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CanSkate Program Handbook - Peterborough Figure Skating Club

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<strong>CanSkate</strong> <strong>Program</strong> <strong>Handbook</strong>


A C K N O W L E D G E M E N T S<br />

We would like to extend a special thanks to Monica Lockie and Leona Boyle. Both dedicated endless hours<br />

to this practical <strong>CanSkate</strong> toolkit.<br />

L E G A L N O T I C E<br />

The material and programming contained in this document are the sole property of Skate Canada. They may<br />

only be utilized for the purposes of delivering or promoting the <strong>CanSkate</strong> ® program to registered members of<br />

Skate Canada by Skate Canada registered coaches and program assistants at Skate Canada registered clubs<br />

or skating schools. Any other use of these materials and programs is strictly prohibited and Skate Canada<br />

reserves the right to protect its proprietary materials and programs by ALL LEGAL MEANS.<br />

Copyright © 2011 Skate Canada


TABLE OF CONTENTS<br />

<strong>CanSkate</strong> Philosophy..................................................................................................... 2<br />

The Importance of <strong>CanSkate</strong> at your <strong>Club</strong>..................................................................... 2<br />

Organization.................................................................................................................. 3<br />

Music............................................................................................................................ 4<br />

• Rhythm and Coordination.................................................................................... 4<br />

• Organization......................................................................................................... 4<br />

Teaching Aids and Props................................................................................................ 5<br />

Rewards and Incentives................................................................................................. 6<br />

Movement..................................................................................................................... 7<br />

Session Formats............................................................................................................ 7<br />

• Sample Session Layouts........................................................................................ 8<br />

Stations......................................................................................................................... 9<br />

Circuits........................................................................................................................ 10<br />

• Tips for Circuits................................................................................................... 11<br />

Quality Lessons........................................................................................................... 12<br />

<strong>Program</strong> Assistants...................................................................................................... 13<br />

Preschool <strong>CanSkate</strong>..................................................................................................... 14<br />

Theme Days/Fun Days................................................................................................. 15<br />

Appendices<br />

A: Leona’s List of Teaching Aids........................................................................... 16<br />

B: Fun Stations..................................................................................................... 20<br />

C: Theme Circuits & Games................................................................................. 33<br />

D: Skill Circuits - Examples for Stages 1-4<br />

(Effective for <strong>CanSkate</strong>rs of all ages!).............................................................. 83


CANSKATE PHILOSOPHY:<br />

<strong>CanSkate</strong>’s mission is to provide a program which helps individuals learn how to skate. In many areas, Skate<br />

Canada clubs are not the only programming option that parents can choose to register their children in;<br />

however, we want <strong>CanSkate</strong> to be the BEST option. By providing a program that is top notch in every way,<br />

we reinforce the values of our organization and uphold our vision and commitment to excellence.<br />

THE IMPORTANCE OF CANSKATE AT YOUR CLUB:<br />

<strong>CanSkate</strong> may be the most important program your club offers. It is the very foundation from which you<br />

build your membership of future recreational and competitive skaters, volunteers, judges and coaches.<br />

Your <strong>CanSkate</strong> program will have a dramatic effect on the percentage of skaters interested in continuing<br />

to skate through STARSkate, CanPowerSkate, SynchroSkate and CompetitiveSkate. <strong>CanSkate</strong> is the major<br />

feeder into your other programs.<br />

<strong>CanSkate</strong> also provides your first impression to the community. When a family walks into the rink for the<br />

first time to sign up for your program they will be thinking:<br />

• Do we like this club?<br />

• Do we like the coaches and program assistants?<br />

• Do we like the program?<br />

• Should we sign up again?<br />

<strong>CanSkate</strong> is also very important to your coaches. This is the program where all future students will start.<br />

A successful <strong>CanSkate</strong> program means there will be more movement into STARSkate and therefore more<br />

opportunity to develop skaters. It is also the best place to start identifying talent.<br />

2


ORGANIZATION:<br />

First impressions are always more positive when a new environment is organized and friendly. Here are<br />

some tips to help make your session efficient and effective:<br />

• Have skaters pre-grouped for the first day; any rearranging can be done on the ice or after the<br />

session.<br />

• Use laminated name tags that clip on; they make for easy group transfers, are visible, durable and<br />

sticker-friendly.<br />

• Use a group bag or board to direct skaters where to go on the ice for their lesson. To ease name<br />

tag headaches, have skaters wear them throughout the session. Collect the tags at the end of the<br />

lesson. This way the club always has access to the skaters’ name tags.<br />

• Ensure session music is readily available and has pre-recorded signals to indicate a change in the<br />

session, i.e. switch group.<br />

• Ensure that all teaching aids, props, badges and awards are easily accessible on the ice for lessons<br />

and are well stocked.<br />

• Use a session layout that best suits your <strong>CanSkate</strong> needs (see Session Layout for more details).<br />

3


MUSIC<br />

Music is a motivator! It can add smiles, laughter and energy to a session. It turns frowns upside down,<br />

sends sorrow away and sets the mood for a great learning environment. In addition to these great reasons,<br />

the use of music during a <strong>CanSkate</strong> session can also:<br />

• Help skaters develop rhythm and coordination<br />

• Keep the session organized<br />

Rhythm & Coordination<br />

Some skaters have natural rhythm and timing, while others need to develop it. Clapping, stepping, skating,<br />

jumping, stopping and dancing to music generally help skaters develop important skills in other critical and<br />

fundamental aspects of our sport such as:<br />

• Hitting accents in music for choreography<br />

• Recognizing the beats and staying on time for dances or skills<br />

• Encouraging freedom of movement and expression<br />

Organization<br />

Your <strong>CanSkate</strong> session will run itself once it is set to music. Lessons will be pre-timed ensuring equal<br />

attention to all groups. Warm-up, group activity and cool down will all be pre-determined and recorded in<br />

the appropriate order and placement to allow the session to flow effortlessly. Use an auditory signal to let<br />

all participants and parents know that the session is changing.<br />

Sample 45 minute session:<br />

Part 1 – Warm-Up: 2-5 upbeat action-type songs = 10 minutes<br />

Auditory signal or sound effect<br />

Part 2 – Lesson Time: 15 minutes of music followed by the auditory signal then another 15<br />

minutes of music to allow for two lessons of 15 minutes each = 30 minutes<br />

Auditory signal or sound effect<br />

Part 3 – Group Activity: 1-2 upbeat action songs = 3 minutes<br />

Part 4 – Cool Down: 1 slower song = 2 minutes<br />

4


TEACHING AIDS AND PROPS<br />

The difference between teaching a lesson with teaching aids and teaching a lesson without them is much<br />

like the difference between a young child reading a book with pictures and one without them.<br />

