LEGO Development Process - Iva
LEGO Development Process - Iva
LEGO Development Process - Iva
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Danmarks Biblioteksskole &<br />
Danmarks Biblioteksforening<br />
Innovation temadag<br />
27. maj 2010<br />
Torsten Bjørn
• Leadership development:<br />
• Pathfinder 2001-2002…..Leadership and coaching<br />
• Managing Corporate Resources (MCR) /IMD – 2005 Lausanne<br />
• MBA – Strategic Leadership & Management 2006-2008 Aalborg<br />
Torsten Bjørn –<br />
Gift med Susanne siden 1991 – folkeskolelærer (<strong>LEGO</strong> Design manager/<br />
designer i 18 år)<br />
2 – børn – Astrid 17 år adopteret fra Kina - 1994<br />
Anthon 16 år adopteret fra Vietnam – 1998<br />
Fritid – Fodboldcoach/konsulent, løb, tennis, golf, familie-ferie i Frankrig (helst),<br />
kunst/kultur<br />
• Senior Director – <strong>LEGO</strong> Group (1989…..) – Product & Marketing Dev.<br />
* Design Manager, Chef-designer, Project Manager, Director/senior<br />
director Concept & Design Management
Agenda<br />
•<strong>LEGO</strong> Shared Vision<br />
<strong>LEGO</strong> Innovation<br />
•<strong>LEGO</strong> <strong>Development</strong> <strong>Process</strong> (LDP) - 2004<br />
•<strong>LEGO</strong> Innovation Model - 2006-2009<br />
122 millioner stk. pr. år<br />
- 4 milliarder totalt<br />
•<strong>LEGO</strong> Innovation next step…..<br />
•-------------------------------------------<br />
•Case 1 – (gruppe + plenum)<br />
•MBA speciale– Next Gen. LDP – version 2 - 2008-2009<br />
•Case 2 - (gruppe + plenum)<br />
•Opsamling
Strategic direction of <strong>LEGO</strong>
Shared Vision –<br />
At blive den førende<br />
legetøjsvirksomhed ved optimal<br />
udnyttelse af vores kerneværdier<br />
Mere end 400 millioner børn og voksne vil i år lege med<br />
<strong>LEGO</strong> elementer
Overlevelse Profitabel kerneplatform Organisk vækst<br />
Turnaround<br />
Forretningstransformation<br />
Styrkelse af brand<br />
<strong>LEGO</strong> er verdens største dækproducent med 300 millioner stk. pr. år.
Mission<br />
Oplevelser og<br />
forventninger<br />
At inspirere og udvikle dem, der skal bygge fremtiden<br />
Play Promise<br />
- vores legeløfte<br />
Glæden ved at bygge. Stoltheden ved<br />
at skabe.<br />
Planet Promise<br />
-vores løfte til omverdenen<br />
En <strong>LEGO</strong> autentisk, positiv påvirkning.<br />
Partner Promise<br />
- løftet til vores samarbejdspartnere<br />
Fælles værdiskabelse baseret på <strong>LEGO</strong><br />
varemærket<br />
People Promise<br />
- vores medarbejderløfte<br />
Vi lykkes sammen.<br />
Motto<br />
<strong>LEGO</strong> værdier<br />
”Det bedste er ikke for godt”<br />
Kreativitet – Sjov leg – Læring – Kvalitet – Omsorg – Fantasi
Innovation = Leadership<br />
*MWB= Must-Win-Battles<br />
Strategisk dialog<br />
Corporate Man.<br />
Corporate<br />
Growth<br />
Strategy<br />
MWB 2010<br />
AAR<br />
MWB*<br />
2011<br />
Opportunity<br />
platforms<br />
2011-2015<br />
Business Units<br />
BU-Plan<br />
