18.03.2014 Views

BoxOffice® Pro - June 2010

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

INDUSTRY NEWS continued<br />

FAKING FIRE<br />

WITH FIRE<br />

Animating The Last Airbender<br />

By Sara Maria Vizcarrondo<br />

Pablo Helman, the visual effects supervisor<br />

and second unit director of<br />

The Last Airbender, makes a point of<br />

authenticity. An affable man with a big accent,<br />

he addresses the theater at the Industrial<br />

Light and Magic (ILM) compound in San<br />

Francisco with a familial warmth. Like an<br />

uncle pulling pennies from ears, Helman is<br />

a man who both manages and manufactures<br />

childlike wonder, something he does with<br />

a comprehensive detail. As the animator<br />

entrusted to make M. Night Shyamalan’s live<br />

action adaptation of the Nickelodean cartoon<br />

real, Helman’s highest priority was fire.<br />

“It’s hard to make fire look real,” warns<br />

Helman. “Night [referring to the director] was<br />

very concerned it would look CG.” This was<br />

a big concern for a story that merges martial<br />

arts and their spiritual-cum-literal relationship<br />

to the four natural elements. The effects<br />

departments responsible for water, air and<br />

earth all had their own battles—animators<br />

had to manipulate each in unnatural ways.<br />

But fire burned though their best efforts.<br />

“We actually created fire, filmed it and it<br />

still looked fake,” says Helman. And Charlie<br />

Chaplin famously won third place in a Charlie<br />

Chaplin look-a-like contest. We often<br />

expect more of reproductions. To ILM’s animators,<br />

imagination is the secret ingredient;<br />

wily youth blessed with the capacity to bend<br />

the elements and their animal-like friends.<br />

Take Appa, a flying polar bear and elephant<br />

hybrid that Tim Harrington—animation<br />

supervisor and the man who made Yoda<br />

fight with Count Dooku—called “a cross<br />

between the Millennium Falcon and Chewbacca.”<br />

He and his animators had to build<br />

creatures that are such wild mixings of naturally<br />

occurring parts, it’s hard to distinguish<br />

realities: a beaver’s tail, six legs, primate’s<br />

eyes, levitation. And, Harrington insists,<br />

“He’s a gentle giant.”<br />

Like Appa, Momo—main hero Aang’s<br />

(Noah Ringer) sidekick animal, a ring-tailed<br />

lemur with wings—was present in the animated<br />

series. So, too were the Spirit Dragons,<br />

favorite ride of the Airbenders, who are akin<br />

to enormous Kimodo Dragons—only dangerous.<br />

Transforming these cartoon beasts<br />

into live action can feel just as perilous.<br />

Here’s the paradox: believability is the<br />

goal, accuracy isn’t the solution. To illustrate<br />

ILM’s challenge, Craig Hammack and Daniel<br />

Pierson, the Associate Visual Effects Supervisor<br />

and the Technical Director Supervisor<br />

respectively, showed their research footage<br />

of actual tornadoes and geysers. As they<br />

explained, we don’t see the movement of<br />

air—we see the movement of the particles<br />

in it. ILM has learned it’s not what we see but<br />

what makes us believe it that counts. These<br />

are not mundane occurrences the animators<br />

at Industrial Light and Magic are presenting,<br />

they’re magical and well beyond the scope of<br />

our everyday realities.<br />

Even the world we recognize is off, not<br />

that we’d notice. Barry Williams and Chris-<br />

tian Altzman, visual effects supervisors in<br />

i i ti i th ti di t tian Altzman, visual effects superviso<br />

these animators aren’t just creating<br />

natural al occurrences—they’re ing to make natural elements do<br />

supernatural things.<br />

Avatar: ar: The Last Airbender. r<br />

The<br />

try-<br />

story is an American visioning of<br />

East Asian lore. In it, the Earth Kingdom,<br />

Air<br />

Nomads and Water Tribes<br />

unite to<br />

stave off the conquest of<br />

the evil Fire Lords. It’s still a tightly<br />

guarded secret how much the<br />

film is married to the highly<br />

lauded d and widely adored<br />

charge of backgrounds, explain<br />

that<br />

they were responsible for designing<br />

the cities in The Last Airbender. The<br />

North Water Temple must re-<br />

semble a fully engineered e me-<br />

tropolis, but there’s no need<br />

to plan plumbing. Garbage<br />

disposal and parking<br />

lots are<br />

not part of this live action real-<br />

ity. Williams and Altzmann apply<br />

reason to their city layouts, but<br />

shorthand stuff like civic<br />

SAY AANG<br />

TV series, s, but the tors loyally preserved the<br />

Noah Ringer control fire,<br />

Still, the cities<br />

anima-<br />

planning.<br />

ILM had to make newcomer<br />

spirit of<br />

the characters— air, earth and water<br />

demonstrate te a<br />

logic<br />

that gives the audience that crucial connection<br />

to reality.<br />

Pierson emphasized their guiding principle:<br />

“Naturalistic filmmaking style over<br />

fantasy.” Everything must be couched in<br />

the real. As they explain, “The fire benders<br />

have to have fire—they can’t conjure it.” And<br />

really, neither can the animators. Incredible<br />

things are done on the ILM campus,<br />

but they’re not the product of far flung<br />

whimsy. It’s the work of dozens—sometimes<br />

hundreds—of animators over the course<br />

of years. The work is hard. But if they do it<br />

right, you’ll think you’re looking right at<br />

Chaplin without rubbing your eyes. ■<br />

SUPER SONIC<br />

Christie on their new<br />

partnership and the state of<br />

24-hour support<br />

By Amy Nicholson<br />

Last year, Christie Managed Systems<br />

debuted their new 24-hour command<br />

center, a humming, industrial control<br />

room that looks like a movie set where a<br />

president barks orders to prevent a global<br />

disaster. In a smaller, less-Roland Emmerich<br />

way, that’s almost what it is: a support nexus<br />

where technicians avert crises. Sure, it’s not<br />

life-and-death, but it sure feels like it when<br />

you’re an exhibitor trying to fix a glitch before<br />

the Friday night onslaught.<br />

“Early on, we saw the need for some of<br />

these types of core, fundamental support<br />

options,” says Christie’s Vice President of<br />

Managed Services, Sean James. “A lot of other<br />

folks probably didn’t think it made sense at<br />

the time, but as you start developing scale, I<br />

think everybody’s come on board with the<br />

concept.”<br />

Last month, Christie announced it had a<br />

new partner in crisis aversion: Sonic Equipment<br />

Company, a Kansas-based sales and<br />

consulting service that connects exhibitors<br />

to the digital equipment best for their theaters.<br />

Sonic has helped install more than 400<br />

digital screens to date, and now offers Christie’s<br />

24-hour support to current and future<br />

customers.<br />

“Sonic has been a very good Christie partner,”<br />

says James. “They’ve sold a lot of Christie<br />

gear. They see the level of investment, the<br />

32 BOXOFFICE JUNE <strong>2010</strong>

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!