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LEGO Development Process - Iva

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Danmarks Biblioteksskole &<br />

Danmarks Biblioteksforening<br />

Innovation temadag<br />

27. maj 2010<br />

Torsten Bjørn


• Leadership development:<br />

• Pathfinder 2001-2002…..Leadership and coaching<br />

• Managing Corporate Resources (MCR) /IMD – 2005 Lausanne<br />

• MBA – Strategic Leadership & Management 2006-2008 Aalborg<br />

Torsten Bjørn –<br />

Gift med Susanne siden 1991 – folkeskolelærer (<strong>LEGO</strong> Design manager/<br />

designer i 18 år)<br />

2 – børn – Astrid 17 år adopteret fra Kina - 1994<br />

Anthon 16 år adopteret fra Vietnam – 1998<br />

Fritid – Fodboldcoach/konsulent, løb, tennis, golf, familie-ferie i Frankrig (helst),<br />

kunst/kultur<br />

• Senior Director – <strong>LEGO</strong> Group (1989…..) – Product & Marketing Dev.<br />

* Design Manager, Chef-designer, Project Manager, Director/senior<br />

director Concept & Design Management


Agenda<br />

•<strong>LEGO</strong> Shared Vision<br />

<strong>LEGO</strong> Innovation<br />

•<strong>LEGO</strong> <strong>Development</strong> <strong>Process</strong> (LDP) - 2004<br />

•<strong>LEGO</strong> Innovation Model - 2006-2009<br />

122 millioner stk. pr. år<br />

- 4 milliarder totalt<br />

•<strong>LEGO</strong> Innovation next step…..<br />

•-------------------------------------------<br />

•Case 1 – (gruppe + plenum)<br />

•MBA speciale– Next Gen. LDP – version 2 - 2008-2009<br />

•Case 2 - (gruppe + plenum)<br />

•Opsamling


Strategic direction of <strong>LEGO</strong>


Shared Vision –<br />

At blive den førende<br />

legetøjsvirksomhed ved optimal<br />

udnyttelse af vores kerneværdier<br />

Mere end 400 millioner børn og voksne vil i år lege med<br />

<strong>LEGO</strong> elementer


Overlevelse Profitabel kerneplatform Organisk vækst<br />

Turnaround<br />

Forretningstransformation<br />

Styrkelse af brand<br />

<strong>LEGO</strong> er verdens største dækproducent med 300 millioner stk. pr. år.


Mission<br />

Oplevelser og<br />

forventninger<br />

At inspirere og udvikle dem, der skal bygge fremtiden<br />

Play Promise<br />

- vores legeløfte<br />

Glæden ved at bygge. Stoltheden ved<br />

at skabe.<br />

Planet Promise<br />

-vores løfte til omverdenen<br />

En <strong>LEGO</strong> autentisk, positiv påvirkning.<br />

Partner Promise<br />

- løftet til vores samarbejdspartnere<br />

Fælles værdiskabelse baseret på <strong>LEGO</strong><br />

varemærket<br />

People Promise<br />

- vores medarbejderløfte<br />

Vi lykkes sammen.<br />

Motto<br />

<strong>LEGO</strong> værdier<br />

”Det bedste er ikke for godt”<br />

Kreativitet – Sjov leg – Læring – Kvalitet – Omsorg – Fantasi


Innovation = Leadership<br />

*MWB= Must-Win-Battles<br />

Strategisk dialog<br />

Corporate Man.<br />

Corporate<br />

Growth<br />

Strategy<br />

MWB 2010<br />

AAR<br />

MWB*<br />

2011<br />

Opportunity<br />

platforms<br />

2011-2015<br />

Business Units<br />

BU-Plan<br />

2009-11<br />

New<br />

Innovation<br />

focus


<strong>LEGO</strong> <strong>Development</strong> <strong>Process</strong> – LDP<br />

2004 -……


High Speed portefølje<br />

- Start your engines! -<br />

September 2004<br />

12


Change management<br />

<strong>LEGO</strong> <strong>Development</strong> <strong>Process</strong> Principles<br />