2009-11<br />
New<br />
Innovation<br />
focus
<strong>LEGO</strong> <strong>Development</strong> <strong>Process</strong> – LDP<br />
2004 -……
High Speed portefølje<br />
- Start your engines! -<br />
September 2004<br />
12
Change management<br />
<strong>LEGO</strong> <strong>Development</strong> <strong>Process</strong> Principles<br />
Projektets hovedformål:<br />
”Vi skal skabe en betydelig forbedring af udviklingsprocessen på tværs af<br />
porteføljen ved at:<br />
•Reducere udviklingstiden for porteføljen til 12 måneder<br />
•Øge reaktionsevnen på input fra detailhandlen og forbrugertrends<br />
•Skabe mindre og mere effektive projektteams<br />
•Øge den overordnede organisatoriske effektivitet<br />
•Skabe en performancekultur på tværs af organisationen”
<strong>LEGO</strong> <strong>Development</strong> <strong>Process</strong> – portfolio milestone overview<br />
The strategic part of the development of the portfolio<br />
Launch Year 2008 TOTAL<br />
2008 Novelties - for subsequent years<br />
Novelties Carry Over Total 2009 2010+ Product Life<br />
Consumer Sales 542.0 500.0 1042.0 180.7 60.2 782.9<br />
Gross Sales 650.4 500.0 1150.4 108.4 24.1 782.9<br />
- CTT and Cash discount -75.0 -59.6 -134.6 -12.5 -2.8 -90.3<br />
Net sales 575.4 440.4 1015.8 95.9 21.3 692.6<br />
- FMC Costs -179.4 -133.5 -312.9 -29.9 -6.6 -215.9<br />
- Kirkbi royalty -20.1 -15.4 -35.6 -3.4 -0.7 -24.2<br />
Gross Contribution 1 (GC1) 375.9 291.4 667.3 62.6 13.9 452.5<br />
- Full Distribution Costs -41.2 -31.6 -72.8 -6.9 -1.5 -49.6<br />
Gross Contribution 2 (GC2) 334.7 259.9 594.5 55.8 12.4 402.8<br />
- Direct Marketing spending -38.0 -10.0 -48.0 -38.0<br />
Gross Contribution 3 (GC3) 296.7 249.9 546.5 55.8 12.4 364.8<br />
- Market overhead costs -62.0 -48.0 -110.1 -10.3 -2.3 -74.7<br />
Gross Contribution 5 (GC5) 234.6 201.8 436.5 45.4 10.1 290.2<br />
- Project Costs -13.9 -13.9 -13.9<br />
- Cost of Capital Employed -7.8 -5.4 -13.2 -1.2 -0.3 -9.3<br />
Earnings Before Allocations 212.9 196.5 409.4 44.2 9.8 267.0<br />
Calculated EBA % of Net Sales 37.0% 44.6% 40.3% 46.1% 46.1% 38.5%<br />
Gross Sales /FMC Factor 3.63 3.74 3.68 3.63 3.63 3.63<br />
Project Outgoings (Mill DKK)<br />
Costs Total Investments Total Grand Total<br />
Concept & <strong>Development</strong> 2.9 Mould 1.9<br />
Technical <strong>Development</strong> and purchased samples 1.7 Equipment 0.4<br />
Packaging & Insp. Materials 3.8 Ext. purchased 2.6<br />
Campaign 4.5<br />
Project support 1.0<br />
Total project costs 13.9 Total invest. 4.9 18.8<br />
Year x-2<br />
March<br />
May<br />
SEP<br />
NOV<br />
Portfolio<br />
milestones<br />
P0<br />
P1<br />
P2<br />
P3<br />
Focus<br />
area<br />
Strategic<br />
scoping<br />
Strength<br />
Opportunity<br />
freeze<br />
Opportunity 1<br />
Concept<br />
portfolio<br />
freeze<br />
Project<br />
portfolio<br />
freeze<br />
Issue<br />
Opportunity 2<br />
Opportunity 3<br />
Weakness<br />
Opportunity 4<br />
Opportunity 1<br />
Opportunity<br />
Issue<br />
Opportunity 2<br />