Adding visual aids to your lessons will stimulate the skaters’ learning ability. Colourful teaching aids will<br />

also add fun and variety to your lessons. Here are some ideas on how to add visual aids to increase fun and<br />

learning:<br />

Please refer to Appendix A “Leona’s List of Teaching Aids” for more tips and ideas.<br />

5


REWARDS & INCENTIVES<br />

<strong>Skating</strong> can be a challenging sport to navigate. Balancing on a quarter inch of steel in one of the most<br />

frictionless environments on earth can be a little daunting. Providing rewards and incentives for skaters (at<br />

any age) encourages persistence and recognizes achievements.<br />

<strong>CanSkate</strong> offers 16 badges to reward skaters for their progress:<br />

Stages 1, 2, 3, 4, 5, 6 and 7<br />

Fundamental Movement in Go Forward, Go Backward, Stop, Spin, Turn, Jump, Fitness 1 & 2 and the<br />

Kidskater Badge<br />

<strong>Club</strong>s/coaches may reward their skaters in many other ways as well. Stickers, colouring sheets, ribbons,<br />

buttons and participation certificates are all great for skaters.<br />

Our vision is for skaters to receive positive reinforcement every session!<br />

6


MOVEMENT<br />

Children learn by doing. Providing a program that operates using 90% continuous movement automatically<br />

encourages development. Setting up your <strong>CanSkate</strong> session to encourage movement is a process that<br />

requires yearly review to ensure maximum efficiency and effectiveness. Test your movement percentage -<br />

time the movement of your groups on the ice. To achieve 90% movement, skaters must be moving for 54<br />

minutes during a 60 minute session.<br />

To maximize your movement on the ice, ensure your program has:<br />

• The most effective session format<br />

• Use of circuits during lessons and practice time<br />

• Use of stations as a means to rotate around the ice<br />

• A warm-up and cool down that uses the entire ice surface<br />

• A fast track set up around the perimeter of the ice<br />

SESSION FORMATS<br />

Inside track<br />

could be used<br />

for new Skaters<br />

Fast Track<br />

Regardless of the length of your program, it is essential to have a choreographed warm-up and cool down<br />

at the beginning and end of your session. By using the entire ice surface, the club ensures that the skaters<br />

are given the opportunity to explore their speed, length of stride, gliding ability, agility, etc. Most clubs<br />

offer this at the beginning of the session; however, it is also beneficial to offer this at the end of a session<br />

as skaters tend to be at ease and more relaxed. The end of the session is where you will see the most<br />

progress, exploration of movement, balance and agility.<br />

The best layout for your lesson has many factors. The number of skaters, number of groups, length of<br />

session and number of coaches including program assistants will all have an effect on the layout that is<br />

most effective for your club.<br />

Here are some considerations to keep in mind when planning your lesson layout:<br />

• Ensure that the skaters are rotating to different stations on the ice<br />

• Ensure that every group spends at least 10 minutes with the coach<br />

• Evaluate use of ice to maximize skating development (lay out an ice usage plan that allows the<br />

skaters to use as much ice as possible during their lesson and practice time)<br />

7


Sample Session Layouts<br />

30 minute session: (usually for preschool aged skaters)<br />

10-minute choreographed warm-up to music (signal)<br />

15-minute lesson time with the coach (signal)<br />

5-minute fun time with toys, props, etc.<br />

45 minute session:<br />

8-minute choreographed warm-up to music (signal)<br />

3 x 10 minute lessons travelling to different stations on the ice<br />

2-minute Fast Track (60 seconds each) after lessons 1 and 2 (signal between each rotation)<br />

3-minute group activity (action song using full ice)<br />

2-minute cool down (slower song incorporating moving stretches and long glides)<br />

50 minute session:<br />

10-minute choreographed warm-up to music (signal)<br />

3 x 10-minute (or 2 x 15-minute) lessons travelling to different stations on the ice<br />

2-minute Fast Track (60 seconds each) after lessons 1 and 2 (signal between each rotation)<br />

5-minute group activity (action songs using full ice)<br />

3-minute cool down<br />

60 minute session:<br />

10 minute choreographed warm-up (signal)<br />

4 x 10 minute lesson time/stations<br />

3-minute Fast Track (60 seconds each) after lessons 1, 2 and 3 (signal between each rotation)<br />

5-minute group activity (action songs using full ice)<br />

2-minute cool down<br />

OR<br />

15-minute choreographed warm-up (signal)<br />

2 x 15-minute lessons travelling to different stations in the ice<br />

1-minute Fast Track after lesson 1 (signal between each rotation)<br />

10-minute group activity<br />

4-minute cool down<br />

OFF-ICE TIME:<br />

Warm-up can be done off the ice as well! A great way to introduce skaters to our sport is by doing<br />

off-ice exercises such as warming up, balancing and jumping. This is a good way to begin early talent<br />

identification.<br />

8


STATIONS<br />

Stations are used to help direct the focus of the skater. They also encourage movement, add variety, fun,<br />

and can be used to highlight or focus on areas in need of development. By rotating groups around the ice<br />

to different stations, many advantages are evident:<br />

1. Keeps skaters moving<br />

2. A change of scenery helps keep interest<br />

3. Allows coaches and <strong>Program</strong> Assistants to focus on different things at each station<br />

4. Adds variety to the session<br />

Here are some examples of different layouts for stations.<br />

Fun zone<br />

- Lots of props/<br />

teaching aids<br />

-Obstacle<br />

course<br />

Review<br />

or<br />

practice<br />

station<br />

Exp. PA<br />

Teaching or<br />

Lesson station<br />

Coach<br />

Challenge<br />

Station<br />

-Speed?<br />

-Challenge<br />

skills?<br />

-Synchro?<br />

-Power?<br />

Lesson/Teaching<br />

Practice Station<br />

Preschool<br />

skaters<br />

Circuit<br />

30 minutes<br />

Fun or Challenge Station<br />

Go forward<br />

&<br />

stop<br />

Spin<br />

&<br />

jump<br />

Go backward<br />

&<br />

turn<br />

4 groups - Rotate<br />

every 10 minutes<br />

1 coach<br />

2 coaches 1 Preschool<br />

1 Mainstream<br />

Up to 6 groups on ice<br />

3 X 10 minute rotations<br />

Teaching<br />

station<br />

#1<br />

Teaching<br />

station<br />

#2<br />

Fun<br />

zone<br />

Up to 8 groups<br />

2 in each teaching station<br />

4 in fun zone<br />

Teaching stations 2 X 10 minutes<br />

Fun zone 20 minutes<br />

Switch<br />

For more ideas, check out Appendix B “Fun Stations”<br />

9


CIRCUITS<br />

Circuits are the best way to keep skaters moving on the ice. They are fun, challenging, add variety and<br />

