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AN INTERDISCIPLINARY ASSAY UPON INTERNET<br />

AND SOCIAL ADVERTISING CAMPAIGNS<br />

274<br />

Ebru S. BARANSELİ, Instructor<br />

Anadolu University, Turkey<br />

ebar<strong>an</strong>seli@<strong>an</strong>adolu.edu.tr<br />

Ebru Bar<strong>an</strong>seli is graduated from Hacettepe University, FADA, Graphic Design Department, in 1996.<br />

Started MFA in Anadolu University, ISS, Graphic Design Department <strong>an</strong>d graduated in 2003 with the<br />

thesis “The Study Of Graphic Design Projects And The Presentation Adv<strong>an</strong>tages In Interactive<br />

Environment”. Now studies in the BFA program <strong>an</strong>d works as <strong>an</strong> instructor in the Graphic Design<br />

Department in FFA, Anadolu University, Eskisehir, Turkey.<br />

Abstract<br />

The main subject of this study is a <strong>social</strong> <strong>advertising</strong> campaign in which students from two different<br />

disciplines come together <strong>an</strong>d design, produce <strong>an</strong>d publish in order to assess new opportunities provided<br />

by the rapid developments in communication technologies <strong>an</strong>d to observe its consequences. This study<br />

was designed as <strong>an</strong> <strong>interdisciplinary</strong> pattern to inform people about <strong>social</strong> concerns through <strong>social</strong><br />

networks, blogs, micro <strong>advertising</strong> websites, b<strong>an</strong>ners. This project also st<strong>an</strong>ds as <strong>an</strong> experimental study to<br />

observe the adv<strong>an</strong>tages of information <strong>an</strong>d communication technologies (ICT), Internet <strong>an</strong>d <strong>social</strong><br />

networks in designing <strong>an</strong>d communicating the <strong>social</strong> campaigns. Social advertisement campaign ideas<br />

generated by the students of Anadolu University Faculty of Fine Arts, Department of Graphic Design<br />

will be tr<strong>an</strong>sformed into films <strong>an</strong>d motion graphics with the assist<strong>an</strong>ce of students from Anadolu<br />

University Faculty of Communication Sciences, Cinema <strong>an</strong>d Television Department. Produced content<br />

will be available online through blogs <strong>an</strong>d web sites using viral communication strategies. Projects will be<br />

evaluated on a few aspects including the collaborative perform<strong>an</strong>ce of the students, content of the output<br />

in terms of attractiveness, viral dissemination <strong>an</strong>d the number of unique visitors of the blogs in which the<br />

contents are published. Computers, mobile phones, PDAs <strong>an</strong>d other hardware became available widely<br />

with lower price tags. Ease of access to the above mentioned technologies made them a very integral part<br />

of our daily lives. Today, people go online not only to access web sites to look for some specific<br />

information, but also to share their personal life with others by using photos, videos, music <strong>an</strong>d texts. As<br />

a result of the developments in ICT, boundaries between design <strong>an</strong>d art became ambiguous while giving<br />

birth to hybrid fields. While serving to the global communication through new media, Graphic design as a<br />

visual communication discipline itself became <strong>an</strong> org<strong>an</strong>ic field that addresses the multiple sense org<strong>an</strong>s.<br />

Graphic designers combine their previous skills with the new skills required by new media in order to<br />

generate innovative ideas for both conventional <strong>an</strong>d new media. Some trends including the removal of<br />

<strong>interdisciplinary</strong> boundaries, quality of the contents, effects of new technologies, sophistication of<br />

information led to a collaborative environment in which graphic designers should work with people from<br />

other disciplines. Two-dimensional graphic design discipline was tr<strong>an</strong>sformed into a four-dimensional<br />

discipline that also designs audio <strong>an</strong>d movement. Thus, graphic designers utilize new media for spreading<br />

out their visual ideas while developing their skills for generating more innovative ideas. H<strong>an</strong>dwritten<br />

diaries were moved to the digital platform th<strong>an</strong>ks to the developments in web technologies. These digital<br />

diaries that are called as “blog” became one of the most import<strong>an</strong>t <strong>advertising</strong> platforms on the Internet<br />

not only with their memory keeping functions, but also with the knowledge they share in different topics<br />

<strong>an</strong>d the hits they get from readers. M<strong>an</strong>y experts in different fields lost their jobs because of the global<br />

economic crisis turned their faces to writing personal blogs <strong>an</strong>d publishing advertisements on their blogs.<br />

This new platform is becoming more popular as we speak th<strong>an</strong>ks to the developments in web <strong>an</strong>d<br />

computer technologies. Bloggers reach their audience through articles, videos, movies <strong>an</strong>d media.<br />

Bloggers have to create attractive content <strong>an</strong>d keep their blogs up-to-date in order to increase their<br />

audience base. These qualities of blogs led us to choose this platform as the topic of our study. Also, blogs<br />

are considered to be one of the most appropriate platforms to reach m<strong>an</strong>y people in a less costly way to


create awareness for today’s major problems such as global warming, poverty, unemployment, wars,<br />

drought <strong>an</strong>d other problems.<br />

AN INTERDISCIPLINARY ASSAY UPON INTERNET<br />

AND SOCIAL ADVERTISING CAMPAIGNS<br />

1. INTRODUCTION<br />

Technological adv<strong>an</strong>ces are shaped through influences from cultural, <strong>social</strong> <strong>an</strong>d artistic events<br />

