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Odyssey rules - Profound Decisions

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Philosopher<br />

Ancient Titans have shared mysteries of godlike<br />

power with mortals. The philosophers represent<br />

the development of new ways of thinking that<br />

merge medicine and alchemy.<br />

Philosophers play their own game at the Annual.<br />

Some are the physicians who focus on the mortal<br />

form and use their mastery of the four elemental<br />

humors to heal, protect and strengthen the<br />

bodies of their countrymen.<br />

Others are the alchemists who enter the World<br />

Forge to control the ebb and flow of elemental<br />

energy between nations and territories. Most<br />

powerful of all are the greater mysteries that<br />

truly replicate the power of the gods and can<br />

rock the very bones of the world.<br />

The philosopher path is about exploiting the<br />

balance between the four elements to enhance<br />

the abilities of others and directly change the<br />

world of <strong>Odyssey</strong>. It requires intelligence and<br />

creative thinking to succeed.<br />

Philosophers can enter the World Forge and pass<br />

through the Gates of Ivory for quests but cannot<br />

travel to the home of the gods or enter the arena<br />

except to tend to the wounded after a combat.<br />

Attendant<br />

These are the others who attend the Annual. They<br />

may be honest traders, a warleader’s supporters<br />

or the servants and slaves of the wealthy. In<br />

this throng there may even hide thieves drawn<br />

by the scent of money and death. This path<br />

reflects the wider population of the <strong>Odyssey</strong><br />

world. It includes lower-status characters such as<br />

students, citizens, artisans and slaves; and highstatus<br />

roles not included in other paths such as<br />

lawyers or politicians.<br />

Attendants have a single ability - to use any skill<br />

provided a character who knows that skill is<br />

instructing you. This allows you to take part in<br />

the roleplaying of any other skill as if you were<br />

an assistant or student. You can only use a skill<br />

under the close supervision of another character<br />

who knows that skill. The other character must<br />

roleplay giving you direction and instruction.<br />

They must be able to use the skill themselves<br />

at the time and must not be incapacitated,<br />

restrained or using any skill.<br />

Attendants may be escorted to any area of the<br />

game, though their actual influence may be<br />

limited. Attendants may only enter the arena<br />

following their own group’s warleader.<br />

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