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technologies became the new media. (Karamustafa, 2003, p. 41). The new media, as part of their<br />

nature, reshape the message they carry <strong>an</strong>d present it to the audience. This brings the need to<br />

design the same messages in different ways for different media. The ch<strong>an</strong>ge <strong>an</strong>d tr<strong>an</strong>sformation<br />

of the communication concept as the information technologies develop, causes the graphic<br />

design discipline that designs communication, to be ch<strong>an</strong>ged <strong>an</strong>d tr<strong>an</strong>sformed just like other<br />

disciplines.<br />

The most signific<strong>an</strong>t <strong>an</strong>d most widely-usable tool among the new communication technologies<br />

is the Internet. The Internet’s discovery has a past of forty years while its public use only dates<br />

back to circa 20 years. However, if evaluated in terms of civilization history, the use of Internet<br />

as a multi-functional tool, is at a mesmerizing speed. The Internet has gone through a rapid<br />

evolution just as its development. The Internet user, who acted as a regular book reader in the<br />

beginning, became a user in every sense as the technology adv<strong>an</strong>ced. Web 2.0, which<br />

tr<strong>an</strong>sformed Internet users from viewers to particip<strong>an</strong>ts, is a word that started to be used by<br />

O’Reilly Media in 2004 <strong>an</strong>d defines the second generation Internet services, – societal<br />

communication sites, the “wiki”s, communication tools, the r<strong>an</strong>king <strong>an</strong>d tagging systems in<br />

<strong>social</strong> networks – in other words, the system created by Internet users collectively through<br />

sharing. (O’Reilly, Tim; August, 2008). It became <strong>an</strong> indispensable part of the daily life with the<br />

cellular phones, palm pilots <strong>an</strong>d wireless network technologies. As a consequence, the effects of<br />

the Internet on <strong>social</strong> life <strong>an</strong>d culture varied. These effects increase day by day as the Internet<br />

technologies adv<strong>an</strong>ce. The world of Internet is forming <strong>an</strong>d shaping the basis of communication<br />

of our day. This new media that m<strong>an</strong>y people spend their spare time in, is fed by cultural<br />

structures. This new line of work that c<strong>an</strong> be called cultural industry, is putting millions of<br />

images online in a matter of seconds <strong>an</strong>d is reshaped through a global point of view while<br />

emitting the local cultures <strong>an</strong>d their influences. With the simulations of the real world that we<br />

breathe in, the high level user-computer interactivity <strong>an</strong>d the new network <strong>an</strong>d satellite systems<br />

equipped with the adv<strong>an</strong>cing technologies, Internet has led people from every nationality,<br />

every culture <strong>an</strong>d geography to create their own life styles <strong>an</strong>d realities <strong>an</strong>d a completely new<br />

interactive way of perception. The sense of reality provided by the Internet’s multimedia<br />

applications, is supported by the wide r<strong>an</strong>ge of new job opportunities from IT to <strong>advertising</strong>,<br />

from software programming to entrepreneurship <strong>an</strong>d design.<br />

4. METHOD<br />

The design stage of the project’s subject of study is shaped through a descriptive research while<br />

visual <strong>an</strong>d written sources were sc<strong>an</strong>ned <strong>an</strong>d preliminary work has been done based on<br />

previously developed theories on the project’s focal points of communication technologies <strong>an</strong>d<br />

new media. The research process was realized through the sc<strong>an</strong>ning method. With this method,<br />

the various existing source on the specified subject were sc<strong>an</strong>ned, expert <strong>an</strong>d user opinions on<br />

Internet, <strong>social</strong> networks <strong>an</strong>d <strong>social</strong> media were utilized. It is expected to find results that were<br />

not forecasted in the study to define the project due to its experimental nature.<br />

4.1. Descriptive Research Method<br />

Descriptive methods are methods used to illustrate the existing state of the problem that needs<br />

to be researched. The basic characteristic of these methods is to work under its own context as it<br />

is. Descriptive research requires collecting the data to <strong>an</strong>swer the questions that the studied<br />

matter evokes. The descriptive research includes methods such as observational studies, case<br />

<strong>an</strong>alysis, st<strong>an</strong>dardized test, interviews <strong>an</strong>d surveys. In this study, the descriptive research was<br />

conducted through state <strong>an</strong>alysis, interviews <strong>an</strong>d case studies. The <strong>social</strong>, cultural, technological<br />

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