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Realtime Ray Tracing and Interactive Global Illumination - Scientific ...

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List of Tables<br />

5.1 Statistical data on the SaarCOR benchmark scenes . . . . . . 57<br />

5.2 SaarCOR performance . . . . . . . . . . . . . . . . . . . . . . 61<br />

7.1 Performance of the RTRT triangle test algorithm . . . . . . . 98<br />

7.2 Triangle test: C code vs. SSE implementation . . . . . . . . . 100<br />

7.3 Packet traversal overhead . . . . . . . . . . . . . . . . . . . . 112<br />

7.4 BSP construction performance results . . . . . . . . . . . . . . 115<br />

7.5 BSP traversal statistics wrt. construction method . . . . . . . 116<br />

7.6 RTRT core performance . . . . . . . . . . . . . . . . . . . . . 122<br />

9.1 Scalability in the kitchen scene . . . . . . . . . . . . . . . . . 155<br />

9.2 Scalability in the robots scene . . . . . . . . . . . . . . . . . . 156<br />

9.3 Unstructured motion in the museum scene . . . . . . . . . . . 157<br />

9.4 Scalability in the different test scenes . . . . . . . . . . . . . . 159<br />

9.5 Number of matrix-vector multiplies for our benchmark scenes 161<br />

13.1 Programmable shading impact on IGI performance . . . . . . 229

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