Projektets hovedformål:<br />

”Vi skal skabe en betydelig forbedring af udviklingsprocessen på tværs af<br />

porteføljen ved at:<br />

•Reducere udviklingstiden for porteføljen til 12 måneder<br />

•Øge reaktionsevnen på input fra detailhandlen og forbrugertrends<br />

•Skabe mindre og mere effektive projektteams<br />

•Øge den overordnede organisatoriske effektivitet<br />

•Skabe en performancekultur på tværs af organisationen”


<strong>LEGO</strong> <strong>Development</strong> <strong>Process</strong> – portfolio milestone overview<br />

The strategic part of the development of the portfolio<br />

Launch Year 2008 TOTAL<br />

2008 Novelties - for subsequent years<br />

Novelties Carry Over Total 2009 2010+ Product Life<br />

Consumer Sales 542.0 500.0 1042.0 180.7 60.2 782.9<br />

Gross Sales 650.4 500.0 1150.4 108.4 24.1 782.9<br />

- CTT and Cash discount -75.0 -59.6 -134.6 -12.5 -2.8 -90.3<br />

Net sales 575.4 440.4 1015.8 95.9 21.3 692.6<br />

- FMC Costs -179.4 -133.5 -312.9 -29.9 -6.6 -215.9<br />

- Kirkbi royalty -20.1 -15.4 -35.6 -3.4 -0.7 -24.2<br />

Gross Contribution 1 (GC1) 375.9 291.4 667.3 62.6 13.9 452.5<br />

- Full Distribution Costs -41.2 -31.6 -72.8 -6.9 -1.5 -49.6<br />

Gross Contribution 2 (GC2) 334.7 259.9 594.5 55.8 12.4 402.8<br />

- Direct Marketing spending -38.0 -10.0 -48.0 -38.0<br />

Gross Contribution 3 (GC3) 296.7 249.9 546.5 55.8 12.4 364.8<br />

- Market overhead costs -62.0 -48.0 -110.1 -10.3 -2.3 -74.7<br />

Gross Contribution 5 (GC5) 234.6 201.8 436.5 45.4 10.1 290.2<br />

- Project Costs -13.9 -13.9 -13.9<br />

- Cost of Capital Employed -7.8 -5.4 -13.2 -1.2 -0.3 -9.3<br />

Earnings Before Allocations 212.9 196.5 409.4 44.2 9.8 267.0<br />

Calculated EBA % of Net Sales 37.0% 44.6% 40.3% 46.1% 46.1% 38.5%<br />

Gross Sales /FMC Factor 3.63 3.74 3.68 3.63 3.63 3.63<br />

Project Outgoings (Mill DKK)<br />

Costs Total Investments Total Grand Total<br />

Concept & <strong>Development</strong> 2.9 Mould 1.9<br />

Technical <strong>Development</strong> and purchased samples 1.7 Equipment 0.4<br />

Packaging & Insp. Materials 3.8 Ext. purchased 2.6<br />

Campaign 4.5<br />

Project support 1.0<br />

Total project costs 13.9 Total invest. 4.9 18.8<br />

Year x-2<br />

March<br />

May<br />

SEP<br />

NOV<br />

Portfolio<br />

milestones<br />

P0<br />

P1<br />

P2<br />

P3<br />

Focus<br />

area<br />

Strategic<br />

scoping<br />

Strength<br />

Opportunity<br />

freeze<br />

Opportunity 1<br />

Concept<br />

portfolio<br />

freeze<br />

Project<br />

portfolio<br />

freeze<br />

Issue<br />

Opportunity 2<br />

Opportunity 3<br />

Weakness<br />

Opportunity 4<br />

Opportunity 1<br />

Opportunity<br />

Issue<br />

Opportunity 2<br />

Opportunity 3<br />

Opportunity 4<br />

Threat


The Project Milestone phases are more organic and the projects decide when they are<br />