most of all effective! Having skaters practice their skills in a circuit gives them the repetition needed for<br />

advancement in our sport.<br />

At this level, skaters learn by watching and doing. Circuits allow the skaters to practice over and over again<br />

thus accelerating the learning process.<br />

Here are some examples:<br />

Jump over<br />

broken road<br />

STOP<br />

Drive over animals (Sculling)<br />

2 foot to 1 foot - Narrow road<br />

Whoa<br />

Curvy!!!<br />

Under bridge<br />

Keep circuits fun and challenging. For more ideas check out appendices C and D: “Theme Circuits &<br />

Games” and “Skill Circuits”.<br />

10


Tips for Circuits<br />

1. When drawing on the ice, try to make the tracing size-appropriate for the skater.<br />

2. Don’t worry if your pictures are not perfect. Skaters are forgiving and are more interested in the activity<br />

than the pictures that represent the action.<br />

3. If drawing on the ice is an issue, create laminated signs with symbols to represent an action or skill. Cut<br />

a slit on top of a pylon, insert the sign for visibility and place on the circuits.<br />

4. Be creative with your ice patterns. No need to follow existing lines on ice: swoop, curve,<br />

loop-de-loop, etc – go wild!<br />

5. Always draw arrows to indicate direction.<br />

Here are some simple symbols as examples:<br />

2 feet 1 foot Spin Tornado<br />

(spin)<br />

log<br />

(jump over)<br />

River<br />

(jump over)<br />

Lily pad<br />

(jump over)<br />

Puddle<br />

(make a splash)<br />

Santa hat Heart Pylon Snowman<br />

Sad snowman<br />

He is melting-need<br />

to make snow to<br />

help him<br />

Spiders<br />

-stamp on<br />

-erase<br />

-jump on<br />

Big dinosaur<br />

steps<br />

1 foot glide Spiral Shoot the duck<br />

2 foot jump front to back<br />

Note: Once the skaters learn which symbol<br />

stands for which skill, circuits become very easy.<br />

Car<br />

Fast car<br />

11


QUALITY LESSONS<br />

Our primary goal for <strong>CanSkate</strong> is to teach quality skating. Here are some tips to keep in mind when teaching<br />

your lessons:<br />

1. When working in a circuit, choose one skill to concentrate on. By staying in one place on the circuit, it<br />

encourages skaters to continue to move and allows you to work with skaters individually as they pass<br />

you.<br />

2. Make sure you have allowed for multiple repetition of skills on your circuit in both directions.<br />

3. When teaching a new skill, the first half of the circuit should be progressions leading up to your new<br />

skill. The second half of the circuit should be repetition of the learned skill.<br />

4. By adding props and teaching aids, you create a more visual experience for the skaters. This will help<br />

motivate skaters and add variety to previously learned skills.<br />

5. Be sure to use a lot of demonstration either by yourself or your PAs, so skaters can see what they are<br />

working towards.<br />

6. Helping skaters ‘feel’ the skill greatly improves their acquisition rate. Creating muscle memory allows<br />

the skater to better understand expectations. Lots of assistance and hands-on techniques allow for this<br />

to happen.<br />

7. Your voice can be a great motivator. Be sure to use lots of praise when making contact with each skater.<br />

A simple, “Wow, good job!” can do wonders.<br />

8. Be strong in your foundations. Teaching proper technique early lays the ground work for easy transition<br />

into any ice sport.<br />

9. Try to create 10 different ways to teach the same element. Your creativity will result in more effort from<br />

the skaters, more interest and faster learning.<br />

10. Have fun! The more fun you have, the more fun your skaters will have. It’s contagious.<br />

12


PROGRAM ASSISTANTS (PA)<br />

In many clubs, <strong>CanSkate</strong> relies on the dedication from skaters volunteering their time as PAs. To encourage<br />

the best PAs possible, consider the following:<br />

• Offer a minimum of one training session per year to your PAs. Touch base with them throughout the<br />

year to provide feedback, offer suggestions, praise/recognize their efforts and hear their thoughts<br />

on the program.<br />

• Ensure your PAs are recognizable on the ice. This helps with organization and professionalism of the<br />

program.<br />

• Be sure to thank your PAs!<br />

13


PRESCHOOL CANSKATE<br />

A preschool <strong>CanSkate</strong> session (whether it is run on its own ice or in conjunction<br />

with a regular <strong>CanSkate</strong> session), will have some special considerations appropriate<br />

to this age range.<br />

• Shorter sessions will appeal to their attention span<br />

• Recommended length: 30 minutes<br />

• Higher ratio of coach/PA to skater<br />

• Lots of props and teaching aids for a very visually stimulating environment<br />

• Fun music and actions<br />

• Lots of awards/rewards for small achievements (ribbons, stickers, colouring sheets, etc.)<br />

• Very animated<br />

• Lots of assistance, praise and encouragement<br />

• Colourful circuits (markers, toys, props, etc.)<br />

• Some fun time where skaters can participate in a coach directed activity and<br />

explore their movement without instruction (i.e. rolling hula hoops, catching bubbles, throwing<br />

beanie babies into a bucket, etc.)<br />

14


THEME DAYS/FUN DAYS<br />

Adding a fun day once a month is a great way to keep the variety, fun and challenge in the <strong>CanSkate</strong><br />

program. Here are some ideas:<br />

Easy:<br />

Pajama Day - Encourage skaters to come to skating in their PJ’s (including coaches). Bring your favourite<br />

teddy bear too, and use the stuffed animals in your circuit. The skaters will love skating with their “buddy”.<br />

A Little more Prep:<br />

Winter Sports Day - Have skaters represent their favourite country. Set up stations to represent different<br />

sports and teach lessons accordingly (i.e. speed skating, skiing, luge, etc.). At the end of the session, award<br />

each skater with a medal (chocolate loonies taped onto curling ribbon, prepared ahead of time).<br />