Opportunity 3<br />
Opportunity 4<br />
Threat
The Project Milestone phases are more organic and the projects decide when they are<br />
ready to pass a gate, but we have last date that a gate should be passed<br />
Year 2007 TOTAL<br />
2007 Novelties - for subsequent years<br />
Product<br />
Amounts stated in Mill DKK Novelties Carry Over Total 2008 2009+ Life<br />
Consumer Sales 376,4 105,6 482,0 188,2 87,8 652,4<br />
Gross Sales 451,7 126,7 578,4 150,5 50,2 652,4<br />
- CTT and Cash Discounts (50,2) (14,2) (64,4) -16,7 -5,6 -72,5<br />
Net sales 401,5 112,5 514,0 133,8 44,6 579,9<br />
- FMC Costs (134,2) (41,7) (175,9) -44,7 -14,9 -193,9<br />
- Kirkby royalty (14,1) (3,9) (18,0) -4,7 -1,6 -20,3<br />
Group Contribution 1 (GC1) 253,2 66,9 320,1 84,4 28,1 365,7<br />
- Full Distribution Costs (27,0) (8,7) (35,7) -9,1 -3,0 -39,1<br />
Group Contribution 2 (GC2) 226,2 58,2 284,4 75,3 25,1 326,6<br />
- Direct Marketing costs (27,6) (1,0) (28,6) xxx xxx -27,6<br />
Group Contribution 3 (GC3) 198,6 57,2 255,8 75,3 25,1 299,0<br />
(41,7) (11,7) (53,4) -13,9 -4,6 -60,2<br />
Group Contribution 5 (GC5) 157,0 45,5 202,4 61,4 20,5 238,8<br />
- Project Costs (11,1) (11,1) -11,1<br />
- Cost of capital employed (4,0) (1,2) (5,2) -1,29 -0,4 -5,7<br />
Earnings Before Allocations (EBA)141,9 44,3 186,1 60,1 20,0 222,0<br />
EBA % of Net Sales 35,3% 39,3% 36,2% 44,9% 44,9% 38,3%<br />
NIP / FMC Factor 3,36 3,04 3,29 3,36 3,36 3,36<br />
Operating Profit 1119,1 316,7 1435,4 417,0 139,3 1674,6<br />
Calculated ROS % 248% 250% 248% 277% 278% 257%<br />
Project Investments 0,7 0,7 0,7<br />
Capital employed 30,4 9,4 39,8 10,1 3,4 43,9<br />
Capital<br />
Return on Invested Capital (GC8)1115,1 315,5 1430,2 415,7 138,9 1668,9<br />
Calculated ROIC % 3588% 3344% 3530% < Launch year - Project life > 3744%<br />
ROI Factor (GC 5/Total outgoings) 13,3 17,1 20,2<br />
Project costs Total Investments Total Grand Total<br />
2,2 0,6<br />
0,8 0,0<br />
2,6 0,1<br />
4,6<br />
0,9<br />
Total project costs 11,1 Total invest. 0,7 11,8<br />
Time<br />
NOV<br />
Year x-1<br />
JAN FEB MAR APR MAY JUN JUL Aug SEP OCT NOV DEC JAN<br />
Project<br />
milestones<br />
M1<br />
M2<br />
M3<br />
M4<br />
M5<br />
L<br />
Project<br />
kick-off<br />
Business<br />
case freeze<br />
Product and<br />
packaging<br />
freeze<br />
Communication<br />
freeze<br />
First Procurement<br />
date<br />
Launch<br />
Project<br />
team<br />
Novelty Project Financial Business Case<br />
Project . . . . . . . . . . . . . RACERS . . . . . . . . 2007 . . . . . . . . . . . .<br />
Year . . . . . . . . . . . . . . . . . . . . 2007 . . . . . . .<br />
TV spot<br />
Packaging graphic<br />
Key visual<br />
Campaign tool box<br />
Employed 31,1 9,4 40,5 10,1 3,4 44,6<br />
Project Outgoings (Mill DKK)
Change management<br />
<strong>LEGO</strong> <strong>Development</strong> <strong>Process</strong> Principles<br />
Det skal vi gøre ved at implementere fem grundlæggende principper:<br />
• Fokuserede og sammentømrede teams (færre men bredere og mere<br />