<strong>an</strong>d ch<strong>an</strong>ges. Similarly, cultural, <strong>social</strong> <strong>an</strong>d artistic facts are influenced by adv<strong>an</strong>cing<br />

technologies. This mutual infuence is speeding up more <strong>an</strong>d more in this era of electronic<br />

information <strong>an</strong>d globalization. The eye of the new media c<strong>an</strong> now reach the farthest dist<strong>an</strong>ce of<br />

the world <strong>an</strong>d data <strong>an</strong>d information tr<strong>an</strong>sfer between one corner to the next, c<strong>an</strong> be realized in a<br />

matter of inst<strong>an</strong>ces. In the 25 years, adv<strong>an</strong>ces in communication technologies <strong>an</strong>d the faster,<br />

more economical options they present, provided the <strong>internet</strong> to become <strong>an</strong> indispensable part of<br />

the daily lives of a bigger mass. In the new millennium, it is possible to connect to Internet not<br />

only through desktop computers but also from palm pilots, cell phones, clocks with cell phone<br />

features <strong>an</strong>d even mp3 players. High-resolution images, audio <strong>an</strong>d video files, movies c<strong>an</strong> now<br />

be watched with adv<strong>an</strong>ced devices, that offer high speed connection. The Internet technologies,<br />

software <strong>an</strong>d hardware that are improved with new features every single day, are helping new<br />

media to be used more efficiently, more broadly <strong>an</strong>d in a faster way. The whole world is now<br />

sharing a common life in a global village that allows inst<strong>an</strong>t communication <strong>an</strong>d data tr<strong>an</strong>sfer<br />

regardless of time <strong>an</strong>d location.<br />

Another influence of the adv<strong>an</strong>ces in communication technologies is the gradual disappear<strong>an</strong>ce<br />

of boundaries between artistic disciplines <strong>an</strong>d the birth of new hybrid work areas. Besides<br />

hybrid professional groups such as new media developers, software programmers, IT <strong>an</strong>d<br />

informatics experts; different artistic <strong>an</strong>d design disciplines are now able to co-work in various<br />

projects. Sculptors are able to exhibit their completely digital, interactive statues as part of<br />

today’s architectural scene, while new art forms like “pixelart” that is only exhibited on the<br />

Internet, start to emerge. The ch<strong>an</strong>ges in communication technologies, also allow the<br />

development of new visual l<strong>an</strong>guages <strong>an</strong>d the creation of more efficient visual communication<br />

solutions in this accelerating era of information <strong>an</strong>d communication. For example, th<strong>an</strong>ks to<br />

these technological adv<strong>an</strong>ces, a movie c<strong>an</strong> now be conveyed through a graphic l<strong>an</strong>guage from<br />

the beginning until the end, while massive architectural projects c<strong>an</strong> be shown through cyber<br />

reality applications even before they are built.<br />

The student project illustrated in this research is developed by taking the effects of Internet<br />

technologies on daily life, into consideration. The subject of the project is the use of the Internet,<br />

the <strong>social</strong> networks that are called the <strong>social</strong> media <strong>an</strong>d the blogs’ communicative strengths to<br />

promote a <strong>social</strong> sensibility <strong>an</strong>d to create awareness in issues like hum<strong>an</strong> rights, censorship,<br />

violence <strong>an</strong>d global warming. The basis of the research constitutes of designing <strong>social</strong> ad<br />

campaigns on various issues through the collaboration of graphic design <strong>an</strong>d film departments,<br />

along with the efficient <strong>an</strong>d speedy broadcasting of these publications on the net without <strong>an</strong>y<br />

broadcasting costs. This way, not only the students will gain experience in inter-disciplinary<br />

work but also, the effective use of the new media, the <strong>social</strong> networks <strong>an</strong>d the new<br />

communication models by these tow disciplines, will be explored. Another question this<br />

experience will explore is how to create <strong>social</strong> awareness <strong>an</strong>d reaction groups in this global<br />

village, by using new media’s strengths, on universal issues such as global warming, violence,<br />

child abuse.<br />

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2. OBJECTIVE<br />

The basic objective of this study is to define the stages of <strong>an</strong> experimental project that will allow<br />

students from different disciplines to collaborate. Because the project will be spread through the<br />

Internet, it also aims for the students involved in the study to gain experience in establishing<br />

communication through new media, blogs <strong>an</strong>d <strong>social</strong> networks. The <strong>an</strong>swers to the questions<br />

below will be explored in order to define this multi-faceted, experimental <strong>an</strong>d inter-disciplinary<br />

project:<br />

1. Which opportunities do the adv<strong>an</strong>cing communications <strong>an</strong>d Internet technologies<br />

offer to their users? How c<strong>an</strong> these opportunities be used effectively for<br />

<strong>an</strong>nouncing, broadcasting <strong>an</strong>d spreading a <strong>social</strong> campaign?<br />

2. Which common grounds are available for joining the capabilities <strong>an</strong>d knowledge of<br />

students from different disciplines? Which common work areas c<strong>an</strong> be created<br />

between the graphic design discipline, which is ch<strong>an</strong>ging <strong>an</strong>d gaining additional<br />

extensions th<strong>an</strong>ks to the influence of the adv<strong>an</strong>cing communication technologies<br />

<strong>an</strong>d the cinema discipline, which is, again th<strong>an</strong>ks to these technologies, in search of<br />

new expressive l<strong>an</strong>guages <strong>an</strong>d gaining more <strong>an</strong>d more freedom? How c<strong>an</strong> students<br />

from these two disciplines contribute to each other?<br />

3. How <strong>an</strong>d in what ways, c<strong>an</strong> <strong>social</strong> consciousness be created through the use of new<br />

communication technologies? How c<strong>an</strong> the strengths of the Internet, the <strong>social</strong><br />

networks, the blogs <strong>an</strong>d hence the <strong>social</strong> media be used effectively in this direction?<br />

