Odyssey rules - Profound Decisions
Odyssey rules - Profound Decisions
Odyssey rules - Profound Decisions
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Duration<br />
The duration of a mystery is normally described<br />
in dramatic rather than precise language. The<br />
table below shows the most common durations,<br />
though others are possible.<br />
Duration Description<br />
Instant One-shot instant non-<br />
Arena/<br />
Quest<br />
persistent effect<br />
One arena combat or quest<br />
Sunrise/<br />
Sunset<br />
Until the next time the sun<br />
rises or sets<br />
Annual The whole duration of an<br />
Annual<br />
Permanent Forever<br />
Ask a referee if you have any issues with the<br />
duration of a mystery.<br />
Starting mysteries<br />
• All philosophers may choose to know these<br />
mysteries<br />
The following mysteries are commonly known.<br />
You may, if you wish, assume you know these at<br />
the start of the game.<br />
Some mysteries do not require any quintessence<br />
or can be performed using quintessence of any<br />
type. You can only perform these mysteries if<br />
you are a philosopher. Unless otherwise stated<br />
mysteries produce preparations which can be<br />
stored for later use.<br />
1 Blood<br />
Club of the Cyclops 1 Air<br />
1 Drachma<br />
This creates a potion that grants the ability<br />
to use a weapon to hit for a STRIKEDOWN.<br />
The drinker of this potion may use a melee<br />
weapon to call STRIKEDOWN once in an<br />
arena combat or on a quest. This does not<br />
have to be the first strike with the weapon.<br />
The potion only affects characters from the<br />
same nation as the philosopher but the blow<br />
affects all characters.<br />
Break the Final<br />
Journey<br />
2 Water<br />
1 Blood<br />
1 Drachma<br />
This potion temporarily restores the drinker<br />
from being incapacitated.<br />
The drinker can act as if they had one body<br />
hit remaining and may use active skills or<br />
move as normal. This potion is often given to<br />
physicians in emergencies so they are then<br />
able to heal themselves.<br />
The effect lasts for around two minutes - long<br />
enough for physicians to heal themselves<br />
from being incapacitated.<br />
It only affects characters from the same<br />
nation as the philosopher.<br />
37