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South Park - Creative COW Magazine

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Tim: I was struck by your earlier example of following<br />

the degrees of the angles that the camera moves<br />

through during a shot.<br />

Dave: Yes, on a frame-by-frame basis. Because the<br />

visual effects people then have to take whatever pictures<br />

you’ve created at 24 or 29 or 120 frames per second,<br />

put them into a tracker, Boujou or PFTrack or who<br />

knows what, and solve for movements including dolly<br />

and tilt, focus, zoom, boom, swing, track and everything<br />

else that goes into a shot. It’s a horribly complicated<br />

equation to figure out after shooting.<br />

Yet in the grand scheme of things, that’s a minuscule<br />

amount of data to collect while shooting. You only<br />

have to remember to ask, “O’Connor, the next time<br />

you build a pan head, we want it with a plug for a data<br />

recorder.”<br />

Or “Panavision, do you have a GPS set that you<br />

can build into the base plate?”<br />

GPS apparently takes very little real estate because<br />

it’s there in my iPhone sitting on my desk.<br />

[Laughter]<br />

Gary: I look at it from the post side. Cooke Optics has<br />

this little box, the “/i dataLink.” It records focus, zoom<br />

and all that from the lens, and then everything from<br />

the camera too. It records all that to this little SD card.<br />

Now you have the actual data. Instead of having<br />

to recreate it, you can do motion matching and everything<br />

in VFX long before the footage itself actually<br />

gets there. There’s not somebody waiting for the footage,<br />

and then starting to do all this work manually for<br />

weeks and weeks on end.<br />

22<br />

Dave: Exactly. This is the classic mistake that studio<br />

bean counters make. “We need to get the budget<br />

down, so let’s beat this guy up for more of his wages.”<br />

Instead, for a shot that used to be a Boujou problem,<br />

you create a sync frame, like the bloop on the<br />

slate. Now comes the rest of the data: here’s the center<br />

shutter open pulse, here’s the pan, tilt, focus, zoom, fstop,<br />

dolly, boom — synchronized with every frame of<br />

the film that you shot.<br />

The artist who would have spent six weeks tracking<br />

this out by hand, and reverse engineering camera<br />

position and focal length anecdotally or from someone’s<br />

handwritten notes, can now simply take the<br />

metadata file, plug it in and start doing the work. The<br />

real work.<br />

This is the way that I love to frame the discussion,<br />

as an invitation to the producers and the studios<br />

who want to save money. You know, we can all stand<br />

around and haggle over 50 cents an hour for every employee<br />

on the staff and you can feel like you’ve saved<br />

some money.<br />

Or we can automate those people’s work, get it<br />

done in a week’s less time or a month’s less time, and<br />

then save some real money.<br />

Everyone asks, well, who’s going to pay for developing<br />

all of this new automated metadata collection?<br />

I say, we already pay for it anyway. How often do you<br />

buy computers and cameras and lenses? We renew and<br />

replenish this stuff on a daily basis. At least ask manufacturers<br />

for what you want in the updates, rather than<br />

just taking what you’re handed.<br />

METAPAPER<br />

Dave: One of the obstructions to automating<br />

the motion picture workplace is<br />

that we don’t have a tradition of metadata<br />

on set. We have a tradition of what I call<br />

“metapaper.”<br />

For example, script supervisors for the<br />

most part take a paper copy of the script,<br />

and note vast quantities of metadata in<br />

real time just by watching the movie being<br />

filmed: script changes, which actors are in<br />

each shot, and so on.<br />

And they notate that using lines and<br />

squiggles and arrows and notes all over<br />

the typed script, with hand written notes<br />

to elaborate. They accumulate vast quantities<br />

of paper that people have to keep in<br />

notebooks.<br />

The first assistant and the second assistant, all<br />

the cameramen, the loader — these people keep vast<br />

amounts of paper notes too. If you want to know what<br />

lens they were shooting with, or if you want to know<br />

what filters were on the camera or what settings they<br />

shot with, you have to dig out that notebook and find<br />

<strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong> — September / October 2008

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