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Propagation of the seismic wave Propagation of the seismic wave

Propagation of the seismic wave Propagation of the seismic wave

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<strong>Propagation</strong> <strong>of</strong> <strong>the</strong> <strong>seismic</strong> <strong>wave</strong>:<br />

Seismic <strong>wave</strong>s subjected to several phenomenon when travel<br />

through <strong>the</strong> earth<br />

The most important are:<br />

1- Attenuation<br />

2- Reflection<br />

3- Refraction<br />

4- Diffraction<br />

5- Multiples<br />

6- Generation <strong>of</strong> <strong>wave</strong> face<br />

7- Change <strong>of</strong> velocity<br />

8- Frequency filtering<br />

1- Attenuation<br />

There are two types <strong>of</strong> attenuation:<br />

a- Geometrical spreading: Take place due to traveling certain amount <strong>of</strong> distance<br />

Example: Find attenuation <strong>of</strong> a <strong>wave</strong> after a distance (r) from <strong>the</strong> source<br />

α<br />

I= I o * r o / r * e - α r<br />

is absorption coefficient<br />

I o , r o<br />

r<br />

I=?


- Intrinsic attenuation: loss <strong>of</strong> amplitude taken place due to dissipation <strong>of</strong><br />

energy into heat by friction<br />

Io<br />

e -œr<br />

Distance<br />

Note:<br />

Higher frequencies attenuate over shorter distances due to <strong>the</strong>ir shorter <strong>wave</strong>lengths.<br />

Therefore, high frequencies decay first leaving a low frequency signal remaining.<br />

2- Reflection:<br />

It is take place when a <strong>seismic</strong> <strong>wave</strong> hits an interface separating two media <strong>of</strong><br />

different elastic Properties (or different acoustic impedance, z)<br />

Acoustic impedance: define as <strong>the</strong> product <strong>of</strong> velocity with density<br />

Z = p * V


Z1 = p 1 * V1<br />

Z2 = p 2 * V2


Reflection Coefficient: It is a ratio <strong>of</strong> reflected <strong>wave</strong> amplitude (Ar) to<br />

incidence <strong>wave</strong> amplitude (Ai)<br />

R = Ar / Ai = Z2 – Z1 / Z2 + Z1 = P2V2 – P1V1 / P2V2 + P1V1<br />

Notes:<br />

1- R is positive when Z2>Z1 and negative when Z1>Z2<br />

2- R =+1 when Z1 = 0 and R = -1 when Z2 = 0<br />

3- R is approach to unity in two cases:<br />

a- When incidence angle = Critical incidence angle<br />

b- Tangential (Grazing) incidence<br />

(a)<br />

(b)


3- Refraction : Apart <strong>of</strong> <strong>seismic</strong> <strong>wave</strong> is refracted when hits an interface<br />

separating two media<br />

Refraction depend on Snell’s law:<br />

Notes:<br />

1- When V 2 is smaller than V 1 so i 1 > i 2 , in this case<br />

refraction will not take place, <strong>the</strong> <strong>wave</strong> will be<br />

deflected.<br />

2- When V 2 >V 1 , i 2 will be greater than i 1 , when i 2 =90<br />

<strong>the</strong><br />

<strong>wave</strong> will travel along <strong>the</strong> interface and refraction will<br />

take place,<br />

So i 2 is called critical angle.<br />

i1<br />

Refraction not take place<br />

Refraction not take place<br />

Refraction will take place and i 1 is called<br />

critical angle =i c , i 2 = 90, <strong>the</strong>n sin 90 =1<br />

i2<br />

So Sin i c = V1 / V2


4- Diffraction:<br />

it takes place when <strong>the</strong> <strong>seismic</strong> <strong>wave</strong> hits:<br />

1- Irregularity<br />

2- Abrupt discontinuity<br />

3- Faults<br />

In this case <strong>the</strong> irregular feature act as point source for radiating <strong>wave</strong>s in all<br />

directions.<br />

Source<br />

Surface<br />

V1<br />

V2<br />

Faults<br />

5- Multiple:<br />

They are signals undergone more than one reflection, and <strong>the</strong>y are <strong>of</strong><br />

small energy<br />

There are two types <strong>of</strong> multiples:<br />

1-Short path multiples : They are almost arrived with useful signals and form a tail to<br />

<strong>the</strong>m, such as<br />

A- Ghost<br />

B- Near-surface multiples<br />

C- Peg-leg Multiples


2- Long path Multiples : They are arrived at a later time than primary<br />

Such as<br />

A- Simple multiples.<br />

reflections, <strong>the</strong>y appear as a separate signals.<br />

B- Interformational multiples.<br />

Primary<br />

Reflection Ghost<br />

Near<br />

Surface<br />

Peg-Leg<br />

Simple<br />

Multiple<br />

Surface<br />

Interformational<br />

Short path Multiples<br />

Long path Multiples


6- Generation <strong>of</strong> <strong>wave</strong> phase:<br />

When P-<strong>wave</strong> hits an interface generate four types <strong>of</strong> <strong>the</strong> <strong>seismic</strong> <strong>wave</strong>s:<br />

Seismic Wave<br />

Reflected S-Wave<br />

Reflected P-Wave<br />

Refracted P-Wave<br />

Refracted S-Wave<br />

Notes:<br />

1- When <strong>the</strong> <strong>wave</strong> hits an interface vertically , does not generate o<strong>the</strong>r type <strong>of</strong> <strong>wave</strong>s.<br />

2- When <strong>the</strong> first medium is liquid, only three types will generate because S-<strong>wave</strong> does<br />

not propagates through <strong>the</strong> liquid.

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