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2006, pp. 47-53. Forbes.com has an excellent visual presentation summarizing representative<br />

websites based on niche, embedded in Rachel Rosmarin, “<strong>The</strong> MySpace Bubble,” Forbes.com,<br />

June 29, 2006: http://www.<strong>for</strong>bes.com/home/digitalentertainment/2006/06/29/myspace-networkfacebook_cx_rr_0629socialnetwork.html<br />

7 Howard Rheingold, <strong>The</strong> Virtual Community: Homesteading on the Electronic Frontier,<br />

(Reading, MA: Addison-Wesley, 1993); Laura Garton, Caroline Haythornwaite, and Barry<br />

Wellman, “Studying Online <strong>Social</strong> Networks,” Journal of Computer Mediated Communications,<br />

Vol. 3, No. 1, (June 1997); Peter Kollock, “Design Principles <strong>for</strong> Online Communities,” PC<br />

Update, Vol. 15, No. 5 (June 1998), pp. 58-60; Peter Kollock and Marc A. Smith, “Communities<br />

in Cyberspace,” in Communities in Cyberspace, Peter Kollock and Marc A. Smith, eds., (<strong>New</strong><br />

York: Routledge, 1999), pp. 3-28; Barry Wellman and Milena Gulia, “Net Surfers Don’t Ride<br />

Alone: Virtual Communities as Communities,” in Communities in Cyberspace, Peter Kollock and<br />

Marc A. Smith, eds., (<strong>New</strong> York: Routledge, 1999), pp. 167-194; Barry Wellman and Keith<br />

Hampton, “Living Networked On and Offline,” Contemporary Sociology, Vol. 28, No. 6<br />

(November 1999), pp. 648-654; Jenny Preece, Online Communities: Designing Usability and<br />

Supporting Sociability, (<strong>New</strong> York: John Wiley & Sons, Inc., 2000); Robert McArthur and Peter<br />

Bruza, “<strong>The</strong> ABCs of Online Community,” Lecture Notes in Computer Science, Vol. 2198<br />

(2001), pp. 141-147; Lada A. Adamic, Orkut Buyukkokten, and Eytan Adar, “A <strong>Social</strong> Network<br />

Caught in the Web,” First Monday, Vol. 8, No. 6 (June 2003); Devan Rosen, Joseph Woelfel,<br />

Dean Krikorian, and George A Barnett, “Procedures <strong>for</strong> Analyses of Online Communities,”<br />

Journal of Computer-Meidated Communication, Vol. 8, No. 4 (July 2003); Jenny Preece, and<br />

Diane Maloney-Krichmar, “Online Communities: Design, <strong>The</strong>ory, and Practice,” Journal of<br />

Computer-Mediated Communication, Vol. 10, No. 4 (July 2005), article 1; Andrea Kavanaugh,<br />

John M. Carroll, Mary Beth Rosson, Than Than Zin, and Debbie Denise Reese, “Community<br />

Networks: Where Offline Communities Meet Online,” Journal of Computer-Mediated<br />

Communication, Vol. 10, No. 4 (July 2005), article 3. Also see recent work conducted by the<br />

Community Lab, a collaborative project of the University of Minnesota, University of Michigan,<br />

and Carnegie Mellon University: http://www.communitylab.org.<br />

8 John Horrigan, Online Communities: Networks That Nurture Long Distance Relationships and<br />

Local Ties, (Pew Internet & American Life Project, 2001); Pew Internet & American Life<br />

Project, Internet: <strong>The</strong> Mainstreaming of Online Life: Trends 2005, (Pew Internet & American<br />

Life Project, 2005); Center <strong>for</strong> the Digital Future, Highlights: Digital Future Project 2005, (Los<br />

Angeles: Center <strong>for</strong> the Digital Future, 2005). Also see the recent report by Jeffrey Boase, John<br />

B. Horrigan, Barry Wellman, and Lee Rainie, <strong>The</strong> Strength of Internet Ties, (Washington DC:<br />

Pew Internet & American Life Project, 2006).<br />

9<br />

See Ronald Coase, “<strong>The</strong> <strong>New</strong> Institutional Economics,” <strong>The</strong> American Economic Review, Vol.<br />

88, No. 2 (May 1998), pp. 72-74.<br />

10 <strong>The</strong>re are non-connector websites that build online communities. Examples are consumer<br />

websites such as Amazon.com and Edmunds.com; lifestyle websites such as iVillage and<br />

Askmen.com; music sharing websites like Napster or BearShare. Under close examination these<br />

sites do not meet the operational definition of the connector website found on pp. 5-6.<br />

This study was restricted to investigating websites that have major social search and/or social<br />

networking web applications. Further research needs to be done regarding three classes of<br />

websites with distinctly different applications: (1) wiki websites (e.g. Wikipedia); (2) fantasy<br />

sports websites (e.g. Yahoo! Fantasy Sports); and (3) gamer websites (e.g. World of Warcraft).<br />

34

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