- Page 1 and 2: Realtime Ray Tracing and Interactiv
- Page 3 and 4: iii Abstract One of the most sought
- Page 5: v Acknowledgements This thesis woul
- Page 9 and 10: CONTENTS ix III Instant Global Illu
- Page 11 and 12: List of Figures 2.1 Ray casting . .
- Page 13 and 14: List of Tables 5.1 Statistical data
- Page 15: Part I Interactive Ray Tracing
- Page 18 and 19: 4 Chapter 1: Introduction either re
- Page 20 and 21: 6 Chapter 1: Introduction
- Page 22 and 23: 8 Chapter 2: An Introduction to Ray
- Page 24 and 25: 10 Chapter 2: An Introduction to Ra
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- Page 28 and 29: 14 Chapter 2: An Introduction to Ra
- Page 30 and 31: 16 Chapter 2: An Introduction to Ra
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- Page 34 and 35: 20 Chapter 3: A Brief Survey of Ray
- Page 36 and 37: 22 Chapter 3: A Brief Survey of Ray
- Page 38 and 39: 24 Chapter 3: A Brief Survey of Ray
- Page 40 and 41: 26 Chapter 3: A Brief Survey of Ray
- Page 42 and 43: 28 Chapter 3: A Brief Survey of Ray
- Page 44 and 45: 30 Chapter 3: A Brief Survey of Ray
- Page 46 and 47: 32 Chapter 3: A Brief Survey of Ray
- Page 48 and 49: 34 Chapter 3: A Brief Survey of Ray
- Page 50 and 51: 36 Chapter 3: A Brief Survey of Ray
- Page 52 and 53: 38 Chapter 4: Interactive Ray Traci
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42 Chapter 4: Interactive Ray Traci
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44 Chapter 4: Interactive Ray Traci
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46 Chapter 5: Towards Realtime Ray
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48 Chapter 5: Towards Realtime Ray
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50 Chapter 5: Towards Realtime Ray
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52 Chapter 5: Towards Realtime Ray
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54 Chapter 5: Towards Realtime Ray
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56 Chapter 5: Towards Realtime Ray
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58 Chapter 5: Towards Realtime Ray
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60 Chapter 5: Towards Realtime Ray
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62 Chapter 5: Towards Realtime Ray
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64 Chapter 5: Towards Realtime Ray
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Chapter 6 General Design Issues “
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6.1 General Design Decisions 69 Top
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6.1 General Design Decisions 71 sib
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6.2 Efficiency and Optimization Iss
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6.2 Efficiency and Optimization Iss
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6.3 Efficient use of SIMD Extension
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6.3 Efficient use of SIMD Extension
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6.4 Implications on the RTRT Core 8
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6.4 Implications on the RTRT Core 8
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6.4 Implications on the RTRT Core 8
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6.4 Implications on the RTRT Core 8
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Chapter 7 The RTRT Core - Triangle
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7.1 Fast Triangle Intersection in R
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7.1 Fast Triangle Intersection in R
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7.1 Fast Triangle Intersection in R
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7.1 Fast Triangle Intersection in R
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7.1 Fast Triangle Intersection in R
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7.2 Fast kd-Tree Traversal 101 7.2
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7.2 Fast kd-Tree Traversal 103 stru
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7.2 Fast kd-Tree Traversal 105 dist
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7.2 Fast kd-Tree Traversal 107 } }
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7.2 Fast kd-Tree Traversal 109 7.2.