4. The Internet not only provides communication depending on the receiver’s will,<br />

without <strong>an</strong>y constraints on the time the message was sent; but also a synchronized<br />

communication opportunity through various applications. What kind of value c<strong>an</strong><br />

this feature of the Internet offer while designing the stages of the campaign?<br />

3. THEORETICAL BASIS<br />

This research is based on the concepts of globalization <strong>an</strong>d hybridization along with the<br />

theories of new media. With the concept of globalization, the product r<strong>an</strong>ge of the new era<br />

started to include; the electronic devices of the adv<strong>an</strong>cing communication technologies (mobile<br />

phones <strong>an</strong>d technologies, computers <strong>an</strong>d side products) <strong>an</strong>d the data that is tr<strong>an</strong>sferred from<br />

continent to continent in a matter of seconds via the use of these devices. This, in turn, led to <strong>an</strong><br />

unavoidable ch<strong>an</strong>ge in the common perception of time <strong>an</strong>d location, hence to a complete new<br />

perspective in the perception of these concepts. With the help of the communication<br />

technologies, people c<strong>an</strong> reach information on the other edge of the world in seconds <strong>an</strong>d c<strong>an</strong><br />

communicate at different times. This mutual communication <strong>an</strong>d information trade has<br />

increased the interactions in economic, cultural <strong>an</strong>d artistic fields in a way very similar to postindustrial<br />

revolution, yet much faster. Elements belonging to different cultures had reflections<br />

in the fields of arts <strong>an</strong>d design. Moreover, the interaction between art <strong>an</strong>d design has exp<strong>an</strong>ded<br />

to a degree in which inter-disciplinary boundaries started to disappear.<br />

The biological term hybridization was first used to define the hybrid genres in literatures due to<br />

cultural interactions (Barkhtin, Mikhail, 1981, pp. 27-29) <strong>an</strong>d it was continued to be used<br />

afterwards, to define the new hybrid disciplines of the new era. The hybrid work fields also<br />

define the multi-faceted environment that these areas include. Perceived as a natural<br />

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consequence of globalization, hybridization has become a commonly used concept in multiple<br />

projects <strong>an</strong>d works, in the light of its reflection in arts <strong>an</strong>d design. Technological adv<strong>an</strong>ces has<br />

helped different disciplines to collaborate <strong>an</strong>d caused the birth of hybrid work areas.<br />

On the last quarter of the 20 th century, the electronic <strong>an</strong>d computer technologies offered<br />

adv<strong>an</strong>tages in a dazzling speed <strong>an</strong>d that has caused a huge ch<strong>an</strong>ge in daily lives, in the<br />

perception of daily lives <strong>an</strong>d in daily rituals. This ch<strong>an</strong>ge had effects in a very wide r<strong>an</strong>ge, from<br />

daily lives to <strong>social</strong> habits. This motion keeps accelerating every single day with <strong>an</strong>other<br />

addition that triggers the ch<strong>an</strong>ge even more.<br />

3.1. The concept of globalization<br />

Anthony Giddens defines globalization as the intensification of worldwide societal<br />

relationships th<strong>an</strong>ks to the linking of far apart localizations through connections in which local<br />

events shaped by others that are miles away or vice versa (Giddens; 1998, p.66). These<br />

intensified worldwide societal relationships are realized in a process where the signification of<br />

location is gradually lost through <strong>social</strong>, economic <strong>an</strong>d cultural regulations <strong>an</strong>d where people’s<br />

awareness of that increases (Waters; 1995, p.3). This process is also defined as a period in which<br />

new cultural, political, economical <strong>an</strong>d <strong>social</strong> formations develop <strong>an</strong>d interact rapidly.<br />

Becoming a <strong>social</strong> fact, globalization with its interactive dimension, caused a radical ch<strong>an</strong>ge in<br />

daily lives. “Post-industrial society is a society built on a information-based economy. While in<br />

industrial society, production focused on material goods <strong>an</strong>d factories, in pos-industrial<br />

societies production’s focus shifted to electronic devices <strong>an</strong>d computers that use <strong>an</strong>d store<br />

information.” (Bozkurt; 2006, p.140). According to Zygmunt Baum<strong>an</strong>, the deepest me<strong>an</strong>inf that<br />

arose from this process is “the ambiguous, irregular nature of world matters.” (Baum<strong>an</strong>; 1999,<br />

p.7). Similar to the first <strong>social</strong> effects of the industrial revolution, globalization, which also<br />

influenced <strong>social</strong> life in multiple ways, brought the concepts of information economy <strong>an</strong>d<br />

ch<strong>an</strong>ging communications. The factors that speed up the <strong>social</strong> ch<strong>an</strong>ge with the globalization,<br />

are seen in the fields of information, technology, communication <strong>an</strong>d economy.<br />

The new communications technologies, help people communicate with others <strong>an</strong>ywhere in the<br />

world, provided easy access to information, simplified the information exch<strong>an</strong>ge <strong>an</strong>d trade.<br />

Therefore, in information societies, communication technologies have gained central<br />

import<strong>an</strong>ce in terms of production <strong>an</strong>d economy. With the process of globalization, traditional<br />

underst<strong>an</strong>ding of media has left its place to a new media approach defined as “hybrid” <strong>an</strong>d in<br />

this age of electronic revolution, a new life in a global village has started for those who have a<br />

computer, a new generation cell phone <strong>an</strong>d Internet access.<br />

