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Odyssey rules - Profound Decisions

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Duration<br />

The duration of a mystery is normally described<br />

in dramatic rather than precise language. The<br />

table below shows the most common durations,<br />

though others are possible.<br />

Duration Description<br />

Instant One-shot instant non-<br />

Arena/<br />

Quest<br />

persistent effect<br />

One arena combat or quest<br />

Sunrise/<br />

Sunset<br />

Until the next time the sun<br />

rises or sets<br />

Annual The whole duration of an<br />

Annual<br />

Permanent Forever<br />

Ask a referee if you have any issues with the<br />

duration of a mystery.<br />

Starting mysteries<br />

• All philosophers may choose to know these<br />

mysteries<br />

The following mysteries are commonly known.<br />

You may, if you wish, assume you know these at<br />

the start of the game.<br />

Some mysteries do not require any quintessence<br />

or can be performed using quintessence of any<br />

type. You can only perform these mysteries if<br />

you are a philosopher. Unless otherwise stated<br />

mysteries produce preparations which can be<br />

stored for later use.<br />

1 Blood<br />

Club of the Cyclops 1 Air<br />

1 Drachma<br />

This creates a potion that grants the ability<br />

to use a weapon to hit for a STRIKEDOWN.<br />

The drinker of this potion may use a melee<br />

weapon to call STRIKEDOWN once in an<br />

arena combat or on a quest. This does not<br />

have to be the first strike with the weapon.<br />

The potion only affects characters from the<br />

same nation as the philosopher but the blow<br />

affects all characters.<br />

Break the Final<br />

Journey<br />

2 Water<br />

1 Blood<br />

1 Drachma<br />

This potion temporarily restores the drinker<br />

from being incapacitated.<br />

The drinker can act as if they had one body<br />

hit remaining and may use active skills or<br />

move as normal. This potion is often given to<br />

physicians in emergencies so they are then<br />

able to heal themselves.<br />

The effect lasts for around two minutes - long<br />

enough for physicians to heal themselves<br />

from being incapacitated.<br />

It only affects characters from the same<br />

nation as the philosopher.<br />

37

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