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IIT-JEE 2011 - Career Point

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Translated into symbols, this becomes "What is<br />

the value of x when v x = 25 m/s?"<br />

Make a list of quantities such as x, x 0 ,v x ,v 0x ,a x and<br />

t. In general, some of the them will be known<br />

quantities, and decide which of the unknowns are<br />

the target variables. Be on the lookout for implicit<br />

information. For example. "A are sits at a<br />

stoplight" Usually means v 0x = 0.<br />

Step 3 : Execute the solution :<br />

Choose an equation from Equation v x = v 0x + a x t<br />

x = x 0 + v 0x t + 2<br />

1<br />

ax t 2<br />

2<br />

v x =<br />

(constant acceleration only)<br />

2<br />

v 0x<br />

+ 2a x (x – x 0 ) (constant accelerations only)<br />

⎛ v0x<br />

+ vx<br />

⎞<br />

x – x 0 = ⎜ ⎟ t (constant acceleration only)<br />

⎝ 2 ⎠<br />

that contains only one of the target variables. Solve<br />

this equation for the equation for the target variable,<br />

using symbols only. then substitute the known values<br />

and compute the value of the target variable.<br />

sometimes you will have to solve two simultaneous<br />

equations for two unknown quantities.<br />

Step 4 : Evaluate your answer : Take a herd look at<br />

your results to see whether they make sense. Are<br />

they within the general range of values you<br />

expected?<br />

Problem solving strategy :<br />

Projectile Motion :<br />

Step 1 : Identify the relevant concepts : The key<br />

concept to remember is the throughout projectile<br />

motion, the acceleration is downward and has a<br />

constant magnitude g. Be on the lookout for aspects<br />

of the problem that do not involve projectile motion.<br />

For example, the projectile-motion equations don't<br />

apply to throwing a ball, because during the throw<br />

the ball is acted on by both the thrower's hand and<br />

gravity. These equations come into play only after<br />

the ball leaves the thrower's hand.<br />

Step 2 : Set up the problem using the following steps<br />

Define your coordinate system and make a sketch<br />

showing axes. Usually it's easiest to place the<br />

origin to place the origin at the initial (t = 0)<br />

position of the projectile. (If the projectile is a<br />

thrown ball or a dart shot from a gun, the<br />

thrower's hand or exits the muzzle of the gun.)<br />

Also, it's usually best to take the x-axis as being<br />

horizontal and the y-axis as being upward. Then<br />

the initial position is x 0 = 0 and y 0 = 0, and the<br />

components of the (constant) acceleration are a x = 0,<br />

a y = – g.<br />

List the unknown and known quantities, and<br />

decide which unknowns are your target variables.<br />

In some problems you'll be given the initial<br />

velocity (either in terms of components or in<br />

terms of magnitude and direction) and asked to<br />

find the coordinates and velocity components as<br />

some later time. In other problems you might be<br />

given two points on the trajectory and asked to<br />

find the initial velocity. In any case, you'll be<br />

using equations<br />

x = (v 0 cosα 0 )t (projectile motion) through ...(1)<br />

v y = v 0 sin α 0 – gt (projectile motion) ...(2)<br />

make sure that you have as many equations as<br />

there are target variables to be found.<br />

It often helps to state the problem in words and<br />

then translate those words into symbols. For<br />

example, when does the particle arrive at a certain<br />

point ? (That is at what value of t?) Where is the<br />

particle when its velocity has a certain value?<br />

(That is, what are the values of x and y when v x or<br />

v y has the specified value ?) At the highest point<br />

in a trajectory, v y = 0. so the question "When does<br />

the particle reach its highest points ?" translates<br />

into "When does the projectile return to its initial<br />

elevation?" translates into "What is the value of t<br />

when y = y 0 ?"<br />

Step 3 : Execute the solution use equation (1) & (2)<br />

to find the target variables. As you do so, resist the<br />

temptation to break the trajectory into segments and<br />

analyze each segment separately. You don't have to<br />

start all over, with a new axis and a new time scale,<br />

when the projectile reaches its highest point ! It's<br />

almost always easier to set up equation (1) & (2)<br />

at the starts and continue to use the same axes and<br />

time scale throughout the problem.<br />

Step 4 : Evaluate your answer : As always, look at<br />

your results to see whether they make sense and<br />

whether the numerical values seem reasonable.<br />

Relative Velocity :<br />

Step 1 : Identify the relevant concepts : Whenever<br />

you see the phrase "velocity relative to" or "velocity<br />

with respect to", it's likely that the concepts of<br />

relative will be helpful.<br />

Step 2 : Set up the problem : Label each frame of<br />

reference in the problem. Each moving object has its<br />

own frame of reference; in addition, you'll almost<br />

always have to include the frame of reference of the<br />

earth's surface. (Statements such as "The car is<br />

traveling north at 90 km/h" implicitly refer to the<br />

car's velocity relative to the surface of the earth.) Use<br />

the labels to help identify the target variable. For<br />

example, if you want to find the velocity of a car (C)<br />

with respect to a bus (B), your target variable is v C/B .<br />

Step 3 : Execute the solution : Solve for the target<br />

variable using equation<br />

v P/A = v P/B + v B/A (relative velocity along a line) ...(1)<br />

XtraEdge for <strong>IIT</strong>-<strong>JEE</strong> 30 MAY 2010

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