3.2. The concept of hybridization<br />

Mikhail Bakhtin, emphasizes the fact that the act of hybridization allows two different<br />

l<strong>an</strong>guages to communicate <strong>an</strong>d summarizes: “The new concept of hybridization, is <strong>an</strong><br />

artistically org<strong>an</strong>ized system to make two separate l<strong>an</strong>guages related to each other <strong>an</strong>d<br />

furthermore, it is a system that’s goal is to create a live image/illusion from one l<strong>an</strong>guage for<br />

enlightening the other l<strong>an</strong>guage.” (Barkhtin, Mikhail, 1981, pp. 27-29). The concept of<br />

hybridization defined by Bakhtin for the field of literature, has become a commonly-used term<br />

for m<strong>an</strong>y areas in the era of global information. The concept of hybridization renewed by the<br />

globalization, defines situations arisen by the interactions between different cultures, while also<br />

characterizing the interactions between disciplines like technology, design, art <strong>an</strong>d literature<br />

<strong>an</strong>d the new genres created by these interactions. Hybrid, has been proven to be a functional<br />

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concept to define a various r<strong>an</strong>ge of notions from multi-functional electronic devices to<br />

agriculturally designed seeds, from dual combustion environmental-friendly cars to comp<strong>an</strong>ies<br />

embracing Americ<strong>an</strong> <strong>an</strong>d Jap<strong>an</strong>ese m<strong>an</strong>agement styles, from multi-racial people to double<br />

nationalities <strong>an</strong>d post-colonial cultures. (Weeks, 2002, p.2) (The areas that the concept defines<br />

show a big variety just as the concept’s me<strong>an</strong>ing itself.)<br />

3.3. New Media<br />

While the mass communication media such as newspapers, magazines, books, radio, cinema<br />

<strong>an</strong>d television are called the traditional media, the ch<strong>an</strong>nels that the new communications<br />

technologies provide are named as the new media. New media is differentiated from the<br />

traditional media by three import<strong>an</strong>t characteristics: “interactivity, asynchrony <strong>an</strong>d<br />

demassification” (Rogers, 1995; Tr<strong>an</strong>sferred by, Geray, 2003, p.18). The new media’s interactive<br />

dimension is continuously updated. New generation applications, not only allow user<br />

interactivity through clicking, page refreshing <strong>an</strong>d moving forward but also make the software<br />

appeal to more th<strong>an</strong> one sense. This way, the concept of cyber reality becomes more th<strong>an</strong> a<br />

simulation of real life, but instead it comes to recognition as a concept within the real life that<br />

c<strong>an</strong> be perceived by different senses in real-time.<br />

The electronic information era, shaped under the light of technological adv<strong>an</strong>ces that happen by<br />

the minute, has ch<strong>an</strong>ging requisites <strong>an</strong>d that’s why the communication methods also renew<br />

themselves in different ways. With the new media applications that are added to the concept of<br />

communication every single day, it undertakes different me<strong>an</strong>ings <strong>an</strong>d interpretations. In this<br />

era of speed in which, as McLuh<strong>an</strong> emphasized, “everybody deals with everybody, everybody<br />

knows about everybody on every inst<strong>an</strong>ce” (McLuh<strong>an</strong> Marshall, 2005, p.16), a new “form of<br />

dialogue” that is valid on the whole world, is created through electric circuits. The way this<br />

dialogue was formed conveys the idea of ch<strong>an</strong>ge on the whole, in terms of <strong>social</strong>, economic <strong>an</strong>d<br />

political terms. The process of contemporary societies moving from written cultures towards a<br />

more visual culture, has affected the communication industry in m<strong>an</strong>y aspects <strong>an</strong>d brought<br />

corporate <strong>an</strong>d cultural ch<strong>an</strong>ges.<br />

With the globalization, it became unavoidable that new communication technologies had to be<br />

improved <strong>an</strong>d that communication policies had to adapt to the new world order. The<br />

traditional media approach in which all the communication technologies were central <strong>an</strong>d a<br />

one-way relationship was formed between the receiver <strong>an</strong>d the sender; started to leave its<br />

throne to the new media concept that emphasized individual preferences <strong>an</strong>d focused on the<br />

single individual as both the receiver <strong>an</strong>d the sender. The new media’s target audience: “the<br />

single individual” is also part of a crowd just as in the pre-industrial revolution period. This<br />

crowd in the cyber world, shares common grounds not as in birth place, family or village (as<br />

freed from all geographic constraints), but cultural similarities as in professional exch<strong>an</strong>ges,<br />

common interests, similar taste in music. Th<strong>an</strong>ks to communication technologies, information<br />

has become the main element to share in the new media <strong>an</strong>d the new world order <strong>an</strong>d also, the<br />

determin<strong>an</strong>t factor in global economy. The tr<strong>an</strong>sformation of information into a determin<strong>an</strong>t<br />

factor in global economy, is due to the improvements in v-computer technologies. “The birth of<br />

information, not only as a concept, but as <strong>an</strong> ideology is undeniably related to the adv<strong>an</strong>ces in<br />

computers.” (Kumar, K., 1995, p.20). Besides the cultural, economical <strong>an</strong>d artistic influences,<br />