dedikerede roller)<br />
• Parallelle processer<br />
• Fleksibel beslutningsproces<br />
• Én virtuel udviklingsplatform<br />
• Fokuseret mindset
The key pillars of the <strong>LEGO</strong> <strong>Development</strong> <strong>Process</strong> …
The process is based on a flexible stage-gate model<br />
…<br />
Overall<br />
process<br />
logic<br />
Year X-1<br />
P phase<br />
Year X<br />
FEB NOV DEC JAN<br />
M phase – 1 st half projects<br />
APR<br />
M phase – 2 nd half projects<br />
Year X+1<br />
JUN<br />
Year X-1<br />
Year X<br />
Year X+1<br />
Time<br />
FEB<br />
MAR<br />
APR<br />
MAY<br />
JUN<br />
JUL<br />
AUG<br />
SEP OCT NOV DEC<br />
JAN FEB MAR APR MAY JUN JUL AUG SEP OCT NOV DEC JAN<br />
Mileston<br />
es<br />
(1 st half launch)<br />
P0<br />
PORTFOLIO<br />
OBJECTIVES<br />
P1<br />
OPPORTUNITY<br />
FREEZE<br />
P2 P3 M1 M2 M3 Selling-in M4 M5<br />
CONCEPT<br />
FREEZE<br />
PORTFOLIO<br />
FREEZE<br />
KICK<br />
OFF<br />
BUSINESS<br />
FREEZE<br />
PRODUCT<br />
FREEZE<br />
COMMUNICATION<br />
FREEZE<br />
PROCUREMENT<br />
FREEZE<br />
Product.<br />
Launch<br />
Funnel 50+<br />
ideas<br />
30-35<br />
opportunities<br />
20-25<br />
concepts<br />
18-20<br />
projects<br />
180-220<br />
products<br />
10-15<br />
campaigns
And it is based on continuous interaction with<br />
key stakeholders …<br />
Year X-1<br />
Year X<br />
Year X+1<br />
Time<br />
FEB<br />
MAR<br />
APR<br />
MAY<br />
JUN<br />
JUL<br />
AUG<br />
SEP OCT NOV DEC<br />
JAN FEB MAR APR MAY JUN JUL AUG SEP OCT NOV DEC JAN<br />
Milestones<br />
(1 st half launch)<br />
P0<br />
PORTFOLIO<br />
OBJECTIVES<br />
P1<br />
OPPORTUNITY<br />
FREEZE<br />
P2 P3 M1 M2 M3 Selling-in M4 M5<br />
CONCEPT<br />
FREEZE<br />
PORTFOLIO<br />
FREEZE<br />
KICK<br />
OFF<br />
BUSINESS<br />
FREEZE<br />
PRODUCT<br />
FREEZE<br />
COMMUNICATION<br />
FREEZE<br />
PROCUREMENT<br />
FREEZE<br />
Product.<br />
Launch<br />
Market and<br />
customer<br />
interaction<br />
points<br />
MPLT<br />
STRATEGY<br />
MEETING<br />
MPLT<br />
BUSINESS PLAN<br />
MEETING<br />
= Lead Market prep. meetings<br />
= Including external customers<br />
MARKET LT<br />
PORTFOLIO<br />
MEETING<br />
1 st HALF<br />
PRODUCT<br />
INPUT<br />
WINDOW<br />
1 st HALF<br />
PACKAGING<br />
INPUT<br />
WINDOW<br />
1 st HALF<br />
SELLING-IN<br />
STARTS<br />
IN US<br />
2 nd HALF<br />
PRODUCT<br />
INPUT<br />
WINDOW<br />
2 nd HALF<br />
PACKAGING<br />
INPUT<br />
WINDOW<br />
2 nd HALF<br />
SELLING-IN<br />
STARTS<br />
IN US<br />
2 nd HALF<br />
TOY FAIRS<br />
NÜRNBERG,<br />
NEW YORK<br />
ETC.<br />
Supply Ch.<br />
and Market<br />
Operations<br />
interaction<br />
points<br />
STRATEGIC<br />
CAPACITY<br />
REVIEW<br />
STRATEGIC<br />
CAPACITY<br />
REVIEW<br />
STRATEGIC<br />
CAPACITY<br />
REVIEW<br />
Monthly S&OP <strong>Development</strong> Reviews<br />
PP1 PP2 PP3 Monthly FC’s
Focused and close-knit teams build around<br />
a dedicated core …<br />
- Team structure -<br />
