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Odyssey rules - Profound Decisions

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the thousand natIons<br />

Magus (priest)<br />

For the priests of Persia, the skies hold the answer to many mysteries and the<br />

magi who study the stars are brought closer to literal heaven. The magi hold<br />

an important place in the court of the King-of-Kings and are often chosen to<br />

accompany representatives to the Annual to help read the omens.<br />

Persian magi include court priests of the orthodox Persian faith, the Three<br />

Wise Men of biblical legend, fire cultists of Zoroaster, wild shamans from<br />

the outer reaches of Persian lands where mystery cults are still followed or<br />

shadowy followers of the nearly forgotten gods of Assyria or Babylon.<br />

Kit skills: Open Gate of Horn; Ceremony; Use one-handed weapon<br />

Vizier (philosopher)<br />

The viziers of the kingdoms of Persia are renowned for their skill and breadth<br />

of understanding. When the mysteries of the Titans first fell on mortal ears, it<br />

was these experts in learning and champions of wisdom and experimentation who<br />

eagerly embraced them. In Persia, most of all lands, these magics are accepted by<br />

the majority rather than ignored or discounted by priests.<br />

All kings and queens expect to have their Grand Vizier - a position of trust - advising<br />

them on how the mysteries of the gods may be best used in their service. In<br />

addition, each village or town will support a wise woman with alchemical tricks to<br />

heal the sick and soothe young love.<br />

Kit skills: Apply quintessence (three types)<br />

Subject (attendant)<br />

A land of many kings requires multitudinous subjects. The subjects of the<br />

Persian kings are free - to a degree - so long as they pay suitable fealty and taxes<br />

to their monarchs. These Persians enjoy flaunting their freedoms and civilized<br />

behaviours over other attendants - with great variety in colour and richness of<br />

cloth, jewellery and immaculate hairstyles.<br />

Other attendants are artisans, freed (or non freed) slaves, merchants, spies,<br />

religious cultists, teachers, administrators and scribes .<br />

Attendants have a single special skill. They can use any single skill in the<br />

system provided a character who knows that skill is instructing them.<br />

See page 9 for full information.<br />

19

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