<strong>an</strong>other effect of the adv<strong>an</strong>ces in computer technologies <strong>an</strong>d the Internet is the emerging of new<br />

communication tools in the cyber world. The technologies of written, oral <strong>an</strong>d visual<br />

communications <strong>an</strong>d the need for societies to access information <strong>an</strong>d to communicate<br />

influenced each other mutually. The new communication vehicles equipped with new<br />

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technologies became the new media. (Karamustafa, 2003, p. 41). The new media, as part of their<br />

nature, reshape the message they carry <strong>an</strong>d present it to the audience. This brings the need to<br />

design the same messages in different ways for different media. The ch<strong>an</strong>ge <strong>an</strong>d tr<strong>an</strong>sformation<br />

of the communication concept as the information technologies develop, causes the graphic<br />

design discipline that designs communication, to be ch<strong>an</strong>ged <strong>an</strong>d tr<strong>an</strong>sformed just like other<br />

disciplines.<br />

The most signific<strong>an</strong>t <strong>an</strong>d most widely-usable tool among the new communication technologies<br />

is the Internet. The Internet’s discovery has a past of forty years while its public use only dates<br />

back to circa 20 years. However, if evaluated in terms of civilization history, the use of Internet<br />

as a multi-functional tool, is at a mesmerizing speed. The Internet has gone through a rapid<br />

evolution just as its development. The Internet user, who acted as a regular book reader in the<br />

beginning, became a user in every sense as the technology adv<strong>an</strong>ced. Web 2.0, which<br />

tr<strong>an</strong>sformed Internet users from viewers to particip<strong>an</strong>ts, is a word that started to be used by<br />

O’Reilly Media in 2004 <strong>an</strong>d defines the second generation Internet services, – societal<br />

communication sites, the “wiki”s, communication tools, the r<strong>an</strong>king <strong>an</strong>d tagging systems in<br />

<strong>social</strong> networks – in other words, the system created by Internet users collectively through<br />

sharing. (O’Reilly, Tim; August, 2008). It became <strong>an</strong> indispensable part of the daily life with the<br />

cellular phones, palm pilots <strong>an</strong>d wireless network technologies. As a consequence, the effects of<br />

the Internet on <strong>social</strong> life <strong>an</strong>d culture varied. These effects increase day by day as the Internet<br />

technologies adv<strong>an</strong>ce. The world of Internet is forming <strong>an</strong>d shaping the basis of communication<br />

of our day. This new media that m<strong>an</strong>y people spend their spare time in, is fed by cultural<br />

structures. This new line of work that c<strong>an</strong> be called cultural industry, is putting millions of<br />

images online in a matter of seconds <strong>an</strong>d is reshaped through a global point of view while<br />

emitting the local cultures <strong>an</strong>d their influences. With the simulations of the real world that we<br />

breathe in, the high level user-computer interactivity <strong>an</strong>d the new network <strong>an</strong>d satellite systems<br />

equipped with the adv<strong>an</strong>cing technologies, Internet has led people from every nationality,<br />

every culture <strong>an</strong>d geography to create their own life styles <strong>an</strong>d realities <strong>an</strong>d a completely new<br />

interactive way of perception. The sense of reality provided by the Internet’s multimedia<br />

applications, is supported by the wide r<strong>an</strong>ge of new job opportunities from IT to <strong>advertising</strong>,<br />

from software programming to entrepreneurship <strong>an</strong>d design.<br />

4. METHOD<br />

The design stage of the project’s subject of study is shaped through a descriptive research while<br />

visual <strong>an</strong>d written sources were sc<strong>an</strong>ned <strong>an</strong>d preliminary work has been done based on<br />

previously developed theories on the project’s focal points of communication technologies <strong>an</strong>d<br />

new media. The research process was realized through the sc<strong>an</strong>ning method. With this method,<br />

the various existing source on the specified subject were sc<strong>an</strong>ned, expert <strong>an</strong>d user opinions on<br />

Internet, <strong>social</strong> networks <strong>an</strong>d <strong>social</strong> media were utilized. It is expected to find results that were<br />

not forecasted in the study to define the project due to its experimental nature.<br />

4.1. Descriptive Research Method<br />

Descriptive methods are methods used to illustrate the existing state of the problem that needs<br />

to be researched. The basic characteristic of these methods is to work under its own context as it<br />

is. Descriptive research requires collecting the data to <strong>an</strong>swer the questions that the studied<br />

matter evokes. The descriptive research includes methods such as observational studies, case<br />

<strong>an</strong>alysis, st<strong>an</strong>dardized test, interviews <strong>an</strong>d surveys. In this study, the descriptive research was<br />

conducted through state <strong>an</strong>alysis, interviews <strong>an</strong>d case studies. The <strong>social</strong>, cultural, technological<br />

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<strong>an</strong>d artistic developments that influenced today’s communication methods, were placed on a<br />

time line <strong>an</strong>d were evaluated in scope of their synchronized <strong>an</strong>d mutual effects while the<br />

reasons behind the effects were tried to be explained through their contextual relationships.<br />

This way, the contact between cinema <strong>an</strong>d graphic design, which is a form of visual<br />

communication design, was also <strong>an</strong>alyzed.<br />

4.2. Research Scope<br />

As this research involves the collaboration of graphic design <strong>an</strong>d cinema students in <strong>an</strong><br />

Internet-based <strong>social</strong> <strong>advertising</strong> campaign, the research’s study scope includes only these two<br />

disciplines <strong>an</strong>d their interactions with each other. As it is pl<strong>an</strong>ned to be circulated on the<br />

