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Section 2 - Commodore Computers

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May, May. 1Q82lssue 1982, Issue 24 COMPUTE:! COMPUTE! 105<br />

Learning With<br />

Learning With<br />

<strong>Computers</strong><br />

C~mputers<br />

Glenn Kleiman and Mary Humphrey<br />

Glenn Kleiman and Mary Humphrey<br />

Teaching Tools:<br />

Microcomputer Services<br />

PO P.O. Box 50065<br />

Po Palo AitaCA Alto. 94303<br />

Preschool Computing<br />

Several friends of ours recently used computers<br />

for the first time. After we helped them get started,<br />

they enjoyed themselves and were eager to do<br />

more with the computer. They also had many<br />

comme nts, both positive and negative, about the<br />

comments, both positive and negative, about the<br />

programs they used. This is all very familiar- r - most<br />

people we have introduced to compute rs have<br />

people we have introduced to computers have<br />

responded in the same way. The difference is that<br />

these particular friends are between two-and-a-half<br />

and five years old. .<br />

Personal computers can be programmed to<br />

present lessons and games which encourage children's<br />

learning ng of such things as color names,<br />

numbers, leners, letters, vocabulary, and perceptual skills. s.<br />

Whi le using computers in these ways, childre n also<br />

While using computers in these ways, children also<br />

take their first li steps towards computer literacy.<br />

They realize that computers are an integral part of<br />

the world, and they learn about the keyboard, the<br />

cursor, disks and other aspects of computer use.<br />

We find children to be far more comfortable playing<br />

with comput.ers computers than are most adults.<br />

Programs For Preschoolers<br />

A numberr of available programs are suitable for<br />

preschool children. Some of these programs are<br />

designed for children to use by themselves (once<br />

they are helped to start), others are for t.wo two or<br />

more childrenn to use together, aand others are<br />

designed for three way interactions among child,<br />

adult and computer. The programs all use graphics<br />

and minimize the need for reading. Some also<br />

make good use of sound. Many of these programs<br />

make good use of sound. Many of these programs<br />

explicitly teach certain things, others are designed<br />

for the child to explore and create. The following<br />

programs are our young friends'<br />

favorites.<br />

HodgeH Podge (for Apple computers, from<br />

Dynacomp, Inc. 1427 Monroe Ave., Rocheste r, NY<br />

1461 8) . T he instructions accompanying this program<br />

describe it as a "surreptitious learning" program.<br />

When any key is pressed, a song, animation,<br />

animation.<br />

Dynacomp, Inc. 1427 Monroe Ave., Rochester, NY<br />

14618). The instructions accompanying this pro<br />

or picture related to the key is presented. Press A<br />

for an apple, B for a bear, C for a cat, D for a dog<br />

and so on. Some keys result in more elaborate<br />

displays. Press F and a farm is shown. n. "Old McDonald<br />

Had a Fa rm" is played and, at the appropriate<br />

nald Had a Farm" is played and, at the appropriate<br />

time, aann animal appears -—aa different animal each<br />

time. Press U and steps appear, a marker moves up<br />

the steps while tones goingg up the scale are played.<br />

Press' and the alphabet song is played , with each<br />

Press } and the alphabet song is played, with each<br />

letter appearingg in turn. The numbers I 1 through 8<br />

each playa a musical note and show that note on a<br />

staff. Zero turns the numberr keys into a miniature<br />

piano so childrenn play their own tunes. Other keys<br />

result in displays illustrating addition facts aand the<br />

concepts of smaller and bigger. T his program is<br />

concepts of smaller and bigger. This program is<br />

packed with easy to use educational features which<br />

can entertain a child for some tilne.<br />

time.<br />

AbovelBelowlLeftlRight AbovelBelow/LeJI/Righl (for {for Apple computers,<br />

from Advanced Learning Technology, Inc., 4370<br />

Alpine Road, Suite 201, I, Portola Valley, CA 94025).<br />

T his set of programs teaches' the concepts give n in<br />

This set of programs teaches the concepts given in<br />

its title. One program m is on above and below, one on<br />

lefi (eft and 'right, and one on all four terms. Each prog<br />

ram follows a simi lar sequence. For example, to<br />

gram follows a similar sequence. For example, to<br />

use the Above/Below program a blue bar (provided<br />

with the programs) is placed across the keyboard,<br />

with the programs) is placed ac ross the keyboard,<br />

di viding it into two sections, one for above and one<br />

dividing it into two sections, one for above and one<br />

for below. The program begins by showingg a horizontal<br />

blue line across the middle of the screen. In<br />

the first part of the program the child can press<br />

any key. Pressing a key above the blue e keyboard<br />

divider results in a colored bar appearing above<br />

the blue line onn the screen. Pressingg a key below<br />

the keyboard divider results in a colored bar below<br />

the blue line on the screen. Tones play each time a<br />

key is pressed. . In the second part off the program<br />

the child is shown an incomplete colored bar either<br />

above Or or below the blue line. Pressing aann appropriate<br />

key completes the bar. The next two parts of<br />

the program are similar, but two boxes are shown<br />

on the screen, one above the other. Pressing keys<br />

on the screen, one above the other. Pressing keys<br />

causes either the upper or the lower box to change<br />

color. I n the fin al part of the program a colo rful<br />

color. In the final part of the program a colorful<br />

picture is created and the colors change in response<br />

to the child's key presses. Keys above the divider<br />

cause a change in the top half of the picture, keys<br />

below the divider cause a change in the bottom<br />

half. This program uses colors, music and pretty<br />

pictures to hold the child's attention.<br />

Humble Bumble Cames Games (for Apple computers, also from<br />

Advanced Learning Technology, see address<br />

above) is a set of six programs for beginning numberr<br />

skills. T he first program is a Guess My Numbe r<br />

skills. The first program is a Guess My Number<br />

game, suitable for older preschoolers. A number<br />

line appears with the numbers zero to five. The<br />

child guesses a number, and is told whethe r his<br />

child guesses a number, and is told whether his<br />

guess is less than, greater than, or equal to, the

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