ready to pass a gate, but we have last date that a gate should be passed<br />

Year 2007 TOTAL<br />

2007 Novelties - for subsequent years<br />

Product<br />

Amounts stated in Mill DKK Novelties Carry Over Total 2008 2009+ Life<br />

Consumer Sales 376,4 105,6 482,0 188,2 87,8 652,4<br />

Gross Sales 451,7 126,7 578,4 150,5 50,2 652,4<br />

- CTT and Cash Discounts (50,2) (14,2) (64,4) -16,7 -5,6 -72,5<br />

Net sales 401,5 112,5 514,0 133,8 44,6 579,9<br />

- FMC Costs (134,2) (41,7) (175,9) -44,7 -14,9 -193,9<br />

- Kirkby royalty (14,1) (3,9) (18,0) -4,7 -1,6 -20,3<br />

Group Contribution 1 (GC1) 253,2 66,9 320,1 84,4 28,1 365,7<br />

- Full Distribution Costs (27,0) (8,7) (35,7) -9,1 -3,0 -39,1<br />

Group Contribution 2 (GC2) 226,2 58,2 284,4 75,3 25,1 326,6<br />

- Direct Marketing costs (27,6) (1,0) (28,6) xxx xxx -27,6<br />

Group Contribution 3 (GC3) 198,6 57,2 255,8 75,3 25,1 299,0<br />

(41,7) (11,7) (53,4) -13,9 -4,6 -60,2<br />

Group Contribution 5 (GC5) 157,0 45,5 202,4 61,4 20,5 238,8<br />

- Project Costs (11,1) (11,1) -11,1<br />

- Cost of capital employed (4,0) (1,2) (5,2) -1,29 -0,4 -5,7<br />

Earnings Before Allocations (EBA)141,9 44,3 186,1 60,1 20,0 222,0<br />

EBA % of Net Sales 35,3% 39,3% 36,2% 44,9% 44,9% 38,3%<br />

NIP / FMC Factor 3,36 3,04 3,29 3,36 3,36 3,36<br />

Operating Profit 1119,1 316,7 1435,4 417,0 139,3 1674,6<br />

Calculated ROS % 248% 250% 248% 277% 278% 257%<br />

Project Investments 0,7 0,7 0,7<br />

Capital employed 30,4 9,4 39,8 10,1 3,4 43,9<br />

Capital<br />

Return on Invested Capital (GC8)1115,1 315,5 1430,2 415,7 138,9 1668,9<br />

Calculated ROIC % 3588% 3344% 3530% < Launch year - Project life > 3744%<br />

ROI Factor (GC 5/Total outgoings) 13,3 17,1 20,2<br />

Project costs Total Investments Total Grand Total<br />

2,2 0,6<br />

0,8 0,0<br />

2,6 0,1<br />

4,6<br />

0,9<br />

Total project costs 11,1 Total invest. 0,7 11,8<br />

Time<br />

NOV<br />

Year x-1<br />

JAN FEB MAR APR MAY JUN JUL Aug SEP OCT NOV DEC JAN<br />

Project<br />

milestones<br />

M1<br />

M2<br />

M3<br />

M4<br />

M5<br />

L<br />

Project<br />

kick-off<br />

Business<br />

case freeze<br />

Product and<br />

packaging<br />

freeze<br />

Communication<br />

freeze<br />

First Procurement<br />

date<br />

Launch<br />

Project<br />

team<br />

Novelty Project Financial Business Case<br />

Project . . . . . . . . . . . . . RACERS . . . . . . . . 2007 . . . . . . . . . . . .<br />

Year . . . . . . . . . . . . . . . . . . . . 2007 . . . . . . .<br />

TV spot<br />

Packaging graphic<br />

Key visual<br />

Campaign tool box<br />

Employed 31,1 9,4 40,5 10,1 3,4 44,6<br />

Project Outgoings (Mill DKK)


Change management<br />

<strong>LEGO</strong> <strong>Development</strong> <strong>Process</strong> Principles<br />

