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FHWS Science Journal - Fakultät Informatik und Wirtschaftsinformatik

FHWS Science Journal - Fakultät Informatik und Wirtschaftsinformatik

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Patrick Mennig<br />

Platform <br />

Feature <br />

Browser Safari on iOS Android Browser Internet Explorer <br />

Platform iPhone, iPad Phones & Tablet Windows Phone 7.5 Windows 8 <br />

Versions tested 3.2 to 6.1 1.5 to 4.2 9 10 <br />

Geolocation yes yes (2.0+) yes yes <br />

Motion Sensors yes (4.2+) yes (3.0+) no no <br />

Touchevents yes yes (2.1+) no yes <br />

File API yes (6.0+) yes (3.0+) no yes <br />

Media Capture partial (6.0+) yes (3.0+) no no <br />

Notifications API no no no no <br />

Network Information API no yes (2.2+) no no <br />

Table 1: API coverage of mobile browsers.<br />

Source: Author’s representation, based on [Firtman, M. 2013].<br />

4.4 Distribution<br />

Not only the development of an application in itself should be considered. Also, one should keep<br />

in focus that an app has to come to the customer. In the case of enterprise apps, it is easier due<br />

to separate stores. But if a developer goes for a "typical" app for the end-user, he needs ways<br />

and means to expel the product. The manufacturers of the various mobile operating systems<br />

provide this in form of their own app stores. On these central platforms, developers can publish<br />

and sell their applications without having to worry about hosting and billing. In return, the suppliers<br />

keep a given percentage (usually 30%) of the revenue generated [iOS Developer Program 2013]<br />

[Android Developer 2012] [Windows Dev Center 2013].<br />

To mention is that only native and hybrid applications can be set in the stores. A web<br />

application is running as pure web site and offers no standard way to distribute them<br />

commercially. Although some stores for web apps are created already, they are still little<br />

frequented. A separate billing system can certainly be created, but this means extra effort in<br />

development.<br />

4.5 Development Cost<br />

In addition to the criteria already considered the cost plays a strong role in the development. It is<br />

important to keep in mind that native development only targets a single platform. This means that<br />

the same application has to be developed several times in case it should be available on multiple<br />

platforms (for example iOS and Android). It follows that this also multiplies development costs. In<br />

contrast, web development allows that the app, once created, can be used on different operating<br />

systems. Hybrid development is a middle way. Since a large part of the application logic is<br />

platform-independent, only slightly higher costs for the preparation of native container arise.<br />

The costs of development for the various operating systems are far apart. An examination of the<br />

estimates of sample applications for various platforms shows that creating a native iOS<br />

application can be almost twice as expensive as developing a web application with similar<br />

functionality. The exact figures are not important at this point, however, the trend is interesting. It<br />

<strong>FHWS</strong> SCIENCE JOURNAL, Vol. 1, No. 1, 2013 29

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