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7.2 Fast kd-Tree Traversal 111 } }
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7.3 High-Quality BSP Construction 1
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7.3 High-Quality BSP Construction 1
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7.3 High-Quality BSP Construction 1
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7.3 High-Quality BSP Construction 1
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7.3 High-Quality BSP Construction 1
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124 Chapter 7: The RTRT Core - Inte
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126 Chapter 7: The RTRT Core - Inte
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128 Chapter 8: The RTRT Paralleliza
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130 Chapter 8: The RTRT Paralleliza
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132 Chapter 8: The RTRT Paralleliza
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134 Chapter 8: The RTRT Paralleliza
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136 Chapter 8: The RTRT Paralleliza
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138 Chapter 8: The RTRT Paralleliza
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140 Chapter 8: The RTRT Paralleliza
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142 Chapter 9: Handling Dynamic Sce
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144 Chapter 9: Handling Dynamic Sce
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146 Chapter 9: Handling Dynamic Sce
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148 Chapter 9: Handling Dynamic Sce
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150 Chapter 9: Handling Dynamic Sce
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152 Chapter 9: Handling Dynamic Sce
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154 Chapter 9: Handling Dynamic Sce
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156 Chapter 9: Handling Dynamic Sce
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158 Chapter 9: Handling Dynamic Sce
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160 Chapter 9: Handling Dynamic Sce
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162 Chapter 9: Handling Dynamic Sce
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164 Chapter 9: Handling Dynamic Sce
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166 Chapter 9: Handling Dynamic Sce
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168 Chapter 10: The OpenRT API simi
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170 Chapter 10: The OpenRT API i.e.
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172 Chapter 10: The OpenRT API due
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174 Chapter 10: The OpenRT API func
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176 Chapter 10: The OpenRT API Open
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178 Chapter 10: The OpenRT API int
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180 Chapter 10: The OpenRT API Thus
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182 Chapter 10: The OpenRT API shad
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184 Chapter 10: The OpenRT API Howe
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186 Chapter 10: The OpenRT API Norm
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188 Chapter 10: The OpenRT API Thou
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190 Chapter 10: The OpenRT API with
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192 Chapter 11: Applications and Ca
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194 Chapter 11: Applications and Ca
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196 Chapter 11: Applications and Ca
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198 Chapter 11: Applications and Ca
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200 Chapter 11: Applications and Ca
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Chapter 12 Interactive Global Illum
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12.1 Alternative Approaches 205 12.
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12.1 Alternative Approaches 207 can
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12.1 Alternative Approaches 209 fro
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12.2 Realtime RT for Global Illumin
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Chapter 13 Instant Global Illuminat
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13.1 The Instant Global Illuminatio
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13.1 The Instant Global Illuminatio
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13.1 The Instant Global Illuminatio
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13.1 The Instant Global Illuminatio
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13.2 Implementation Issues & Design
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13.3 Scalable Instant Global Illumi
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13.3 Scalable Instant Global Illumi
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13.3 Scalable Instant Global Illumi
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13.3 Scalable Instant Global Illumi
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Chapter 14 Efficient Instant Global
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14.1 Global Illumination in Realist
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14.2 Previous Work 237 14.1.3 High
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14.3 Efficient Importance Sampling
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14.3 Efficient Importance Sampling
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14.3 Efficient Importance Sampling
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14.4 Application to Instant Global
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14.4 Application to Instant Global
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14.5 Results and Discussion 249 14.
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14.5 Results and Discussion 251 ach
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Chapter 15 Instant Global Illuminat
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255 realtime ray tracing framework.
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Chapter 16 Final Summary, Conclusio
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259 timizations of this method, inc
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261 While the respective algorithms
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Zusammenfassung Die im Rahmen diese
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265 Teil III - Interaktive Beleucht
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Appendix A List of Related Papers P
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269 Interactive Distributed Ray Tra
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Bibliography [Agelet97] Fernando Ag
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BIBLIOGRAPHY 273 [Arvo90a] James Ar
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BIBLIOGRAPHY 275 [Carr02] [Cassen95
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BIBLIOGRAPHY 277 [Diefenbach96] [Di
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BIBLIOGRAPHY 279 [Forumb] Myrinet F
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BIBLIOGRAPHY 281 Applications, 7(11
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BIBLIOGRAPHY 283 [Hsiung92] [Humphr
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BIBLIOGRAPHY 285 [Keller98] [Keller
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BIBLIOGRAPHY 287 [Lext01] Jonas Lex
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BIBLIOGRAPHY 289 [Neider93] Jackie
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BIBLIOGRAPHY 291 graphics and inter
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BIBLIOGRAPHY 293 [Slusallek95] Phil
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BIBLIOGRAPHY 295 [Veach97] Eric Vea
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BIBLIOGRAPHY 297 [Ward92] Gregory J