Internet like the project’s objective suggests, the communication technologies were <strong>an</strong>alyzed in<br />

terms of their effects on the Internet <strong>an</strong>d on the new media.<br />

4.3. Data gathering tools<br />

Due to the project’s nature, the research’s data gathering tools primarily include observation of<br />

<strong>social</strong> communication networks that fit in the description of <strong>social</strong> media, blogs, viral films,<br />

<strong>internet</strong> <strong>advertising</strong> examples, <strong>internet</strong> user behaviors <strong>an</strong>d blogger inclinations. The research<br />

scope was defined through the results from the basic behavioral patterns of Internet users.<br />

4.4. Data Gathering <strong>an</strong>d Analysis<br />

The research-related data was collected through the target audiences <strong>an</strong>d the <strong>social</strong> networks<br />

inline with the <strong>social</strong> <strong>advertising</strong> campaigns that the students were required to design <strong>an</strong>d<br />

execute. The behaviors of the users of these <strong>social</strong> networks in similar situations were observed,<br />

interpreted <strong>an</strong>d <strong>an</strong>alyzed.<br />

4.5. Validity <strong>an</strong>d Reliability<br />

This study is based on <strong>an</strong> experimental student project. The research part of the study is focused<br />

on globalization, hybridization <strong>an</strong>d concepts of new media. In scope of these studies, <strong>an</strong> <strong>interdisciplinary</strong><br />

project was designed.<br />

4.6. Strengths <strong>an</strong>d Weaknesses<br />

This study that is prepared with descriptive research methods is focused on <strong>an</strong> experimental<br />

project. Therefore, it is inevitable to use some generalizations regarding certain points. The<br />

project was designed by taking the existing situation into consideration rather th<strong>an</strong> the potential<br />

developments in communications <strong>an</strong>d Internet technologies. It was aimed fro a <strong>social</strong><br />

<strong>advertising</strong> campaign to reach its target audience in a rapid <strong>an</strong>d effective way while<br />

improvements on the Internet, data tr<strong>an</strong>sfer speeds <strong>an</strong>d formats, blogs <strong>an</strong>d <strong>social</strong> media were<br />

predicted. The probable result this study aims for, c<strong>an</strong> not be generalized to other<br />

<strong>interdisciplinary</strong> projects but c<strong>an</strong> be tr<strong>an</strong>sferred to other projects.<br />

5. FINDINGS AND INTERPRETATION<br />

5.1. Interdisciplinary Study<br />

The term <strong>interdisciplinary</strong> originated at first in the field of <strong>social</strong> sciences to define the<br />

combination or inclusion of two or more academic disciplines or research scopes. In results of<br />

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technological improvements, it is now used in multiple fields such as cybernetics, informatics<br />

<strong>an</strong>d n<strong>an</strong>otechnology. The hybrid fields of work that the effects of communication technologies<br />

created, also resulted in <strong>interdisciplinary</strong> studies. In a world where information moves in a fast<br />

pace, it is even more import<strong>an</strong>t th<strong>an</strong> in the past, that the message is interesting <strong>an</strong>d is based<br />

<strong>upon</strong> a good idea.<br />

Th<strong>an</strong>ks to the new media <strong>an</strong>d communication technologies, the discipline of graphic design has<br />

now found its “viewer” that was needed since before. Although graphic design was appreciated<br />

in fields like literature, art, cinema, <strong>advertising</strong> <strong>an</strong>d music, it was mostly seen as a side<br />

discipline. In spite of the fact that it was <strong>an</strong> import<strong>an</strong>t part of the daily life, it was only open to<br />

discussion in design platforms but today; parallel to the new generation’s interest on the<br />

Internet the will to become a particip<strong>an</strong>t has increased <strong>an</strong>d that effected the interest in graphic<br />

design signific<strong>an</strong>tly. With these developments, the graphic expression l<strong>an</strong>guage that was<br />

const<strong>an</strong>tly renewing itself, has gained a more org<strong>an</strong>ic structure <strong>an</strong>d became a more influential<br />

expressive l<strong>an</strong>guage for other art <strong>an</strong>d design fields. Also th<strong>an</strong>ks to that interaction, the graphic<br />

design discipline is continuously adding new extensions to its org<strong>an</strong>ic structure <strong>an</strong>d forming<br />

new fields of expertise within itself. The graphic l<strong>an</strong>guage <strong>an</strong>d its extension feeds <strong>an</strong>d is fed<br />

from disciplines like cinema, video <strong>an</strong>d cartoon. Today, we c<strong>an</strong> see samples of graphic<br />

expression in m<strong>an</strong>y other art <strong>an</strong>d design forms from interactive media <strong>an</strong>d cyber reality<br />

applications that are now embracing almost every aspect of our lives to movies, from street<br />

exhibits to statues or a theater play. Besides the fact that graphic expression l<strong>an</strong>guage is now<br />

used as <strong>an</strong> <strong>interdisciplinary</strong> platform <strong>an</strong>d has <strong>an</strong> effective use in other br<strong>an</strong>ches of arts <strong>an</strong>d<br />

design, it is also import<strong>an</strong>t to note the adv<strong>an</strong>ces in the <strong>internet</strong> <strong>an</strong>d the <strong>internet</strong> technologies in<br />

the m<strong>an</strong>ner this l<strong>an</strong>guage communicates. With the improvements made in production<br />

technologies, the graphic designer is now freed from the time-consuming stages of the process<br />

