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Dynamic C function reference

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• int GEEnableButtonWF(int Port, int ButtonID)<br />

This non-blocking version of the GEEnableButton <strong>function</strong> immediately<br />

returns 0 while the Graphics Engine’s response is pending, and so<br />

is suitable for use in costatements’ waitfor statements. See the<br />

following <strong>function</strong> description for all other information.<br />

• int GEEnableButton(int Port, int ButtonID)<br />

If successful, instructs the Graphics Engine to enable a user-defined<br />

button and returns 1; otherwise returns a negative error code from the<br />

list at the beginning of this chapter. Note that the button’s screen<br />

display is unchanged.<br />

Port is one of GE_PORTZ0, GE_PORTZ1, GE_PORTA, or GE_PORTB.<br />

ButtonID is the ID number of the stored button being enabled.<br />

• int GELinkCellToMacWF(int Port, int LinkOnOff,<br />

int CellID, int MacroID)<br />

This non-blocking version of the GELinkCellToMac <strong>function</strong> immediately<br />

returns 0 while the Graphics Engine’s response is pending, and so<br />

is suitable for use in costatements’ waitfor statements. See the<br />

following <strong>function</strong> description for all other information.<br />

• int GELinkCellToMac(int Port, int LinkOnOff,<br />

int CellID, int MacroID)<br />

If successful, instructs the Graphics Engine to (un)link a cell-push to a<br />

user-defined macro and returns 1; otherwise returns a negative error<br />

code from the list at the beginning of this chapter.<br />

Port is one of GE_PORTZ0, GE_PORTZ1, GE_PORTA, or GE_PORTB.<br />

LinkOnOff is a flag which: if 1, links the cell-push to the macro; if 0,<br />

unlinks the cell-push from the macro.<br />

CellID is the ID number of the cell to be (un)linked.<br />

MacroID is the ID number of the macro to be (un)linked.<br />

• int GELinkBtnToMacWF(int Port, int LinkOnOff,<br />

int ButtonID, int MacroID)<br />

This non-blocking version of the GELinkBtnToMac <strong>function</strong> immediately<br />

returns 0 while the Graphics Engine’s response is pending, and so<br />

is suitable for use in costatements’ waitfor statements. See the<br />

following <strong>function</strong> description for all other information.<br />

136 s Graphics Engine Support Library<br />

<strong>Dynamic</strong> C 32 v. 6.x

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