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Section 2 - Commodore Computers

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108 COMPUTEt May. 1Q82.lssue 24<br />

108 COMPUTE! May, 1982, Issue 24<br />

the A key. Programs for young children require<br />

the A key. Programs for young children require<br />

great care so the child is able to discern these relationships.<br />

One thing we have observed is that young<br />

children often press a key and then keep holding it<br />

down. On some computers this registers as many<br />

key presses. We have seen children do this using<br />

the Froggy program. Froggy then jumps many<br />

times. Since the child thinks he has pressed a key-<br />

just once, he does not realize how he caused the<br />

action on the screen.<br />

Make il it eas),/or easy for Ihe the child 10 to enler enter responses. All the<br />

programs described above require just one or two<br />

key presses for each response. Some of them also<br />

give the child a chance to erase and reenter a response<br />

before anything happens. This is useful as<br />

young children often press keys they did not intend<br />

young children often press keys they did not intend<br />

to press. Input devices such as joysticks, game<br />

to press. Input devices such as joysticks, game<br />

paddles, and light pens are often easier forr children<br />

to use than keyboards, but few available programs<br />

to use than keyboards, but few available programs<br />

use these devices.<br />

Let Lei the child work al at his own pace. Children are<br />

very variable in how quicklyy they respond. There<br />

herefore,<br />

programs should be paced by the child's<br />

res po nses, not by internal timers (unless, of course,<br />

responses, not by internal timers (unless, of course,<br />

speed of response is an impon important part of the lesson<br />

or game). Programs that move on too quicklyy become<br />

frustrating. Programs that make the child<br />

wail wait become boring.<br />

Hold I-I children's allention, attention, bul but do 1101 not distract dislracllhem them<br />

from the important information. Preschool children<br />

/rolll Ihe imporlanl in/orlllalio". Preschool children<br />

typically y have short shon attention n spans and may not be<br />

able able to tell which information on the screen is most<br />

important. importanl. Screen displays have to be carefully<br />

y<br />

designed to make them interesting ting without being<br />

confusing or distracting. Color, sound, and movement<br />

are very salient for r children. They can n be<br />

used to draw attention to educational aspects of the<br />

lessons or games. However, they can easily y be<br />

misused and distract or confuse the child. . For<br />

example, in the Above/Below program the lines<br />

and boxes that appear vary in color. This creates a<br />

pleasing visual display. However, it can n also lead to<br />

confusion - several children First Ilrstthought thought they<br />

were controlling the color of the lines, not the<br />

location. Another example of distraction is found<br />

in the Hodge Podge program. When music plays,<br />

the words DO, RE, ME, , FA, SO, LA and TIT I appear<br />

in the e corner of the screen as each note plays. ThisT distracted some children from the main part of the<br />

distracted some children from the main part of the<br />

display, and confused those who could not read<br />

the words. Several programs also leave a flashing<br />

cursor r in the corner of the screen. Many children<br />

find this annoying. A prompt symbol that does not<br />

lind this annoying. A prompt symbol that does not<br />

fl ash wo uld better serve the sa me purpose.<br />

flash would better serve the same purpose.<br />

Make sure Sllre the Ih e child can understand IIndersla the Ihe feedback. In<br />

order o to learn, the child must understand when his<br />

answer is correct and when it is not. We have found<br />

answer is correct and when it is not. We have fo und<br />

many cases of feedback that children ca cann misinterprel.<br />

pret. Forr example, so some programs nash flash the child's<br />

name on the e screen when a COrt-ecl correct answer is en­<br />

tered. . We have observed some children become<br />

upset by this -they - thought they were wrong and<br />

the computer was yelling ling at them. We have even<br />

seen programs for preschoolers which use the<br />

seen programs for preschoolers which use the<br />

words correct and wrong. wrong, with no other feedback.<br />

For pre-readers, readers, things like smiling and frowning<br />

faces are much more appropriate.<br />

faces are much more appropri ate.<br />

Some minim al requ irements for softwa re<br />

Some minimal requirements for software<br />

design have not been included in our list of principles.<br />

We assume all software designers realize such<br />

things as programs should not crash when an<br />

unex pected key is pressed and feedback should<br />

unexpected key is pressed and feedback should<br />

not be insulting to thee child. There is no excuse for<br />

programs that do not meet these minimal standards.<br />

programs that do not meet these minimal standards.<br />

The quality of educational software has increased<br />

greatl y in the past few yea rs and will continue to do<br />

greatly in the past few years and will continue to do<br />

so. Software designers are now placing more eem­<br />

phasis on makingg programs user-friendly r-Friend and<br />

pedagogically y effective. We expect the most excitingg<br />

new developments in the next few years to be in<br />

software, rather than hardware, and look forward rd<br />

to seeingg many)' innovative ve and well-designed edu-<br />

cational programs. ©<br />

cational programs. ©<br />

i'or For use with ICit/)<br />

PET/CBM PEl/ cml Computer Complller & c- Printer Plilller<br />

plus plltS<br />

Compatible Com/it/riMe Disk Oisk System<br />

,~I'Slem<br />

Computerprograms 0 1111/)1111..'" pIYJ.ltrams designedjbr desiglll..'d /01' use by /).1' tbeclassmom Ibe c1assroomleac/)eras<br />

teacher a primary source of exercises in mathematics, basic skills.<br />

Through simple question and answer, and ivilb the use of only<br />

i(Jlle me computer aml/)IIU'I' system, ,9'Slem, ua teacher 1I'!(lc/)er may 111(1.1' satisfy sati.V), all till individualized, ;lIdiddIlOliz('d, in-<br />

ill·<br />

class cllISS and (ll/d homework /)0I1I('IlYJrk requirements Iw/uiremelllS for drill dlill in ill arithmetic.<br />

mil/)meti(",<br />

Students Slut/ellIs work lI 'fJrk directly d;rec/~J I upon U/JOII exercise eXercise sheets. s/)eets, Difficulty level letlC/ is<br />

easily ('asi~J ' adjustable. m(jus(a/)/c>, Answers A/lslI'ers are always (I"I '(~I 'S provided. tJ/T}II;ded, 23 .!3 programs<br />

tNT/grallls<br />

i'minded, Ineluded, covering cOIlt'liug integers, Inlegers, decimals, decil/wls, fractions, [mf.'liOlls, ficrce?it /H.!/'('elll and (III(/<br />

much mu(,'/) more. mm'l',<br />

Mllthematics, Mathematics, Basic BlISic Skills<br />

Paper Exercises in Arithmetic Aritbmeti

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