Odyssey rules - Profound Decisions
Odyssey rules - Profound Decisions
Odyssey rules - Profound Decisions
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In <strong>Odyssey</strong>, you can expect to engage in combat<br />
whenever you enter the arena and travel on a<br />
quest. Combat outside the arena is also possible,<br />
so all players should be familiar with the<br />
concepts.<br />
This section covers the <strong>rules</strong> of combat and<br />
how to fight safely. Being safe is of paramount<br />
importance. If you are new to live roleplaying<br />
then please speak to the Game Operation Desk<br />
and we will arrange a suitable demonstration for<br />
you so that you can be confident that you are<br />
safely following the <strong>rules</strong>.<br />
Weapon and armour checking<br />
• All your weapons and shields must be checked<br />
at every event by a weapon checker<br />
• You may only use spears and javelins with<br />
collapsible tips<br />
• Any armour that you use at an event must not<br />
have sharp protruding edges<br />
• You can carry prop items such as a wooden<br />
staff but they must never be used in combat<br />
You must have every weapon and shield you<br />
bring to an <strong>Odyssey</strong> event checked by an official<br />
weapon checker at the start of the event to see if<br />
they are safe for use in combat. You do not need<br />
to have your armour checked but it must still<br />
meet minimum safety standards.<br />
Weapons and shields will be randomly checked<br />
for safety and size before quests and arena<br />
combats.<br />
The full guidelines they use for weapon safety<br />
and checking criteria are available from our<br />
website.<br />
26<br />
safety<br />
Fighting safely<br />
• You must pull all of your attacks so that they<br />
land with virtually no force<br />
• You must not thrust with any weapon other<br />
than a spear or javelin with a collapsible tip<br />
• You must avoid aiming for the groin, breasts,<br />
neck or face where possible<br />
• Do not reuse arrows in the same combat<br />
Please use common sense in all cases.<br />
You may put your hand in the air to indicate that<br />
you do not wish any player to make physical<br />
contact or hit you with a weapon. If you wish to<br />
harm a character who has their hand in the air<br />
then you must say, “OOC - I am incapacitating<br />
your character” while you are within arm’s reach.<br />
Further guidance for fighting safely is available<br />
from our website.<br />
Grappling and body contact<br />
• You must not grapple, trip or make bodily<br />
contact with another player while fighting<br />
• You must not grab an opponent’s weapon or<br />
shield<br />
Prior to a small fight you and your opponent<br />
might agree to allow grappling or other<br />
techniques. You must personally have explicit<br />
permission from your opponent beforehand.<br />
Man down<br />
• You should call MAN DOWN if you see anyone<br />
suffer a real injury<br />
This call alerts all players to the fact that<br />
someone is potentially hurt. You should alert the<br />
nearest member of crew if necessary.