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Bachelor Thesis - Computer Graphics Group

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Chapter 4<br />

Gesture capture library<br />

As mentioned in the Challenges section of the Introduction, the first and fundamental<br />

problem that we have to solve is how to detect gestures in any Windows<br />

application. The reason for the decision to separate the gesture detection code<br />

into a separate library was not only to comply with the modularity goal. It<br />

also proved to be an inevitable consequence of the final mouse input capturing<br />

solution.<br />

4.1 Mouse input detection & filtering<br />

According to the gesture definition, a gesture consists of elementary mouse<br />

input events. Therefore:<br />

• we need to detect or be notified of the basic mouse input events: key<br />

press/release, mouse cursor movement, and wheel scrolling<br />

• we must be able to prevent the affected program from receiving these<br />

events while the gesture is being performed. Otherwise, two actions will<br />

be performed. The application’s default response to mouse dragging as<br />

well as a possible command associated with the gesture<br />

The traditional mouse input mechanism in form of Qt events or direct handling<br />

of Windows messages cannot be used. The reason is simple; mouse messages<br />

are only sent to the window hovered by the mouse cursor. Something more<br />

sophisticated has to be used.<br />

While investigating the possibilities, several approaches have been considered,<br />

ranging from the simplest ones to the most advanced. The following ideas<br />

seem plausible:<br />

20

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