- Staffing profile – example<br />
Packaging<br />
Equip.<br />
Driver<br />
Prototype<br />
driver<br />
Equipment<br />
driver<br />
Packaging<br />
engineer<br />
Packaging<br />
designer<br />
Logistical<br />
Masterdata<br />
Mould<br />
driver<br />
Project<br />
Supporter<br />
Tool<br />
constructor<br />
Account<br />
manager<br />
OFF-SITE<br />
TEAM<br />
CORE TEAM<br />
Graphic production<br />
manager<br />
Engineers<br />
Marketing Lead<br />
Project Manager<br />
Creative Lead<br />
3D artist<br />
ON-SITE<br />
TEAM<br />
BI instruction<br />
developer<br />
Global<br />
Purchasing<br />
Production<br />
driver<br />
Art Director<br />
3D<br />
modeler<br />
Designers<br />
Virtual<br />
producer<br />
Product<br />
Coordinator<br />
Legal<br />
Market<br />
Intelligence<br />
Web<br />
producer<br />
Resource<br />
Project manager<br />
Marketing Lead<br />
Creative Lead<br />
Designer<br />
Art director<br />
Pack. designer<br />
Project supporter<br />
Engineers<br />
Mould driver<br />
Tool constructor<br />
Pack. Engineer<br />
BI instr. developer<br />
Account manager<br />
Equipment driver<br />
Graphic Proj. mgr<br />
Sourcing network<br />
Production. driver<br />
M1 M5 M1 M5
HOT TEAMS – High Performance Teams
All project teams are located physically<br />
in few buildings
John P. Kotter:<br />
Ottetrinsprocessen til at skabe større forandringer:<br />
•1. Etablering af en oplevelse af nødvendighed (konkurrence-sit. – potentielle kriser etc.)<br />
• 2. Oprettelse af den styrende koalition (etablere stærk gruppe/team)<br />
•3. Udvikling af en vision og en strategi<br />
•4.Formidling af forandringsvisionen (konstant kommunikation – adfærd )<br />
•5. Skabe grundlag for handling på bred basis (fjernelse af forhindringer – ændring af systemer)<br />
•6. Generering af kortsigtede gevinster (planlægning af synlige præstationsforbedringer)<br />
•7. Konsolidering af resultater og produktion af mere forandring (opstramning af processen)<br />
•8. Forankring af nye arbejdsmåder i kulturen (bedre lederskab, midler til at sikre udvikling og<br />
kontinuitet i lederskabet
Design For Business –<br />
Innovation Model
DESIGN FOR BUSINESS<br />
PROJECT OBJECTIVES:<br />
to improve the contribution to business of the<br />
design function<br />
by increasing their effectiveness & efficiency<br />
without losing creativity<br />
with a series of relating tools & processes<br />
including coaching & implementation<br />
for creative directors, creative leads,<br />
designers, marketing leads, project<br />
managers, PMD-LT, etc.
WHAT ARE THE BENEFITS OF A SHARED MODEL FOR INNOVATION<br />
Shared understanding & vocabulary across entire company<br />
• Facilitate strategic dialogue, setting clear direction and objectives<br />
• Company level<br />
• Division level<br />
• Portfolio level<br />
• Project level<br />
• Task level
Takeaway 1: Develop an Innovation Model that is tailored to your<br />
business and development needs - to secure a broad and holistic<br />
approach to development….