Get your community off to the right start on the ice. An enjoyable experience at your club will encourage<br />

your community members to stay involved in ice sports, perhaps for a lifetime.<br />

Be sure to promote all of your other programs to the <strong>CanSkate</strong> membership in your club.<br />

Have fun and keep skating!<br />

15


Appendix A<br />

Leona’s List of Teaching Aids<br />

by Leona Boyle<br />

16


Leona’s List of Teaching Aids<br />

• Classifying items - zoo and farm animals - skaters pick up animals and put zoo animals in one place and<br />

farm animals in another place.<br />

• Learning shapes - large and small square, circle and rectangle, triangle shapes cut out on different<br />

colours of poster paper and laminated. Doing only one shape per day, have the large shape on the<br />

boards. The coach or PA has the small shape in hands. Discuss the shape (colour, sides, corners, etc.)<br />

Have skaters find the large shape on the board and skate over to it to see if it is the same. Then skaters<br />

skate all over the ice, finding that coloured shape drawn on the ice with a felt marker. Skaters will<br />

perform a certain skill when they find the shape and continue to find another on.<br />

• Matching colours<br />

- Rice filled film canisters with colour circle taped on and construction paper laminated circles -<br />

skaters pick up film canister and skate over to the matching construction paper circles<br />

- Troll dolls with different colours of hair and felt markers. Skaters pick up trolls and skate to set trolls<br />

in the matching colour of circle that the coach has drawn on the ice.<br />

- Jungle Rhumba - Coach or PA has many clothespins attached to their clothing. The clothes pins have<br />

a coloured ribbon hanging from the end. Skaters skate around, trying to pull a ribbon off the coach or<br />

PA. The skater then skates over to place it in a matching coloured circle drawn on the ice. This game<br />

could also be played with the same colour of ribbon on each clothes pin. Skaters try to see who can<br />

get the most ribbons.<br />

• Plastic-type dolls to show correct posture and spiral positions<br />

• Cookie Monster - either stuffed or big picture on boards - cookies made out of ice cream pail lids,<br />

margarine or yogurt lids covered with brown construction paper and brown dots. Skaters pick up<br />

cookies off the ice and give cookies to Cookie Monster. Cookie Monster could be made with a hole<br />

through the mouth so that the skaters actually feed Cookie Monster.<br />

• Puppets - different animals. This adds variety to lessons. Skaters listen to puppet talk instead of PA<br />

or coach. Skaters could make the sound of the animal puppet. Puppet of a boy and a girl. Skaters are<br />

told they are the Canadian skating champions. Coach or PA asks who the champions are. If they do not<br />

know, they are told who they are and then skaters pretend they are those champions.<br />

• Steering wheels made out of ice cream pail lids with the centre cut out. These can be put on the tops<br />

of helmets for posture. Skaters could put one around each wrist. Skater must skate with arms out. They<br />

could also be used for creative expression in driving a car.<br />

• Bean bags for posture. Bean bags can also be thrown by skaters, they skate over to them, pick them up<br />

and continue.<br />

- Alphabet bean bags - 26 bean bags with the letters of the alphabet on them. Accordion booklet<br />

that will stand on the ice with pictures of items that start with those letters. Skaters pick up bean<br />

bags and skate over to the pictures and set in front of the correct picture.<br />

- Number bean bags - same activity as above.<br />

17


• Pom-poms or rhythmic gymnastic ribbons - skaters skate and shake pom-poms or ribbons. This helps<br />

with coordination and rhythm.<br />

• Parachute - skaters can play different games or practise circle thrusts, crosscuts and gliding on one or<br />

two feet while holding on to the parachute.<br />

• Stop and go gloves - coach or PA has one red and one green glove on. Skaters go and stop according to<br />

what coloured hand is up.<br />

• Large piece puzzles - skaters pick up pieces of the puzzle and skate over to a specified area to complete<br />

the puzzle.<br />

- Snowman puzzle - Large cut out laminated snowman pieces. Skaters skate over to the boards<br />

and pick off a piece of the snowman puzzle. They skate over to another area to put the snowman<br />

together.<br />

• Pool noodles - these can be used to help younger skaters start to glide on two feet. Skater holds on to<br />

the pool noodle at one end with the other end straight in front of them. Coach or PA holds on to the<br />

other end and gives a little pull so skater starts to glide. Coach or PA then lets go so that skater is gliding<br />

on own. Pool noodles can be used for skaters learning crosscuts. The pool noodle must always be in the<br />

centre of the circle. This helps with arm positions for the crosscuts. Scarves or elastic bands could also<br />

be used for this.<br />

• Large blocks - skaters pick up blocks and skate over to a specified area to build a castle<br />

• Pinwheels - the faster the skater skates the more the pinwheel will turn<br />

• Plastic hockey sticks and pucks - these add variety to a lesson. Skaters can go through a slalom course,<br />

maneuvering their puck around the pylons. The hockey sticks could also be turned into horses in which<br />

skaters can ride.<br />

• Bowling pins - skaters each have one bowling pin that is set on the ice about 8 to 10 feet in front of<br />

them. Skater skates up to the pin and then picks up one foot and kicks it. This helps skaters start to<br />

glide on one foot without realizing they are doing it. Skaters can also play a quick game of bowling.<br />

• Musical instruments - skaters march around playing a musical instrument or shaking a noisemaker.<br />

• Creative expression teaching aids<br />

- Story picture books - skaters act out story<br />

- Magic wands - change skaters into many different things<br />

(This has more effect if coach or PA is dressed like a magician or wizard)<br />

- Nursery rhyme pictures - skaters act out nursery rhymes<br />

- Different hats - coach or PA puts on a hat and skaters act out the person who would wear that type<br />

of hat<br />

- Stuffed animals - skaters act like the animals<br />

18


• Holiday teaching aids<br />

- Halloween - many laminated cut out paper pumpkins placed on boards, different cut out faces<br />

placed on boards on a different side of the arena. Skaters skate over to the faces, pull them off and<br />

turn the pumpkins into a jack-o-lantern.<br />

- Holiday season - Several large cut out laminated poster paper trees and many cut out paper<br />

ornaments. Skaters pull ornaments off the boards and decorate the trees which are on the other<br />

side of the rink.<br />

- New Year’s - noisemakers - skaters skate around the ice, doing different skills and making as much<br />

noise as they can.<br />

- Valentine’s Day - Valentine cards and a box that is decorated with a slot on the top. Skaters skate<br />

over to a specified place, pick up a valentine, then continue skating, doing a certain skill to deliver<br />

the valentine to the decorated box.<br />

- St. Patrick’s Day - a picture of a leprechaun, a pot and chocolate gold coins - skaters skate around<br />

the ice looking for a leprechaun and his pot of gold. While skaters are skating around, coach or PA is<br />

calling out different skills to do while looking. The pot and the coins are already hidden somewhere.<br />

