>The</strong> Recon player then sets<br />

up first on Board I. <strong>The</strong> Attacking player sets up second on the eastern-<br />

most board, at least five whole hexes from the nearest non-HIP enemy<br />

unit. <strong>The</strong> Attacking player moves first.<br />

VICTORY CONDITIONS: Roll two dice on table below.<br />

DR VktoryCondkha<br />

2 <strong>The</strong> Attacking player must exit r 25% of his OB (in terms of Exit Victory Points)<br />

off the Recon player's west board edge.<br />

3 <strong>The</strong> Attacking player must Control the Primary and Secondary Objstives on the Recon<br />

player's board.<br />

4 <strong>The</strong> Attacking player must Control the Primary Objective on tha Recon playa's board.<br />

5 <strong>The</strong> Awking player mua Cnmol thc SsonPary Objeaive on IBc Raon player's board.<br />

6 <strong>The</strong> Attacking player must Control at least one-third of all buildings on the Recon player's<br />

board.<br />

7 <strong>The</strong> Antsking player must have st ksst a 3:2 advuuagc in Good Orda squds ( a equivalents)<br />

on the Recon player's bard. For purposes of daermining victory, any mobile<br />

AFV with functioning MA is considered two squads; if immobik/widmut MA, one<br />

sqd.<br />

8 <strong>The</strong> Attacking player, prior to set-up, secretly designates either the Rimary or the<br />

Secondary Objective on the Rson player's board as his target. <strong>The</strong> Anrking player<br />

must Control this building at the end of the scenario. <strong>The</strong> identity of this ObjMive<br />

need not be rcvcakd until the conclusion of play.<br />

9 Thc player earning the most Casualty Victory Points wins. If tied, the Recon player<br />

is the victor.<br />

10 <strong>The</strong> Ansking player must Control at least onehalf of all buildings on the Recon player's<br />

board.<br />

11-12 <strong>The</strong> Attacking player wins immedistely if he can show a contimow path of read hexes,<br />

frmn the cast edge to the west edge of the mapboard, with no Good Order axmy units<br />

onlsdjaccnt to any hexes of the designated path. If no such pth of road hexes is passible<br />

at the beginning of the scenario. reroll for Victory Conditions.<br />

Vlrtor3-<br />

Use &nkfield Integrity rvks (A16.). <strong>The</strong> first side to cause the other to lose an ELR<br />

level wins immcdistely. <strong>The</strong> Case A DRM of A16.2 is doubled during all Integrity<br />

Checks in this scenario. If there is no wlm in this manner by game end, the victor<br />

isfhcpktyexsua'ingfhcmostCrrunlcy Victory Points; iftiodforCnsdty Victory Points,<br />

the sccnnrio ads in a draw.<br />

<strong>The</strong> p&yn CanVdling the majority of both Prim and Secadnty Objatives wins.<br />

If tied for building Conud, thc victor is the player scoring the most Cdty Victory<br />

him; if tied for CPIU.lty Victory Points, the ~l~~nario ends in a draw.<br />

<strong>The</strong> player Controlling the most Secwrdsry Obpctires wins. If ticd for building Control,<br />

the vicmr is lhc player scoringthe most Cdty Victory Points; if tied for Casualty<br />

Victory Points, the -no ends in a draw.<br />

<strong>The</strong> player Convdling tk most Primary Objectives wins. If tied for building Control,<br />

the victor is the player scming the most Casualty Victory Points; if tied for Casualty<br />

Victory Points, the scmario ends in a draw.<br />

<strong>The</strong> player d n g the most Casualty Victory Points wins. If tied, the player Controlling<br />

the most Objectives (of bdh types) wins. If tial for building Control, the scenario<br />

mds in a draw.<br />

<strong>The</strong> #aycr exicing the most Exit Yiry Points off the opponent's entry map edge wins.<br />

If tied, the victor is the player scoring the m a Casualty Victory Points; if tied for<br />

Csruslty Victory Points, the srmnrio ends in a draw.<br />

he ~kver having the most Termin Victory Points wins; these are awarded for control FIXED DEFENSE: An assault against an enemy in prepared positions.<br />

of &j&ves: 3 ants for each Primary, and 2 for each SacondPry Objective. If tied, (Attack VS. Defend)<br />

the victor is the player scoring the most Cssu~lty Victory Points; if tied for Casualty<br />

~i Points, the scenario ends in a draw. SET-UP: Prior to play (during 14. below), the Defend player may either

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