Det skal vi gøre ved at implementere fem grundlæggende principper:<br />

• Fokuserede og sammentømrede teams (færre men bredere og mere<br />

dedikerede roller)<br />

• Parallelle processer<br />

• Fleksibel beslutningsproces<br />

• Én virtuel udviklingsplatform<br />

• Fokuseret mindset


The key pillars of the <strong>LEGO</strong> <strong>Development</strong> <strong>Process</strong> …


The process is based on a flexible stage-gate model<br />

…<br />

Overall<br />

process<br />

logic<br />

Year X-1<br />

P phase<br />

Year X<br />

FEB NOV DEC JAN<br />

M phase – 1 st half projects<br />

APR<br />

M phase – 2 nd half projects<br />

Year X+1<br />

JUN<br />

Year X-1<br />

Year X<br />

Year X+1<br />

Time<br />

FEB<br />

MAR<br />

APR<br />

MAY<br />

JUN<br />

JUL<br />

AUG<br />

SEP OCT NOV DEC<br />

JAN FEB MAR APR MAY JUN JUL AUG SEP OCT NOV DEC JAN<br />

Mileston<br />

es<br />

(1 st half launch)<br />

P0<br />

PORTFOLIO<br />

OBJECTIVES<br />

P1<br />

OPPORTUNITY<br />

FREEZE<br />

P2 P3 M1 M2 M3 Selling-in M4 M5<br />

CONCEPT<br />

FREEZE<br />

PORTFOLIO<br />

FREEZE<br />

KICK<br />

OFF<br />

BUSINESS<br />

FREEZE<br />

PRODUCT<br />

FREEZE<br />

COMMUNICATION<br />

FREEZE<br />

PROCUREMENT<br />

FREEZE<br />

Product.<br />

Launch<br />

Funnel 50+<br />

ideas<br />

30-35<br />

opportunities<br />

20-25<br />

concepts<br />

18-20<br />

projects<br />

180-220<br />

products<br />

10-15<br />

campaigns


And it is based on continuous interaction with<br />

key stakeholders …<br />

Year X-1<br />

Year X<br />

Year X+1<br />

Time<br />

FEB<br />

MAR<br />

APR<br />

MAY<br />

JUN<br />

JUL<br />

AUG<br />

SEP OCT NOV DEC<br />

JAN FEB MAR APR MAY JUN JUL AUG SEP OCT NOV DEC JAN<br />

Milestones<br />

(1 st half launch)<br />

P0<br />

PORTFOLIO<br />

OBJECTIVES<br />

P1<br />

OPPORTUNITY<br />

FREEZE<br />

P2 P3 M1 M2 M3 Selling-in M4 M5<br />

CONCEPT<br />

FREEZE<br />

PORTFOLIO<br />

FREEZE<br />

KICK<br />

OFF<br />

BUSINESS<br />

FREEZE<br />

PRODUCT<br />

FREEZE<br />

COMMUNICATION<br />

FREEZE<br />

PROCUREMENT<br />

FREEZE<br />

Product.<br />

Launch<br />

Market and<br />

customer<br />

interaction<br />

points<br />

MPLT<br />

STRATEGY<br />

MEETING<br />

MPLT<br />

BUSINESS PLAN<br />

MEETING<br />

= Lead Market prep. meetings<br />

= Including external customers<br />

MARKET LT<br />

PORTFOLIO<br />

MEETING<br />

1 st HALF<br />

PRODUCT<br />

INPUT<br />

WINDOW<br />

1 st HALF<br />

PACKAGING<br />

INPUT<br />

WINDOW<br />

1 st HALF<br />

SELLING-IN<br />

STARTS<br />

IN US<br />

2 nd HALF<br />

PRODUCT<br />

INPUT<br />

WINDOW<br />

2 nd HALF<br />

PACKAGING<br />

INPUT<br />

WINDOW<br />

2 nd HALF<br />

SELLING-IN<br />

STARTS<br />

IN US<br />

2 nd HALF<br />

TOY FAIRS<br />

NÜRNBERG,<br />

NEW YORK<br />

ETC.<br />

Supply Ch.<br />

and Market<br />

Operations<br />

interaction<br />

points<br />

STRATEGIC<br />

CAPACITY<br />

REVIEW<br />

STRATEGIC<br />

CAPACITY<br />

REVIEW<br />

STRATEGIC<br />

CAPACITY<br />

REVIEW<br />

Monthly S&OP <strong>Development</strong> Reviews<br />

PP1 PP2 PP3 Monthly FC’s