A parent in the stands puts up the leprechaun on the Plexiglas in front of the pot. Skaters skate over<br />

to it and coins are handed out.<br />

Things to Remember<br />

1. Use the blue Fun-Tac ® . This brand works the best. This will hold most things onto the boards and<br />

Plexiglas unless it is very damp – or attach items with pant hangers. Laminating papers makes them last<br />

longer.<br />

2. When skaters are skating and picking things up, always think of safety first. Skaters should not lie down<br />

on the ice. Skaters need to slow down before they reach the object, bend down slowly and pick it up.<br />

Skaters should always be doing some specified skill when skating to objects or putting objects in a<br />

certain place.<br />

3. Be creative! There is lots you can do with almost anything. The possibilities are endless!<br />

4. If you are lacking ideas, visit your local elementary school and speak to a primary level teacher.<br />

5. To obtain teaching aids on a low budget:<br />

- Go to garage sales<br />

- Ask parents in a newsletter if they could donate something to the club that they are not using<br />

anymore<br />

- Make teaching aids at a PA training session<br />

6. Have fun!!!<br />

19


Appendix B<br />

Fun Stations<br />

by Leona Boyle<br />

Go Forwards<br />

Sombrero Relay<br />

START<br />

skate fast forward<br />

skate forward<br />

forward bubbles<br />

skate<br />

& clap<br />

START<br />

skate fast forward<br />

skate forward<br />

forward bubbles<br />

skate<br />

& clap<br />

20


Go Forwards<br />

Sombrero Relay<br />

START<br />

skate fast forward<br />

skate forward<br />

forward bubbles<br />

skate<br />

& clap<br />

START<br />

skate fast forward<br />

skate forward<br />

forward bubbles<br />

skate<br />

& clap<br />

21


Go Backward<br />

Piñata Circuit<br />

2 FOOT<br />

SPIN<br />

SKATE BACKWARD<br />

“Hold your arms in front<br />

with the pool noodle”<br />

JUMP<br />

SKATE<br />

BACKWARD<br />

BACKWARD<br />

BUBBLES<br />

START<br />

BACKWARD 2 FOOT TO<br />

ONE FOOT GLIDE<br />

HIT THE<br />

PIÑATA 3<br />

TIMES<br />

22


STOP<br />

Pin the Tail on the<br />

Donkey<br />

START<br />

FORWARD<br />

BUBBLES<br />

STOP<br />

SKATE<br />

GLIDE ON<br />

2 FEET TO<br />

1 FOOT<br />

Close eyes<br />

and put the<br />

tail on the donkey<br />

BACKWARD<br />

STOP<br />

BACKWARD<br />

BUBBLES<br />

Continue until all the tails are pinned on - see how close you were!<br />

Play again if there is more time.<br />

23


Turn<br />

Maraca Mambo<br />

(slalom, follow the leader)<br />

START<br />

SLALOM FORWARD<br />

2 FOOT TURN<br />

FORWARD TO<br />

BACKWARD<br />

2 FOOT TURN<br />

BACKWARD TO<br />

FORWARD<br />

Shake your maracas and<br />

skate to the beat<br />

SKATE<br />

BACKWARD<br />

24


Spin<br />

Mexican Dancing<br />

Use the ribbons and skate to the beat of the music.<br />

Be creative, try something new!<br />

Skate and dance with a partner!<br />

25


Jump<br />

Mexican Jumping Beans<br />

Be a Mexican jumping bean!<br />

Every time your program assistant<br />

shakes the beans, JUMP!<br />

26


WINTER SPORTS DAY<br />

GO FORWARD<br />

- balance on two feet with eye focus<br />

- march on the spot<br />

- duck walk<br />

- forward consecutive push/glide sequence (minimum eight thrusts)<br />

- forward glide (two feet to one foot)<br />

- forward half sit glide<br />

- forward two-foot sculling<br />

- forward slalom (two feet and one foot)<br />

- forward glide on a curve clockwise and counter-clockwise<br />

(two feet to one foot)<br />

- forward walking crosscuts<br />

(right over left and left over right)<br />

- forward circle thrusts clockwise and counter-clockwise<br />

- forward crosscuts in a figure 8 pattern<br />

- edge development (step/step/step and hold on alternating curves<br />

(forward inside and outside)<br />

- fast forward perimeter stroking clockwise and counter-clockwise<br />

27


WINTER SPORTS DAY<br />

GO BACKWARD<br />

- walking backward<br />

- walking backward with glide<br />

- backward consecutive push/glide sequence<br />

(minimum eight thrusts)<br />

- backward glide (two feet to one foot)<br />

- backward two-foot sculling<br />

- backward glide on a curve clockwise and counter-clockwise (two feet<br />

to one foot)<br />

- backward slalom (two feet to one foot)<br />

- backward circle thrusts clockwise and counter-clockwise<br />

- fast backward perimeter stroking clockwise and counter-clockwise<br />

- backward crosscuts in a figure 8 pattern<br />

- edge development (step/step/step and hold on alternating curves<br />

(backward outside and inside)<br />

28


WINTER SPORTS DAY<br />

STOP<br />

- falling down and getting up<br />

- making snow<br />

- forward snowplow or forward half snowplow stop<br />

- backward snowplow or backward half snowplow stop<br />

- forward two-foot side stop<br />

- one-foot side stop<br />

- forward two-foot side stop with speed<br />

29


WINTER SPORTS DAY<br />

TURN<br />

- two-foot quarter bend turns on the spot<br />

- two-foot half turn on the spot<br />

- two-foot turn forward to backward<br />

- two-foot turn backward to forward<br />

- turning on a curve forward to backward and backward to forward<br />

(two feet)<br />

- turning on a curve forward to backward (one foot) – outside and<br />

inside<br />

- turning on a curve backward to forward changing feet – (LBO – RFO<br />

or RBO – LFO), (LBI – RFI or RBI – LFI)<br />

- circle stroking with crosscuts and turns<br />

- turning on a curve forward to backward changing feet<br />

- turning on a curve backward to forward (one foot) – outside and<br />

inside<br />

30


- walking around on the spot<br />

- two-foot spin<br />

WINTER SPORTS DAY<br />

SPIN<br />

- two-foot spin picking up alternate feet<br />

- forward one-foot spin (one revolution)<br />

- two-foot sit spin<br />

