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EXECUTIVESUITE<br />
JOHN FITHIAN > NATO president and chief executive officer<br />
Looking good<br />
A snapshot of digital cinema and 3D<br />
Ensuring a fair transition from film to<br />
digital cinema has constituted one of<br />
NATO’s highest priorities for over a decade.<br />
Given recent developments and rising<br />
expectations, this edition of Boxoffice correctly<br />
gives focus to digital issues. With<br />
ShoWest just a few weeks away, the industry’s<br />
attention to these issues is heightened.<br />
In this space, I offer some personal observations<br />
about the status and implications of<br />
the digital transition.<br />
The debate is over—<br />
digital 3D exhibition is here to stay<br />
For years, cinema operators around the<br />
globe have debated the viability of digital<br />
cinema business models. At the dawn of the<br />
discussion in the late ‘90s through the earliest<br />
years of the next decade, most exhibitors<br />
expressed justifiable skepticism. The potential<br />
digital conversion made perfect sense<br />
for our partners in distribution. Print cost<br />
savings could add nearly one billion dollars<br />
a year to studios’ bottom lines. For the<br />
theater business, however, digital cinema<br />
posed many potential risks including high<br />
costs, potentially rapid obsolescence and<br />
few quantifiable benefits. To be sure, digital<br />
offered benefits like consistent visual quality<br />
and enhanced programming flexibility.<br />
But how could our members put a pencil to<br />
that?<br />
Then one seminal event began to alter the<br />
debate. In 2005 at ShoWest, four leading<br />
directors explained their vision and commitment<br />
to digital 3D exhibition, and showed<br />
examples of what the new technology could<br />
offer. Watching for our members’ reactions<br />
in the Paris Hotel that day, I could see interest,<br />
if not enthusiasm, build. In subsequent<br />
years, 3D more than any other factor has<br />
driven exhibitor interest in the digital conversion.<br />
Even so, a sizable number of NATO members<br />
remained doubtful that digital cinema<br />
constituted an enhanced business model<br />
for exhibition. With each new 3D movie<br />
release, from Chicken Little in 2005 to a string<br />
of successful movies in 2009, the interest<br />
in digital 3D and the number of 3D-capable<br />
screens grew.<br />
Then the world of exhibition changed dramatically<br />
in December with the release of<br />
Avatar. Simply put: Avatar shattered any lingering<br />
doubt about the long-term viability<br />
of digital 3D exhibition. Since the release of<br />
the movie, I have not encountered a single<br />
member who has told me they still don’t see<br />
value in 3D. To the contrary, most calls from<br />
members now involve questions about how<br />
to move forward quickly with digital.<br />
The numbers speak for themselves. Digital<br />
3D commands greater value—and a higher<br />
ticket price—than 2D exhibition (and large<br />
screen digital 3D provides even more value<br />
to patrons). As I write this column, after six<br />
weeks of Avatar’s domination of the box<br />
office, 80 percent of the domestic grosses on<br />
the picture have come from 3D and large<br />
format. Internationally, where the penetration<br />
of 3D installations trails that of the U.S.<br />
and Canada, 65 percent of the Avatar grosses<br />
have come from 3D.<br />
I have experienced Avatar in 3D and 2D. I<br />
have seen the movie on a home flat screen.<br />
To me, the differences are stunning. James<br />
Cameron wrote a good story. But it’s the<br />
technology and immersive 3D experience<br />
that makes the picture revolutionary.<br />
The digital rollout will (finally) accelerate<br />
At this stage, I should probably be reluctant<br />
to predict an accelerated rollout of<br />
digital cinema screens. Given the number<br />
of times such movement has been stymied<br />
by prolonged virtual print fee (VPF) model<br />
negotiations, the impact of the recession on<br />
the availability of money and debates over<br />
equipment formats and brands, I have made<br />
overly aggressive predictions before. But<br />
this time it feels right. The improved availability<br />
of money, the completion of viable<br />
VPF models and the availability of excellent<br />
equipment suggest that more rapid installation<br />
rates are highly likely. In the U.S., we<br />
have roughly 7,500 digital screens, 3,500 of<br />
which possess 3D capability. In the period<br />
leading up to the release of Avatar, U.S.<br />
exhibitors installed approximately 150 3D<br />
capable screens per month. In <strong>2010</strong>, I expect<br />
that pace to increase. Currently there are<br />
20 different 3D releases scheduled for <strong>2010</strong>.<br />
And in December we have the first weekend<br />
during which two 3D releases—Yogi Bear<br />
and Tron Legacy—are scheduled simultaneously.<br />
Obviously, we need more screens and,<br />
since money talks, we’ll likely get them.<br />
The growth in digital screens and 3D capabilities<br />
will come from exhibitors big and<br />
small, and locations urban, suburban and<br />
small town. Domestically, public reports<br />
suggest the Digital Cinema Implementation<br />
Partners (DCIP), the implementation entity<br />
for Regal, AMC and Cinemark, has secured<br />
financing and is nearing rollout. At the same<br />
time, NATO’s Cinema Buying Group for<br />
smaller exhibitors has completed an exhibitor-finance<br />
and vendor-finance program with<br />
our integration partners at Cinedigm, and<br />
many CBG members are signing up and beginning<br />
to install systems. We are also hopeful<br />
that the Cinedigm-financed, second phase<br />
financing and concomitant master licensing<br />
agreement will also be available soon.<br />
Internationally, many other integrators and<br />
exhibitor-buyer deals are coming to fruition<br />
as well. In the U.K., our sister association has<br />
formed a buying group. Others have followed<br />
suit. Real, global progress looks very likely.<br />
3D on film is a bad idea at the wrong time<br />
(But that doesn’t necessarily mean<br />
it won’t happen!)<br />
Given my optimism about the digital<br />
conversion, one new concept causes me<br />
concern. At least two technology companies<br />
have recently proposed new methods<br />
to offer 3D exhibition in a film world.<br />
Technicolor proposes its enhanced “overunder”<br />
mechanism and Oculus 3D suggests<br />
a similar film 3D system in a side-by-side<br />
strategy. I have heard that a third 3D-on-film<br />
offering may be on the way. In my personal<br />
(as opposed to “associational”) opinion, any<br />
substantial installation of units designed<br />
4 Boxoffi ce · The Business of Movies <strong>March</strong> <strong>2010</strong>