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Dynamic C function reference

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Dynamic C function reference

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• int GEEnableCellsWF(int Port, int CellID)<br />

This non-blocking version of the GEEnableCells <strong>function</strong> immediately<br />

returns 0 while the Graphics Engine’s response is pending, and so<br />

is suitable for use in costatements’ waitfor statements. See the<br />

following <strong>function</strong> description for all other information.<br />

• int GEEnableCells(int Port, int CellID)<br />

If successful, instructs the Graphics Engine to enable either one or all<br />

touch-screen cells and returns 1; otherwise returns a negative error<br />

code from the list at the beginning of this chapter.<br />

Port is one of GE_PORTZ0, GE_PORTZ1, GE_PORTA, or GE_PORTB.<br />

CellID is the ID number of a single cell, or 0 to enable all cells.<br />

• int GESuperResetWF(int Port)<br />

This non-blocking version of the GESuperReset <strong>function</strong> immediately<br />

returns 0 while the Graphics Engine’s response is pending, and so is<br />

suitable for use in costatements’ waitfor statements. See the following<br />

<strong>function</strong> description for all other information.<br />

• int GESuperReset(int Port)<br />

If successful, instructs the Graphics Engine to clear all user-defined<br />

stored bit maps and fonts by initializing their storage structures and<br />

returns 1; otherwise returns a negative error code from the list at the<br />

beginning of this chapter. Note that this <strong>function</strong> must be called once<br />

before user-defined bit maps and fonts can be stored.<br />

Port is one of GE_PORTZ0, GE_PORTZ1, GE_PORTA, or GE_PORTB.<br />

• int GEBeginMacroWF(int Port, int MacroID)<br />

This non-blocking version of the GEBeginMacro <strong>function</strong> immediately<br />

returns 0 while the Graphics Engine’s response is pending, and so is<br />

suitable for use in costatements’ waitfor statements. See the following<br />

<strong>function</strong> description for all other information.<br />

• int GEBeginMacro(int Port, int MacroID)<br />

If successful, instructs the Graphics Engine to store subsequent<br />

commands in a macro, up to the required EndMacro command, and<br />

returns 1; otherwise returns a negative error code from the list at the<br />

beginning of this chapter.<br />

Port is one of GE_PORTZ0, GE_PORTZ1, GE_PORTA, or GE_PORTB.<br />

MacroID is the ID number associated with the user-defined macro, and<br />

can’t redefine a macro ID number that is already in use.<br />

Function Reference Graphics Engine Support Library s 123

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