Focused and close-knit teams build around<br />

a dedicated core …<br />

- Team structure -<br />

- Staffing profile – example<br />

Packaging<br />

Equip.<br />

Driver<br />

Prototype<br />

driver<br />

Equipment<br />

driver<br />

Packaging<br />

engineer<br />

Packaging<br />

designer<br />

Logistical<br />

Masterdata<br />

Mould<br />

driver<br />

Project<br />

Supporter<br />

Tool<br />

constructor<br />

Account<br />

manager<br />

OFF-SITE<br />

TEAM<br />

CORE TEAM<br />

Graphic production<br />

manager<br />

Engineers<br />

Marketing Lead<br />

Project Manager<br />

Creative Lead<br />

3D artist<br />

ON-SITE<br />

TEAM<br />

BI instruction<br />

developer<br />

Global<br />

Purchasing<br />

Production<br />

driver<br />

Art Director<br />

3D<br />

modeler<br />

Designers<br />

Virtual<br />

producer<br />

Product<br />

Coordinator<br />

Legal<br />

Market<br />

Intelligence<br />

Web<br />

producer<br />

Resource<br />

Project manager<br />

Marketing Lead<br />

Creative Lead<br />

Designer<br />

Art director<br />

Pack. designer<br />

Project supporter<br />

Engineers<br />

Mould driver<br />

Tool constructor<br />

Pack. Engineer<br />

BI instr. developer<br />

Account manager<br />

Equipment driver<br />

Graphic Proj. mgr<br />

Sourcing network<br />

Production. driver<br />

M1 M5 M1 M5


HOT TEAMS – High Performance Teams


All project teams are located physically<br />

in few buildings


John P. Kotter:<br />

Ottetrinsprocessen til at skabe større forandringer:<br />

•1. Etablering af en oplevelse af nødvendighed (konkurrence-sit. – potentielle kriser etc.)<br />

• 2. Oprettelse af den styrende koalition (etablere stærk gruppe/team)<br />

•3. Udvikling af en vision og en strategi<br />

•4.Formidling af forandringsvisionen (konstant kommunikation – adfærd )<br />

•5. Skabe grundlag for handling på bred basis (fjernelse af forhindringer – ændring af systemer)<br />

•6. Generering af kortsigtede gevinster (planlægning af synlige præstationsforbedringer)<br />

•7. Konsolidering af resultater og produktion af mere forandring (opstramning af processen)<br />

•8. Forankring af nye arbejdsmåder i kulturen (bedre lederskab, midler til at sikre udvikling og<br />

kontinuitet i lederskabet


Design For Business –<br />

Innovation Model


DESIGN FOR BUSINESS<br />

PROJECT OBJECTIVES:<br />

to improve the contribution to business of the<br />

design function<br />

by increasing their effectiveness & efficiency<br />

without losing creativity<br />

with a series of relating tools & processes<br />

including coaching & implementation<br />

for creative directors, creative leads,<br />

designers, marketing leads, project<br />

managers, PMD-LT, etc.


WHAT ARE THE BENEFITS OF A SHARED MODEL FOR INNOVATION<br />

Shared understanding & vocabulary across entire company<br />

• Facilitate strategic dialogue, setting clear direction and objectives<br />

• Company level<br />

• Division level<br />

• Portfolio level<br />

• Project level<br />

• Task level


Takeaway 1: Develop an Innovation Model that is tailored to your<br />

business and development needs - to secure a broad and holistic<br />

approach to development….