- forward one-foot spin (more than one revolution)<br />

- one-foot back spin<br />

- one-foot spin with FO spiralling edge entry (more than one<br />

revolution)<br />

- one-foot back spin (more than one revolution)<br />

31


WINTER SPORTS DAY<br />

JUMP<br />

- two-foot jump on the spot<br />

- two-foot jump while gliding forward<br />

- two-foot jump while gliding backward<br />

- two-foot jump forward to backward and backward to forward on a<br />

curve<br />

- one-foot jump forward to backward<br />

- forward power jump<br />

- back toe-assisted jump<br />

- rotating power jump<br />

32


Farm Theme Circuit - Stage 1<br />

Appendix C<br />

Walk around<br />

on the spot,<br />

pick up baby<br />

duck<br />

Theme Circuits & Games<br />

by Duck Leona walk Boyle<br />

1/4 bend<br />

turns<br />

A Day at the Farm<br />

Happy<br />

Halloween!<br />

March<br />

Halloween Theme Circuit - Stage 1<br />

Make snow<br />

and say<br />

“Happy Halloween”<br />

Skate backward<br />

1/4 bend<br />

turn<br />

Duck walk and flap arms like a bat<br />

Booooo...Spooky Fun<br />

START<br />

Walk around the pumpkins,<br />

pylons or Halloween items<br />

Walk around the pylons<br />

Make<br />

snow, put<br />

duck in<br />

basket<br />

Walk backward<br />

33<br />

Walk<br />

around on<br />

the spot<br />

pretending<br />

to stir the


Farm Theme Circuit - Stage 1<br />

Walk around<br />

on the spot,<br />

pick up baby<br />

duck<br />

Duck walk<br />

1/4 bend<br />

turns<br />

March<br />

Skate backward<br />

START<br />

Walk around the pylons<br />

Make<br />

snow, put<br />

duck in<br />

basket<br />

34


Farm Theme Circuit - Stage 2<br />

2-foot spin, pick<br />

up baby duck<br />

Forward 2-foot jumps<br />

1/2 bend<br />

turns<br />

Skate backwards<br />

Forward 2-foot to 1-foot glide<br />

START<br />

Forward slalom<br />

Snowplow<br />

stop, put<br />

duck in<br />

basket<br />

35


Farm Theme Circuit - Stage 3<br />

Backward 1/2<br />

snowplow stop,<br />

pick up baby duck<br />

Forward sculling<br />

2-foot spin<br />

picking up<br />

alternate feet<br />

Skate backward<br />

Backward 2-foot to 1-foot glide<br />

START<br />

Backward 2-foot<br />

to 1-foot slalom<br />

Backward<br />

snowplow<br />

stop, put<br />

duck in<br />

basket<br />

36


Farm Theme Circuit - Stage 4<br />

Backward stop,<br />

pick up baby duck<br />

Forward 2-foot jumps<br />

(fwd to bwd & bwd to fwd)<br />

2-foot<br />

side stop<br />

Backward sculling<br />

Inside and outside 3-turns<br />

START<br />

Backward 2-foot<br />

to 1-foot slalom<br />

2-foot sit<br />

spin, put<br />

duck in<br />

basket<br />

37


Farm Theme Circuit - Stages 5 & 6<br />

1-foot side stop,<br />

pick up baby duck<br />

Forward power jumps<br />

Forward<br />

1-foot spin<br />

Forward outside edge development<br />

Backward inside and outside<br />

3-turns<br />

START<br />

Backward 2-foot<br />

to 1-foot slalom<br />

Backward<br />

1-foot spin,<br />

put duck in<br />

basket<br />

38


Happy<br />

Halloween!<br />

Halloween Theme Circuit - Stage 1<br />

Make snow<br />

and say<br />

“Happy Halloween”<br />

1/4 bend<br />

turn<br />

Duck walk and flap arms like a bat<br />

Walk around the pumpkins,<br />

pylons or Halloween items<br />

Walk backward<br />

START<br />

Fall down, meow like a black cat and get up<br />

Walk<br />

around on<br />

the spot<br />

pretending<br />

to stir the<br />

witches<br />

brew<br />

39


Happy<br />

Halloween!<br />

Halloween Theme Circuit - Stage 2<br />

1/2 snowplow stop<br />

and say “Happy<br />

Halloween”<br />

1/2 bend<br />

turn<br />

Forward 1/2 sit glide and flap arms like a bat<br />

Skate around the pumpkins,<br />

pylons or Halloween items<br />

Skate backwards<br />

2-foot spin<br />

pretending<br />

to be a black<br />

cat meowing<br />

START<br />

Forward 2-foot to 1-foot glide, snowplow<br />

stop and pretend to stir the witches brew<br />

40


Halloween Theme Circuit - Stage 3<br />

Happy<br />

Halloween!<br />

Forward 1/2<br />

snowplow stop and<br />

say “Happy Halloween”<br />

Back<br />

snowplow<br />

stop<br />

Skate backwards and flap arms like a bat<br />

Fwd 2-foot to 1-foot slalom around the<br />

pumpkins, pylons or Halloween items<br />

2-foot jumps while gliding backwards<br />

START<br />

Backward 2-foot to 1-foot glide, snowplow<br />

stop and pretend to stir the witches brew<br />

2-foot spin<br />

picking up<br />

alternate feet<br />

pretending to<br />

be a black<br />

cat meowing<br />

41


Happy<br />

Halloween!<br />

Halloween Theme Circuit - Stage 4<br />

Back 1/2 snowplow stop<br />

and say “Happy Halloween”<br />

Forward<br />

1-foot spin<br />

Fwd glide on a curve 2-feet to 1-foot and<br />

flap arms like a bat<br />

Bwd 2-foot to 1-foot slalom around the<br />

pumpkins, pylons or Halloween items<br />

Walking crosscuts (left over right and<br />

right over left) switch half way<br />

2-foot jumps fwd to bwd & bwd to fwd on<br />

a curve, snowplow stop and pretend to stir<br />

the witches brew<br />

2-foot spin<br />

pretending to<br />

be a black cat<br />

meowing<br />

START<br />

42


Happy<br />

Halloween!<br />

Halloween Theme Circuit - Stage 5<br />

1-foot side stop and say<br />

“Happy Halloween”<br />

Backward<br />

1-foot spin<br />

Fwd circle thrusts and flap arms like a bat<br />

START<br />

Inside and outside edge development around<br />

pumpkins, pylons or Halloween items<br />

Backward circle thrusts, turn forward,<br />

snowplow stop and pretend to stir the<br />

witches brew<br />

Back toe-assisted jump<br />

Fwd 1-foot<br />

sit spin with<br />

back crosscut<br />

entry,<br />

pretending to<br />

be a black<br />

cat meowing<br />

43


Halloween Game: Halloween Bowling<br />

‣ Put small Halloween bags of jack-o-lanterns or ghosts on top of bowling pins<br />

