07.01.2014 Views

recording technique - Hauptmikrofon.de - home

recording technique - Hauptmikrofon.de - home

recording technique - Hauptmikrofon.de - home

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Recording with height<br />

Systems and Techniques<br />

for 3D <strong>recording</strong><br />

Helmut Wittek,<br />

SCHOEPS GmbH<br />

wittek@schoeps.<strong>de</strong><br />

H.Wittek: Systems and <strong>technique</strong>s for 3D <strong>recording</strong> Sli<strong>de</strong> 1


Outline<br />

• What is 3D Audio?<br />

– 3D Vi<strong>de</strong>o 3D Audio<br />

– 3D Audio-Formats<br />

• Physical/Perceptual effect of the height loudspeakers<br />

• Spatial properties (Direction, Distance, Room) of 3D audio<br />

• Consequences for microphone <strong>recording</strong><br />

H.Wittek: Systems and <strong>technique</strong>s for 3D <strong>recording</strong> Sli<strong>de</strong> 2


What is 3D-Audio?<br />

• What is 3D-Audio?<br />

• 2D Vi<strong>de</strong>o:<br />

– no real <strong>de</strong>pth, but width + height<br />

3D Vi<strong>de</strong>o adds the real <strong>de</strong>pth<br />

dimension<br />

• 2D Audio:<br />

– no height, but width + <strong>de</strong>pth<br />

3D Audio adds the height dimension<br />

• One example for 3D Audio is Multichannel Stereo + height …<br />

H.Wittek: Systems and <strong>technique</strong>s for 3D <strong>recording</strong> Sli<strong>de</strong> 3


Multichannel + height<br />

• 5.1 Surround + n height channels<br />

– one of the proposals: “Auro3D 9.1” = 5.1 Surround + 4 height channels<br />

= X = X<br />

30°<br />

= X<br />

= X<br />

= X<br />

ITU 5.1<br />

H.Wittek: Systems and <strong>technique</strong>s for 3D <strong>recording</strong> Sli<strong>de</strong> 4


Potential 3D Audio formats<br />

Sound field synthesis<br />

Reconstruction of the original<br />

wave field at the listener’s ears<br />

WFS /<br />

Derivatives<br />

+ height<br />

Ambisonics /<br />

HOA<br />

Binaural<br />

Stereo + height<br />

Stereophony<br />

Creation of a quasi-natural<br />

acoustical perception<br />

H.Wittek: Systems and <strong>technique</strong>s for 3D <strong>recording</strong> Sli<strong>de</strong> 5


Effect of the height loudspeakers<br />

• 4 main physical changes of the sound field after adding<br />

height loudspeakers:<br />

1. More possible directions for<br />

discrete sources<br />

2. More possible directions for<br />

reflections<br />

2.0:<br />

5.1:<br />

RS<br />

R<br />

R C<br />

3. Lower source/reflection<br />

<strong>de</strong>nsity<br />

RS h<br />

R h<br />

4. Higher diffuseness of the<br />

diffuse portions, more evenly<br />

Auro-3D:<br />

RS<br />

R C<br />

distributed diffuse field<br />

H.Wittek: Systems and <strong>technique</strong>s for 3D <strong>recording</strong> Sli<strong>de</strong> 6


Effect of the height loudspeakers<br />

• Hypothesis: 4 main perceptual changes of the sound field after<br />

adding height loudspeakers:<br />

1. Enhanced distribution of<br />

sound sources<br />

2. More natural perception of<br />

distance/<strong>de</strong>pth<br />

3. Less coloration<br />

R<br />

2.0:<br />

RS<br />

R C<br />

5.1:<br />

RS h<br />

R h<br />

4. More natural spatial<br />

impression; larger diffuse field<br />

Auro-3D:<br />

RS<br />

R C<br />

sweet spot<br />

H.Wittek: Systems and <strong>technique</strong>s for 3D <strong>recording</strong> Sli<strong>de</strong> 7


Properties of 3D Audio<br />

1. Directional Imaging:<br />

• Discrete sources in the height loudspeakers are possible<br />

• Elevation is hardly possible or unstable, coloration is likely<br />

• Up/Down Panning can be used, but it does not create stable phantom<br />

sources, coloration is likely?<br />

• “Filling the area” is possible a/b <strong>technique</strong><br />

• Sufficient channel separation is mandatory for directional imaging<br />

∆t<br />

2,2 ms<br />

1,7 ms<br />

1,2 ms<br />

0,7 ms<br />

0,2 ms<br />

3 m 0,6 m<br />

H.Wittek: Systems and <strong>technique</strong>s for 3D <strong>recording</strong> Sli<strong>de</strong> 8