The <strong>LEGO</strong> Innovation Model takes a natural starting point in<br />
business and experience objectives…..<br />
Business
The <strong>LEGO</strong> Innovation Model takes a natural starting point in<br />
business and experience objectives…..<br />
Experience
It talks about 4 different TYPES of innovation…….<br />
Business
It talks about 4 different TYPES of innovation…….<br />
Product
It talks about 4 different TYPES of innovation…….<br />
Communication
It talks about 4 different TYPES of innovation…….<br />
<strong>Process</strong>
It comprises 3 different LEVELS of innovation…..<br />
Adjust
It comprises 3 different LEVELS of innovation…..<br />
Reconfigure
It comprises 3 different LEVELS of innovation…..<br />
Redefine
We can draw an “Innovation profile” for a project……
….or an entire portfolio of projects…….
….or an entire portfolio of projects…….
And it can help us establish a picture of risks, resources and competencies<br />
needed to drive forward a project/portfolio of projects……<br />
What does<br />
It take?
INNOVATION DEFINITION – TEAM DYNAMIC & PROFILE vs PROJECT PROFILE<br />
Core Team<br />
PL
P3 2008<br />
P3 CONCEPT FOUNDATION<br />
PG X: NAME OF CONCEPT<br />
P3 concept foundation contains:<br />
1. concept objectives<br />
2. business rational<br />
3. experience rational<br />
4. innovation objectives<br />
5. business profile<br />
appendix A: launch & support overview<br />
appendix B: assortment overview<br />
6. product profile<br />
7. communication profile<br />
8. procurement profile<br />
appendix C: risk log<br />
9. recommendations & key tasks<br />
10. resources profile
Design process and………..Project process
Takeaway 5: If you do not keep a scoreboard you are only practicing……<br />
make sure you constantly measure performance up against set targets…..<br />
GO TO NXT GATE<br />
DESCRIPTION<br />
NO GO TO NXT GATE<br />
DESCRIPTION<br />
1.<br />
1.<br />
REASONS<br />
2.<br />
REASONS<br />
2.<br />
3<br />
3<br />
EVALUATION<br />
CRITERIA<br />
PROGRESSION<br />
OBJECTIVES<br />
BUSINESS<br />
PRODUCT<br />
COMMUNICATION<br />
PROCESS<br />
RESOURCES
Innovation Workshop<br />
We want to lift<br />
THE POWER<br />
TO INNOVATE!
Innovation Workshop<br />
INNOVATION ◦ OUT OF THE BOX ◦ INSPIRATION ◦ TIME TO REFLECT ◦ BEYON EXPECTED<br />
GETTING SERRIOUS ◦ TALKING STRATEGY ◦ SETTING AMBTION ◦ SETTING DIRECTION
Innovation Workshop 2<br />
LT STRATEGY WORKSHOP :<br />
ONE PAGER DOCUMENT:<br />
• Gather all insights, foundation and material<br />
from P0 and Innovation Workshop 1<br />
• Foundation for LT discussion and workshop<br />
• Briefing for PG1 Core Teams<br />
IT WORKS!
Vinder - Innovation Cup 2009<br />
”Store innovationsmestre<br />
<strong>LEGO</strong>, Gabriel og Oticon<br />
ligger alle meget højt, men<br />
nogenlunde på linje, når det<br />
gælder de fundamentale<br />
forhold for innovation samt<br />
innovationsprocesser.<br />
<strong>LEGO</strong> viser sig dog noget<br />
stærkere indenfor den sidste<br />
fase i innovationsprocessen,<br />
nemlig implementering.<br />
Det er nok en del af årsagen<br />
til, at når det kommer til<br />
innovationsresultater, så er<br />
der dog ikke noget at rafle<br />
om – her er <strong>LEGO</strong> i en<br />
klasse for sig selv.”
Innovation leadership (summary):<br />
•Facilitation<br />
•Diversitet (kompetencer)<br />
•Kultur (adfærd-attitude)<br />
•Strategiske ”pejlemærker”<br />
•Skabe merværdi i værdikæden
Work smarter – not harder
THANK YOU….? !