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BoxOffice® Pro - March 2010

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EXECUTIVESUITE<br />

JOHN FITHIAN > NATO president and chief executive officer<br />

Looking good<br />

A snapshot of digital cinema and 3D<br />

Ensuring a fair transition from film to<br />

digital cinema has constituted one of<br />

NATO’s highest priorities for over a decade.<br />

Given recent developments and rising<br />

expectations, this edition of Boxoffice correctly<br />

gives focus to digital issues. With<br />

ShoWest just a few weeks away, the industry’s<br />

attention to these issues is heightened.<br />

In this space, I offer some personal observations<br />

about the status and implications of<br />

the digital transition.<br />

The debate is over—<br />

digital 3D exhibition is here to stay<br />

For years, cinema operators around the<br />

globe have debated the viability of digital<br />

cinema business models. At the dawn of the<br />

discussion in the late ‘90s through the earliest<br />

years of the next decade, most exhibitors<br />

expressed justifiable skepticism. The potential<br />

digital conversion made perfect sense<br />

for our partners in distribution. Print cost<br />

savings could add nearly one billion dollars<br />

a year to studios’ bottom lines. For the<br />

theater business, however, digital cinema<br />

posed many potential risks including high<br />

costs, potentially rapid obsolescence and<br />

few quantifiable benefits. To be sure, digital<br />

offered benefits like consistent visual quality<br />

and enhanced programming flexibility.<br />

But how could our members put a pencil to<br />

that?<br />

Then one seminal event began to alter the<br />

debate. In 2005 at ShoWest, four leading<br />

directors explained their vision and commitment<br />

to digital 3D exhibition, and showed<br />

examples of what the new technology could<br />

offer. Watching for our members’ reactions<br />

in the Paris Hotel that day, I could see interest,<br />

if not enthusiasm, build. In subsequent<br />

years, 3D more than any other factor has<br />

driven exhibitor interest in the digital conversion.<br />

Even so, a sizable number of NATO members<br />

remained doubtful that digital cinema<br />

constituted an enhanced business model<br />

for exhibition. With each new 3D movie<br />

release, from Chicken Little in 2005 to a string<br />

of successful movies in 2009, the interest<br />

in digital 3D and the number of 3D-capable<br />

screens grew.<br />

Then the world of exhibition changed dramatically<br />

in December with the release of<br />

Avatar. Simply put: Avatar shattered any lingering<br />

doubt about the long-term viability<br />

of digital 3D exhibition. Since the release of<br />

the movie, I have not encountered a single<br />

member who has told me they still don’t see<br />

value in 3D. To the contrary, most calls from<br />

members now involve questions about how<br />

to move forward quickly with digital.<br />

The numbers speak for themselves. Digital<br />

3D commands greater value—and a higher<br />

ticket price—than 2D exhibition (and large<br />

screen digital 3D provides even more value<br />

to patrons). As I write this column, after six<br />

weeks of Avatar’s domination of the box<br />

office, 80 percent of the domestic grosses on<br />

the picture have come from 3D and large<br />

format. Internationally, where the penetration<br />

of 3D installations trails that of the U.S.<br />

and Canada, 65 percent of the Avatar grosses<br />

have come from 3D.<br />

I have experienced Avatar in 3D and 2D. I<br />

have seen the movie on a home flat screen.<br />

To me, the differences are stunning. James<br />

Cameron wrote a good story. But it’s the<br />

technology and immersive 3D experience<br />

that makes the picture revolutionary.<br />

The digital rollout will (finally) accelerate<br />

At this stage, I should probably be reluctant<br />

to predict an accelerated rollout of<br />

digital cinema screens. Given the number<br />

of times such movement has been stymied<br />

by prolonged virtual print fee (VPF) model<br />

negotiations, the impact of the recession on<br />

the availability of money and debates over<br />

equipment formats and brands, I have made<br />

overly aggressive predictions before. But<br />

this time it feels right. The improved availability<br />

of money, the completion of viable<br />

VPF models and the availability of excellent<br />

equipment suggest that more rapid installation<br />

rates are highly likely. In the U.S., we<br />

have roughly 7,500 digital screens, 3,500 of<br />

which possess 3D capability. In the period<br />

leading up to the release of Avatar, U.S.<br />

exhibitors installed approximately 150 3D<br />

capable screens per month. In <strong>2010</strong>, I expect<br />

that pace to increase. Currently there are<br />

20 different 3D releases scheduled for <strong>2010</strong>.<br />

And in December we have the first weekend<br />

during which two 3D releases—Yogi Bear<br />

and Tron Legacy—are scheduled simultaneously.<br />

Obviously, we need more screens and,<br />

since money talks, we’ll likely get them.<br />

The growth in digital screens and 3D capabilities<br />

will come from exhibitors big and<br />

small, and locations urban, suburban and<br />

small town. Domestically, public reports<br />

suggest the Digital Cinema Implementation<br />

Partners (DCIP), the implementation entity<br />

for Regal, AMC and Cinemark, has secured<br />

financing and is nearing rollout. At the same<br />

time, NATO’s Cinema Buying Group for<br />

smaller exhibitors has completed an exhibitor-finance<br />

and vendor-finance program with<br />

our integration partners at Cinedigm, and<br />

many CBG members are signing up and beginning<br />

to install systems. We are also hopeful<br />

that the Cinedigm-financed, second phase<br />

financing and concomitant master licensing<br />

agreement will also be available soon.<br />

Internationally, many other integrators and<br />

exhibitor-buyer deals are coming to fruition<br />

as well. In the U.K., our sister association has<br />

formed a buying group. Others have followed<br />

suit. Real, global progress looks very likely.<br />

3D on film is a bad idea at the wrong time<br />

(But that doesn’t necessarily mean<br />

it won’t happen!)<br />

Given my optimism about the digital<br />

conversion, one new concept causes me<br />

concern. At least two technology companies<br />

have recently proposed new methods<br />

to offer 3D exhibition in a film world.<br />

Technicolor proposes its enhanced “overunder”<br />

mechanism and Oculus 3D suggests<br />

a similar film 3D system in a side-by-side<br />

strategy. I have heard that a third 3D-on-film<br />

offering may be on the way. In my personal<br />

(as opposed to “associational”) opinion, any<br />

substantial installation of units designed<br />

4 Boxoffi ce · The Business of Movies <strong>March</strong> <strong>2010</strong>

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