The <strong>LEGO</strong> Innovation Model takes a natural starting point in<br />

business and experience objectives…..<br />

Business


The <strong>LEGO</strong> Innovation Model takes a natural starting point in<br />

business and experience objectives…..<br />

Experience


It talks about 4 different TYPES of innovation…….<br />

Business


It talks about 4 different TYPES of innovation…….<br />

Product


It talks about 4 different TYPES of innovation…….<br />

Communication


It talks about 4 different TYPES of innovation…….<br />

<strong>Process</strong>


It comprises 3 different LEVELS of innovation…..<br />

Adjust


It comprises 3 different LEVELS of innovation…..<br />

Reconfigure


It comprises 3 different LEVELS of innovation…..<br />

Redefine


We can draw an “Innovation profile” for a project……


….or an entire portfolio of projects…….


….or an entire portfolio of projects…….


And it can help us establish a picture of risks, resources and competencies<br />

needed to drive forward a project/portfolio of projects……<br />

What does<br />

It take?


INNOVATION DEFINITION – TEAM DYNAMIC & PROFILE vs PROJECT PROFILE<br />

Core Team<br />

PL


P3 2008<br />

P3 CONCEPT FOUNDATION<br />

PG X: NAME OF CONCEPT<br />

P3 concept foundation contains:<br />

1. concept objectives<br />

2. business rational<br />

3. experience rational<br />

4. innovation objectives<br />

5. business profile<br />

appendix A: launch & support overview<br />

appendix B: assortment overview<br />

6. product profile<br />

7. communication profile<br />

8. procurement profile<br />

appendix C: risk log<br />

9. recommendations & key tasks<br />

10. resources profile


Design process and………..Project process


Takeaway 5: If you do not keep a scoreboard you are only practicing……<br />

make sure you constantly measure performance up against set targets…..<br />

GO TO NXT GATE<br />

DESCRIPTION<br />

NO GO TO NXT GATE<br />

DESCRIPTION<br />

1.<br />

1.<br />

REASONS<br />

2.<br />

REASONS<br />

2.<br />

3<br />

3<br />

EVALUATION<br />

CRITERIA<br />

PROGRESSION<br />

OBJECTIVES<br />

BUSINESS<br />

PRODUCT<br />

COMMUNICATION<br />

PROCESS<br />

RESOURCES


Innovation Workshop<br />

We want to lift<br />

THE POWER<br />

TO INNOVATE!


Innovation Workshop<br />

INNOVATION ◦ OUT OF THE BOX ◦ INSPIRATION ◦ TIME TO REFLECT ◦ BEYON EXPECTED<br />

GETTING SERRIOUS ◦ TALKING STRATEGY ◦ SETTING AMBTION ◦ SETTING DIRECTION


Innovation Workshop 2<br />

LT STRATEGY WORKSHOP :<br />

ONE PAGER DOCUMENT:<br />

• Gather all insights, foundation and material<br />

from P0 and Innovation Workshop 1<br />

• Foundation for LT discussion and workshop<br />

• Briefing for PG1 Core Teams<br />

IT WORKS!


Vinder - Innovation Cup 2009<br />

”Store innovationsmestre<br />

<strong>LEGO</strong>, Gabriel og Oticon<br />

ligger alle meget højt, men<br />

nogenlunde på linje, når det<br />

gælder de fundamentale<br />

forhold for innovation samt<br />

innovationsprocesser.<br />

<strong>LEGO</strong> viser sig dog noget<br />

stærkere indenfor den sidste<br />

fase i innovationsprocessen,<br />

nemlig implementering.<br />

Det er nok en del af årsagen<br />

til, at når det kommer til<br />

innovationsresultater, så er<br />

der dog ikke noget at rafle<br />

om – her er <strong>LEGO</strong> i en<br />

klasse for sig selv.”


Innovation leadership (summary):<br />

•Facilitation<br />

•Diversitet (kompetencer)<br />

•Kultur (adfærd-attitude)<br />

•Strategiske ”pejlemærker”<br />

•Skabe merværdi i værdikæden


Work smarter – not harder


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