15.08.2013 Views

Maxwell Render for Maya: Plug-in Help 1/34 doc v.1.1 - iam

Maxwell Render for Maya: Plug-in Help 1/34 doc v.1.1 - iam

Maxwell Render for Maya: Plug-in Help 1/34 doc v.1.1 - iam

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

issued dur<strong>in</strong>g the scene export process. Turn on verbose export and check the script editor w<strong>in</strong>dow<br />

<strong>for</strong> details, or run render diagnostics."<br />

Br<strong>in</strong>g rendered image: Check this to br<strong>in</strong>g the rendered image <strong>in</strong>to the <strong>Render</strong> view w<strong>in</strong>dow,<br />

then you could save <strong>in</strong>to the buffer to compare with others renders.<br />

Update Notification: The plug<strong>in</strong> <strong>in</strong>cludes an automatic update notification that will pop up once<br />

be<strong>for</strong>e render<strong>in</strong>g if you are connected to the <strong>in</strong>ternet and there is a new version of the plug<strong>in</strong>.<br />

This pop up also allows you to see the list of changes or to download the latest version by click<strong>in</strong>g on<br />

the correspond<strong>in</strong>g area.<br />

There is also a tick box to avoid the notification from popp<strong>in</strong>g up <strong>for</strong> the new version.<br />

Swatch render<strong>in</strong>g:<br />

Sampl<strong>in</strong>g level: controls the quality of the preview render.<br />

<strong>Render</strong> time: the maximum time (<strong>in</strong> seconds) the user wishes to allow <strong>for</strong> render<strong>in</strong>g material<br />

previews.<br />

Resolution: the size of the preview image.<br />

Preview Scene: Select the scene used <strong>for</strong> render<strong>in</strong>g material previews.<br />

Viewport Representation:<br />

Default High Quality: Activates the high quality shaded <strong>for</strong> textures <strong>in</strong> the openGL viewport.<br />

Bake Texture Resolution: Select the resolution <strong>for</strong> textures <strong>in</strong> the viewport.<br />

<strong>Maxwell</strong> Objects Properties<br />

<strong>Maxwell</strong> plug<strong>in</strong> accepts all type of geometry com<strong>in</strong>g from <strong>Maya</strong> and will take <strong>in</strong>to account<br />

trans<strong>for</strong>mations and de<strong>for</strong>mations as well.<br />

<strong>Maxwell</strong> Object Properties are located <strong>in</strong> tab <strong>Maxwell</strong> <strong>Render</strong> tab when you open the Attribute<br />

editor.<br />

<strong>Maxwell</strong> <strong>Render</strong> <strong>for</strong> <strong>Maya</strong>: <strong>Plug</strong>-<strong>in</strong> <strong>Help</strong> 8/<strong>34</strong><br />

<strong>doc</strong> <strong>v.1.1</strong>

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!