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Introduction to Color - Brown University

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CS123 | INTRODUCTION TO COMPUTER GRAPHICS<br />

<strong>Introduction</strong><br />

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Graphics displays became common in the mid-60’s. The field of graphics<br />

concentrated first on interaction, and later on “pho<strong>to</strong>realism” (which was<br />

generally based on performance-centered hacks)<br />

Now both are important, as well as is non-pho<strong>to</strong>realistic rendering (e.g.,<br />

painterly or sketchy rendering)<br />

Pho<strong>to</strong>realistic rendering increasingly physically-based (such as using physically<br />

realistic values for light sources or surface reflectance) and perception-based<br />

An understanding of the human visual and proprioceptive systems are essential<br />

<strong>to</strong> creating realistic user experiences<br />

Andries van Dam<br />

<strong>Color</strong> 2/57

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