‣ Set up bowling pins<br />

‣ Follow course, pick up a ball from the box, skate through the course<br />

(doing sculling, jumping and gliding and throw ball towards the pins behind line)<br />

‣ Repeat<br />

Take out<br />

ball from<br />

box<br />

START<br />

CREATIVE EXPRESSION<br />

PA is a witch and turns skaters into different Halloween objects: Dracula, Frankenstein, witch flying on<br />

her broom, owl hooting, bat flying around, cat meowing, stirring witches brew, scarecrow, ghost booing<br />

GAME - Halloween Tag: One skater is “it”. That skater is a witch or warlock. He/she skates around<br />

and tries to tag skaters with the magic wand. When the skaters are tagged, they stand still until another<br />

skater comes in front of the skater and yells, “BOO!”<br />

Action song: Monster Mash<br />

44


Occupations Theme Circuit - Stage 1<br />

Make snow<br />

Skate forward, glide &<br />

pretend to have hose in<br />

hand putting out fire<br />

Duck walk<br />

1/4 bend turns<br />

Put fireman’s hat on while walking<br />

in circle, put hat back in circle<br />

Walk forward<br />

Walk backward<br />

March - like firemen<br />

going up a ladder<br />

START<br />

Skate forward<br />

through pylons<br />

Make snow<br />

45


GAME: “Teacher Says” – Play like “Simon Says”<br />

Teacher says: do three spins, six jumps, etc. When skater does the skills and PA has not said, “Teacher says”,<br />

the skater must skate around the whole group lesson area two times and then rejoin the group.<br />

CREATIVE EXPRESSION<br />

Skaters act out:<br />

- baseball player<br />

- cowboy – ride a horse<br />

- fireman – climb up ladder and save baby, skate fast and hold hose to put fire out while spraying<br />

with the hose<br />

- construction worker – hammer<br />

- mailman – deliver mail to 5 people’s houses<br />

- policeman – arrest and handcuff robber, direct traffic<br />

- doctor – use stethoscope and listen while gliding<br />

- nurse – give needle while gliding<br />

46


Occupations Theme Circuit - Stage 2<br />

Stop<br />

Skate forward, glide &<br />

pretend to have hose in<br />

hand putting out fire<br />

Forward glide<br />

(2-feet to 1-foot)<br />

2-foot spin<br />

Put fireman’s hat on while doing<br />

2-foot 1/2 turns on the spot<br />

Skate forward<br />

with 1/2 glide<br />

Skate backward<br />

March - like firemen<br />

going up a ladder<br />

START<br />

Forward slalom<br />

(2-feet to 1-foot)<br />

Stop<br />

47


Occupations Theme Circuit - Stage 3<br />

2-foot spin<br />

picking up<br />

alternate feet<br />

Backward 2-foot jump<br />

& pretend to have hose<br />

in hand putting out fire<br />

2-foot turns<br />

(f-b, b-f)<br />

Forward<br />

snowplow<br />

stop<br />

Put fireman’s hat on while doing<br />

forward 2-foot spin<br />

Skate backward<br />

Backward bubbles<br />

March - like firemen<br />

going up a ladder<br />

START<br />

Backward slalom<br />

(2-feet to 1-foot)<br />

Backward<br />

snowplow stop<br />

48


Occupations Theme Circuit - Stage 4<br />

2-foot sit spin<br />

2-foot turns on a circle<br />

(f-b, b-f)<br />

2-foot jumps on a circle<br />

(f-b, b-f)<br />

2-foot<br />

side stop<br />

Put fireman’s hat on while doing<br />

forward 1-foot spin<br />

Walking crosscuts<br />

(left over right)<br />

Walking crosscuts<br />

(right over left)<br />

2-foot to 1-foot glide<br />

on a curve<br />

START<br />

Backward slalom<br />

(2-feet to 1-foot)<br />

Outside &<br />

inside 3-turns<br />

(alternate)<br />

49


Occupations Theme Circuit - Stages 5 & 6<br />

1-foot side stop<br />

Forward circle thrusts<br />

(alternate with backward)<br />

Forward crosscuts<br />

(alternate with backward)<br />

Rotating<br />

power<br />

jump<br />

Outside edge development<br />

(alternate with inside)<br />

Put fireman’s hat on while doing<br />

forward 1-foot spin<br />

Skate fast forward<br />

Backward outside 3s,<br />

(alternate with inside)<br />

START<br />

Backward slalom<br />

(2-feet to 1-foot)<br />

2-foot side stop<br />

50


Winter Sports Day - Stage 1<br />

START<br />

Make snow<br />

Skate forward<br />

Skate forward and<br />

glide on two feet<br />

March<br />

Walk around on the spot<br />

in the medal and then<br />

pick up torch, carry<br />

around for one circuit,<br />

pretend to light the<br />

torch, drop and continue<br />

GAME:<br />

Winter Sports Tag – Pick 3-5 different winter sports events (e.g. hockey, figure skating,<br />

speed skating, curling, skiing, etc.) Tell skaters to pick an event. When that event is called, they<br />

must skate across the ice acting out the event.<br />

Winter Sports Freeze – Have skaters skate around (skaters can do different skills like sculling,<br />

slalom, forward and backward skating, etc.) Have the skaters freeze in the position of their<br />

chosen sport. Pick music for the opening ceremonies.<br />

51


Winter Sports Day - Stage 2<br />

1/2 Snowplow<br />

stop<br />

START<br />

Skate forward<br />

Skate backward<br />

Forward<br />

1/2 sit glide<br />

2-foot spin in the medal<br />

and then pick up torch,<br />

carry around for one<br />

circuit, pretend to light<br />

the torch, drop and<br />

continue<br />

GAME:<br />

Winter Sports Tag – Pick 3-5 different winter sports events (e.g. hockey, figure skating,<br />