<strong>an</strong>d has more time to develop creative ideas, to use traditional <strong>an</strong>d new media more effectively,<br />

to gain more knowledge on communication technologies, to be more open to <strong>interdisciplinary</strong><br />

work… In light of these insights, this project involving the design <strong>an</strong>d execution of a <strong>social</strong><br />

<strong>advertising</strong> campaign through the collaboration of graphic design <strong>an</strong>d film students, is a project<br />

that has multi-dimensional results that need to be observed <strong>an</strong>d <strong>an</strong>alyzed.<br />

5.2. Internet Advertising Campaigns<br />

As a consequence of globalization, design directed towards mass appeal has started to become<br />

more <strong>an</strong>d more oriented towards a specific group/individual. With the adv<strong>an</strong>cing Internet<br />

technologies, it is defining itself in terms of target audience, gender, age, economic status, likes,<br />

needs <strong>an</strong>d w<strong>an</strong>ts. Any product or br<strong>an</strong>d c<strong>an</strong> be produced for individual needs <strong>an</strong>d w<strong>an</strong>ts <strong>an</strong>d<br />

be promoted by the product’s own target audience. The improvements in the Internet<br />

technologies, Web 2.0 applications, the concept of web sem<strong>an</strong>tics, the increase in the speed of<br />

data tr<strong>an</strong>sfer, the fact that connectivity is now available in almost every single home, office or<br />

school through a computer, the huge market created by the increasing dem<strong>an</strong>d for cell phones<br />

with Internet connection <strong>an</strong>d palm pilots etc. all caused <strong>advertising</strong> to enter the Internet more<br />

thoroughly <strong>an</strong>d with higher budgets.<br />

The br<strong>an</strong>ds today use <strong>internet</strong> <strong>advertising</strong> campaigns that include multiple applications like<br />

micro web sites, campaign web sites, games (advergame), b<strong>an</strong>ners, campaigns designed by<br />

third parties, viral films, mobile applications <strong>an</strong>d alternative “Reality Game” designs… in order<br />

to support the <strong>advertising</strong> campaigns in traditional media <strong>an</strong>d to reach their Internet using<br />

target audience. This kind of applications increase day by day <strong>an</strong>d present a broader variety<br />

with every single campaign.<br />

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Picture 1. Amnesty International, Hum<strong>an</strong> Rights, Outdoor Campaign<br />

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Today web as the new media also took the traditional media in its own realm. Files sized with<br />

thous<strong>an</strong>ds of megabytes are tr<strong>an</strong>sferred from one corner of the world onto <strong>an</strong>other, in very<br />

short times. Motion, interactivity, the idea of staying connected to the whole world<br />

simult<strong>an</strong>eously <strong>an</strong>d audio are the main elements that make the web so special. When compared<br />

with the traditional media, <strong>an</strong>other difference that comes to mind is the broadcasting costs. It is<br />

free to broadcast on a <strong>social</strong> network, blog or photo <strong>an</strong>d video sharing site on the Internet. That<br />

is why the Internet is the most appropriate medium for <strong>social</strong> <strong>advertising</strong>, which doesn’t have<br />

<strong>an</strong>y king of revenue expectation. Because of the global fin<strong>an</strong>cial crisis, Internet has become the<br />

primary tool to carry on a campaign unlike in the past, where the Internet was usually a<br />

secondary vehicle to support the traditional media.<br />

5.2.1. Viral Film<br />

Considering the fact that motion is a method used to increase Internet <strong>advertising</strong>’s appeal, it is<br />

unavoidable that video becomes a tool serving that same purpose. As the Internet technologies<br />

adv<strong>an</strong>ced, video applications started to be used for Internet <strong>advertising</strong> <strong>an</strong>d examples of<br />

experimental videos emerged as a way to avoid the ordinary. The video’s appeal is the primary<br />

factor in increasing its sharing by bloggers <strong>an</strong>d <strong>social</strong> networks. The name viral (viral<br />

exp<strong>an</strong>sion) is based on this definition. Viral films, as part of their nature, are predicted to be the<br />

fastest tool to circulate <strong>social</strong> ads. In order for this to happen, it is highly needed to have <strong>an</strong><br />

authentic <strong>an</strong>d creative idea that is executed via <strong>an</strong> effective visualization.<br />

5.2.2. Guerilla applications <strong>an</strong>d blogs<br />

The word “Guerilla” has its roots from Sp<strong>an</strong>ish. When the Sp<strong>an</strong>ish people showed resist<strong>an</strong>ce<br />

against Napoleon between 1807 <strong>an</strong>d 1814. Guerilla, me<strong>an</strong>ing the war of the g<strong>an</strong>gs, c<strong>an</strong> be seen<br />

as the weapon of the poor <strong>an</strong>d the weak. It was first used by Jay Conrad Levinson in 1984 to<br />

define unconventional <strong>advertising</strong> methods like theatrical street perform<strong>an</strong>ces, brochures, direct<br />

mailing, methods that were mainly used by amateur agencies as <strong>an</strong> alternative to mediadepend<strong>an</strong>t<br />

<strong>advertising</strong> strategies. However, in the past years, bigger comp<strong>an</strong>ies have noticed<br />

the effects of these tactical <strong>advertising</strong> methods <strong>an</strong>d tr<strong>an</strong>sformed this strategy into something<br />

more gr<strong>an</strong>diose. Ironically, the tactics called “guerilla” were mainly designed for start-up, lowbudget<br />

ad agencies that wouldn’t be able to allocate high budgets for a 30-seconds long spot to<br />

be broadcasted on national media ch<strong>an</strong>nels. The <strong>advertising</strong> work produced through the use of<br />

guerilla tactics communicate with the viewer right on the moment they are executed <strong>an</strong>d via the<br />

tr<strong>an</strong>sfer onto the Internet. Because they involve unconventional ideas <strong>an</strong>d more eye-catching<br />

executions th<strong>an</strong> the traditional media, their viral circulation rate on the Internet is quite high.<br />

