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• int GEEnableButtonWF(int Port, int ButtonID)<br />
This non-blocking version of the GEEnableButton <strong>function</strong> immediately<br />
returns 0 while the Graphics Engine’s response is pending, and so<br />
is suitable for use in costatements’ waitfor statements. See the<br />
following <strong>function</strong> description for all other information.<br />
• int GEEnableButton(int Port, int ButtonID)<br />
If successful, instructs the Graphics Engine to enable a user-defined<br />
button and returns 1; otherwise returns a negative error code from the<br />
list at the beginning of this chapter. Note that the button’s screen<br />
display is unchanged.<br />
Port is one of GE_PORTZ0, GE_PORTZ1, GE_PORTA, or GE_PORTB.<br />
ButtonID is the ID number of the stored button being enabled.<br />
• int GELinkCellToMacWF(int Port, int LinkOnOff,<br />
int CellID, int MacroID)<br />
This non-blocking version of the GELinkCellToMac <strong>function</strong> immediately<br />
returns 0 while the Graphics Engine’s response is pending, and so<br />
is suitable for use in costatements’ waitfor statements. See the<br />
following <strong>function</strong> description for all other information.<br />
• int GELinkCellToMac(int Port, int LinkOnOff,<br />
int CellID, int MacroID)<br />
If successful, instructs the Graphics Engine to (un)link a cell-push to a<br />
user-defined macro and returns 1; otherwise returns a negative error<br />
code from the list at the beginning of this chapter.<br />
Port is one of GE_PORTZ0, GE_PORTZ1, GE_PORTA, or GE_PORTB.<br />
LinkOnOff is a flag which: if 1, links the cell-push to the macro; if 0,<br />
unlinks the cell-push from the macro.<br />
CellID is the ID number of the cell to be (un)linked.<br />
MacroID is the ID number of the macro to be (un)linked.<br />
• int GELinkBtnToMacWF(int Port, int LinkOnOff,<br />
int ButtonID, int MacroID)<br />
This non-blocking version of the GELinkBtnToMac <strong>function</strong> immediately<br />
returns 0 while the Graphics Engine’s response is pending, and so<br />
is suitable for use in costatements’ waitfor statements. See the<br />
following <strong>function</strong> description for all other information.<br />
136 s Graphics Engine Support Library<br />
<strong>Dynamic</strong> C 32 v. 6.x