Properties of 3D Audio<br />

2. Distance/Depth:<br />

– More natural distance/<strong>de</strong>pth perception?<br />

– Less coloration due to lower reflection <strong>de</strong>nsity?<br />

3. Spatial impression/Envelopment:<br />

- More natural spatial impression?<br />

- Larger diffuse field sweet spot?<br />

H.Wittek: Systems and <strong>technique</strong>s for 3D <strong>recording</strong> Sli<strong>de</strong> 9


Recording for 3D Audio<br />

• Consequences for the <strong>recording</strong> <strong>technique</strong>:<br />

– Directional Imaging:<br />

• Stereophonic rules (∆L, ∆t) apply in general for all loudspeaker pairs,<br />

height loudspeakers are potentially displaced by 1-2 ms!<br />

– Channel separation:<br />

• discrete signals: one signal on more than two loudspeakers leads to<br />

coloration<br />

• diffuse signals: the more <strong>de</strong>-correlated diffuse sources, the more<br />

diffuse is the resulting sound field<br />

H.Wittek: Systems and <strong>technique</strong>s for 3D <strong>recording</strong> Sli<strong>de</strong> 10


Two examples for Auro3D <strong>recording</strong> <strong>technique</strong>s<br />

• ORTF-like <strong>recording</strong> <strong>technique</strong>s, e.g. “OCT 9”<br />

– Closely spaced, directive microphones<br />

– Typical properties:<br />

• proportional and clear directional imaging<br />

• natural spatial impression<br />

– Application: chamber music, drama, sports, ambience<br />

• Wi<strong>de</strong> a/b-like <strong>recording</strong> <strong>technique</strong>s<br />

– Wi<strong>de</strong>ly spaced, omni-directional microphones<br />

– Typical properties:<br />

• stable, but not proportional directional imaging<br />

• enhanced spatial impression<br />

– Application: music, film music<br />

H.Wittek: Systems and <strong>technique</strong>s for 3D <strong>recording</strong> Sli<strong>de</strong> 11


Two examples for Auro3D <strong>recording</strong> <strong>technique</strong>s<br />

OCT 70 + 4 super-cardioids pointing upwards<br />

Largely-spaced 9-channel A/B setup<br />

ms<br />

Reflection patterns in the “Sweet Spot” of an Auro-3D speaker array,<br />

generated using 2 different microphone arrays.<br />

The microphone arrays record the same source. A shoebox-shaped<br />

<strong>recording</strong> room was produced for emulation purposes. The source produces<br />

a Dirac impulse.<br />

Each peak color corresponds to a (1st or<strong>de</strong>r) image source.<br />

ms<br />

H.Wittek: Systems and <strong>technique</strong>s for 3D <strong>recording</strong> Sli<strong>de</strong> 12


Two examples for Auro3D <strong>recording</strong> <strong>technique</strong>s<br />

„OCT 9“:<br />

lower plane: OCT Surround<br />

upper plane: height + 100cm, 4 Supercardioids pointing upwards<br />

C<br />

L h R<br />

Lh<br />

b<br />

Rh<br />

40 cm<br />

LS<br />

b + 20 cm<br />

RS<br />

LSh<br />

RSh<br />

H.Wittek: Systems and <strong>technique</strong>s for 3D <strong>recording</strong> Sli<strong>de</strong> 13


Two examples for Auro3D <strong>recording</strong> <strong>technique</strong>s<br />

Wi<strong>de</strong> a/b:<br />

spacings > 0.5-2 m,<br />

upper plane: height + > 1 m<br />

C<br />

L<br />

L<br />

R<br />

R<br />

LS<br />

LS<br />

RS<br />

RS<br />

H.Wittek: Systems and <strong>technique</strong>s for 3D <strong>recording</strong> Sli<strong>de</strong> 14


Test <strong>recording</strong>s Galaxy Studio<br />

• Test <strong>recording</strong>s in Galaxy Studios and HfM Detmold(ICSA):<br />

– OCT 9<br />

– Omni array<br />

Listen to a/b<br />

comparisons -<br />

without/with height<br />

- OCT/Omnis<br />

Workshop WC 5<br />

Today, 14h in the<br />

“großer<br />

Seminarraum”<br />

Thank you!<br />

Questions and corrections are<br />

welcome<br />

H.Wittek: Systems and <strong>technique</strong>s for 3D <strong>recording</strong> Sli<strong>de</strong> 15

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!