This characteristic of guerilla tactics, has caused them to be <strong>an</strong> import<strong>an</strong>t step in Internet<br />

<strong>advertising</strong> campaigns.<br />

Unlike web sites that require knowledge of programming, domain names <strong>an</strong>d web designs,<br />

blogs that are available to <strong>an</strong>yone for free, have become <strong>an</strong>other media for Internet <strong>advertising</strong>.<br />

Especially after the economic crisis, blogs have provided subst<strong>an</strong>tial income for their writers.<br />

Blogs that have the fulfill the required hit <strong>an</strong>d visitor count, c<strong>an</strong> use applications like “adsense”<br />

without even interacting with the advertiser on a one to one basis or they c<strong>an</strong> use text-style ads<br />

called “adwords.” Besides these, blogs are also used in “blog<strong>advertising</strong>,” as a supporting<br />

medium within the ad campaign to write news about the br<strong>an</strong>d, to spread the viral films <strong>an</strong>d to<br />

<strong>an</strong>nounce the campaign.<br />

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The appeal <strong>an</strong>d the high viewer ratings of guerilla tactics made them <strong>an</strong> effective choice for<br />

students working in this project. Similarly, it was also thought that blogs that value their hit<br />

counts, would not be indifferent to successful guerilla applications.<br />

5.2.3. Social Networks<br />

Picture 2. Blog<br />

The visitors of a web site have become the web site’s particip<strong>an</strong>ts or writers through the Web<br />

2.0 applications. In Web 2.0 applications, whether they are big or small, all participations are<br />

encouraged from the classification of the content (tagging) to making it richer. This directory of<br />

applications that bring the user interactivity to the highest level, has become one of the major<br />

tools of the new media. Web 2.0 includes; <strong>social</strong> networks like FriendFeed, Wikipedia,<br />

YouTube, flickr, del.ici.ous, Ekşi Sözlük, piili network, Facebook etc. <strong>an</strong>d <strong>social</strong> bookmarking<br />

sites or applications they use. Due to their structure, the <strong>social</strong> networks have created their own<br />

masses. The <strong>social</strong> networks that offer a limitless data tr<strong>an</strong>sfer, show a broad r<strong>an</strong>ge of variety<br />

th<strong>an</strong>ks to the adv<strong>an</strong>ces In <strong>internet</strong> technologies. Users c<strong>an</strong> now share different tools like photo,<br />

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video, slide show, blog post through different <strong>social</strong> newtowrks. These systematic structures<br />

that brings together people of common interests, of course aims primarily to maintain a high<br />

count of regular <strong>an</strong>d active users. Th<strong>an</strong>ks to these characteristics, <strong>social</strong> networks were chosen<br />

as <strong>an</strong> appropriate ch<strong>an</strong>nel to <strong>an</strong>nounce the <strong>social</strong> ad campaign.<br />

Picture 3. Twitter, micro-bloging network<br />

Picture 4. Vimeo, video sharing network<br />

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CONCLUSION<br />

Picture 5. Friend Feed, Social sharing network<br />

Environment, processes, communication patterns in <strong>social</strong> life <strong>an</strong>d individual perceptions of life<br />

were re-shaped <strong>an</strong>d re-built with the emergence <strong>an</strong>d development of new technologies.<br />

Freedom offered by new information <strong>an</strong>d communication technologies to all arts <strong>an</strong>d design<br />

fields also effected the field of graphics design. Graphics design as a discipline now includes not<br />

only visual aspects but also other media types. Graphics design also assists messages to st<strong>an</strong>d<br />

out in the crowd <strong>an</strong>d it also makes the message more clear <strong>an</strong>d memorable. In order to get<br />

attention for more th<strong>an</strong> a fraction of time, messages should be mind tickling, entertaining <strong>an</strong>d<br />

interactive. New opportunities <strong>an</strong>d applications offered by new digital technologies exp<strong>an</strong>ded<br />

the boundaries of disciplines <strong>an</strong>d removed the <strong>interdisciplinary</strong> barriers. Hidden indicators of<br />

m<strong>an</strong>y cultures will interact with the others <strong>an</strong>d this interaction will improve the sensual<br />

perceptions of graphic design.<br />

This experimental <strong>an</strong>d <strong>interdisciplinary</strong> project is aimed to offer a multidimensional experience<br />

to students <strong>an</strong>d instructors. While gaining experience on <strong>interdisciplinary</strong> problem solving <strong>an</strong>d<br />

visualization, students also will be able to develop strategies for effective use of communication<br />

technologies. Thus, they will design new media tools to achieve successful results in the project.<br />

Key reasons for this project are the Internet applications <strong>an</strong>d technologies as well as <strong>social</strong><br />

media. Within the project, students from different disciplines will play roles as users, publishers<br />

<strong>an</strong>d idea creators in the field of <strong>social</strong> networks <strong>an</strong>d <strong>social</strong> media.<br />

Finally, this experimental project was designed to serve as a reference for future<br />

<strong>interdisciplinary</strong> projects, <strong>social</strong> responsibility campaigns, Internet advertisement projects <strong>an</strong>d<br />

<strong>social</strong> media works.<br />

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