Odyssey rules - Profound Decisions
Odyssey rules - Profound Decisions
Odyssey rules - Profound Decisions
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Anyone can...<br />
combat skIlls<br />
Combat skills determine the weapons and armour your character<br />
can use and the number of times you can be hit in combat.<br />
• All characters start with one body hit - a single<br />
blow in combat will incapacitate them<br />
• All characters can use a small weapon such as<br />
a dagger up to 18” long in combat<br />
• All characters may choose to be ambidextrous<br />
and use a weapon in either or both hands<br />
• All characters can wear any armour to gain<br />
one extra body hit. This armour must cover<br />
at least three body locations, where the six<br />
possible locations are head, torso, two arms<br />
and two legs<br />
Use one handed weapon<br />
You can use swords, clubs, axes and maces of<br />
between 18” and 36” long.<br />
Use two handed weapon<br />
You can use staves, swords, clubs, axes and maces<br />
between 36” and 72” long held in two hands.<br />
Use spear<br />
You can use a spear or javelin in melee using one<br />
or two hands. Spears are between 36” and 84”<br />
long and must have collapsible tips. Javelins are<br />
between 30” and 42” long, must have collapsible<br />
tips and must be safe for throwing. This does not<br />
allow you to throw javelins unless you also have<br />
the ‘throw javelin’ skill.<br />
Throw javelin<br />
You can throw javelins. This does not allow you<br />
to use javelins as melee weapons unless you also<br />
have the ‘use spear’ skill. Javelins are between<br />
30” and 42” long, must have collapsible tips and<br />
must be safe for throwing.<br />
Skills are needed to...<br />
• A skill is required to use any weapon longer<br />
than 18”<br />
• A skill is required to use a shield<br />
• A skill is required to gain more body hits when<br />
wearing appropriate cultural armour<br />
Use missile weapon<br />
You can use bows and slings as missile weapons.<br />
Crossbows are not permitted at <strong>Odyssey</strong>.<br />
Use armour and shield<br />
You can wear culturally appropriate armour to<br />
gain three additional body hits rather than one.<br />
You can also use a shield. See page 28 for more<br />
information on cultural armour.<br />
Extra hit<br />
You can take one additional blow in combat<br />
before becoming incapacitated for each time<br />
you pick this skill.<br />
Resilience<br />
You are more likely to survive life-threatening<br />
wounds. See page 32 for more information.<br />
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