speed skating, curling, skiing, etc.) Tell skaters to pick an event. When that event is called, they<br />

must skate across the ice acting out the event.<br />

Winter Sports Freeze – Have skaters skate around (skaters can do different skills like sculling,<br />

slalom, forward and backward skating, etc.) Have the skaters freeze in the position of their<br />

chosen sport. Pick music for the opening ceremonies.<br />

52


Winter Sports Day - Stage 3<br />

Backward<br />

snowplow stop<br />

START<br />

Skate backward<br />

Glide backward<br />

two feet to one foot<br />

2-foot jump<br />

gliding backward<br />

2-foot spin picking up<br />

alternate feet in the medal<br />

and then pick up torch,<br />

carry around for one<br />

circuit, pretend to light the<br />

torch, drop and continue<br />

GAME:<br />

Winter Sports Tag – Pick 3-5 different winter sports events (e.g. hockey, figure skating,<br />

speed skating, curling, skiing, etc.) Tell skaters to pick an event. When that event is called, they<br />

must skate across the ice acting out the event.<br />

Winter Sports Freeze – Have skaters skate around (skaters can do different skills like sculling,<br />

slalom, forward and backward skating, etc.) Have the skaters freeze in the position of their<br />

chosen sport. Pick music for the opening ceremonies.<br />

53


Winter Sports Day - Stage 4<br />

Backward<br />

snowplow stop<br />

START<br />

Skate backward<br />

Walking crosscuts<br />

left over right<br />

Walking crosscuts<br />

right over left<br />

2-foot spin in the<br />

medal and then pick up<br />

torch, carry around for<br />

one circuit, pretend to<br />

light the torch, drop and<br />

continue<br />

GAME:<br />

Winter Sports Tag – Pick 3-5 different winter sports events (e.g. hockey, figure skating,<br />

speed skating, curling, skiing, etc.) Tell skaters to pick an event. When that event is called, they<br />

must skate across the ice acting out the event.<br />

Winter Sports Freeze – Have skaters skate around (skaters can do different skills like sculling,<br />

slalom, forward and backward skating, etc.) Have the skaters freeze in the position of their<br />

chosen sport. Pick music for the opening ceremonies.<br />

54


Winter Sports Day - Stages 5 & 6<br />

Backward<br />

snowplow stop<br />

START<br />

Skate backward<br />

and then do a back<br />

toe-assisted jump<br />

Power jumps<br />

Skate forward<br />

very fast<br />

1-foot spin in the medal<br />

and then pick up torch,<br />

carry around for one<br />

circuit, pretend to light<br />

the torch, drop and<br />

continue<br />

GAME:<br />

Winter Sports Tag – Pick 3-5 different winter sports events (e.g. hockey, figure skating,<br />

speed skating, curling, skiing, etc.) Tell skaters to pick an event. When that event is called, they<br />

must skate across the ice acting out the event.<br />

Winter Sports Freeze – Have skaters skate around (skaters can do different skills like sculling,<br />

slalom, forward and backward skating, etc.) Have the skaters freeze in the position of their<br />

chosen sport. Pick music for the opening ceremonies.<br />

55


Winter Sports Day<br />

Progression Circuit for Spinning for Stage 2<br />

Incentive: Candy necklaces for medals or chocolate coins on ribbon<br />

Swing arms<br />

START<br />

Marching<br />

Step, step glide on one<br />

foot, then put the torch<br />

in the cauldron<br />

Forward<br />

skating<br />

Forward<br />

skating<br />

Spin<br />

Pick up torch<br />

after spin<br />

GAME:<br />

Winter Sports Tag – Pick 3-5 different winter sports events (e.g. hockey, figure skating,<br />

speed skating, curling, skiing, etc.) Tell skaters to pick an event. When that event is called, they<br />

must skate across the ice acting out the event.<br />

Winter Sports Freeze – Have skaters skate around (skaters can do different skills like sculling,<br />

slalom, forward and backward skating, etc.) Have the skaters freeze in the position of their<br />

chosen sport. Pick music for the opening ceremonies.<br />

56


Slalom and Mogul Skiing<br />

Slalom through the pylons first, then<br />

jump after a couple of slaloms.<br />

<strong>Figure</strong> <strong>Skating</strong><br />

Skaters make up a spin, spiral, jump routine.<br />

57


Hockey<br />

Skate to the pylon,<br />

2-foot side stop,<br />

Skate back to the next pylon, go around it, then try backward.<br />

(Each skater needs their own 2 pylons.)<br />

Bobsledding<br />

Assemble into teams of two or three skaters. Hold on to the skater in front of<br />

you and when the PA says “GO”, your team does pumps or bubbles together to<br />

the finish line<br />

(race against the other teams!)<br />

Remember you have to work together to go for the gold!!<br />

Speedskating<br />

Skaters do perimeter stroking on a small oval shape.<br />

58


Star Day Circuit - Stage 1<br />

Make snow,<br />

pick up snow<br />

and throw as<br />

stardust<br />

1/4 bend<br />

turns<br />

Duck walk<br />

March backward<br />

Walk backward<br />

START<br />

Skate forward and glide on 2 feet<br />

Walk<br />

in a<br />

circle<br />

59


Star Day Circuit - Stage 2<br />

Snowplow<br />

stop, pick up<br />

snow from stop<br />

and throw as<br />

stardust<br />

1/2 bend<br />

turns<br />

Forward 2-foot to 1-foot glide<br />

Skate forward<br />

Skate backward<br />

START<br />

Forward sculling<br />

2-foot<br />

spin<br />

60


Star Day Circuit - Stage 3<br />

Backward<br />

snowplow stop,<br />

pick up snow from<br />

stop and throw as<br />

stardust<br />

2-foot spin<br />

picking up<br />

alternate<br />

feet<br />

Backward 2-foot to 1-foot glide<br />

Skate backward<br />

2-foot turn (fwd to bwd & bwd to fwd)<br />

START<br />

Backward sculling<br />

Forward<br />

1/2 snowplow<br />

stop<br />

61


Star Day Circuit - Stage 4<br />

2-foot side<br />

stop, pick up<br />

snow from stop<br />

and throw as<br />

stardust<br />

Walking crosscuts (left over right<br />

and right over left) switch<br />

direction halfway<br />

Fwd<br />

1-foot<br />

spin<br />

2-foot jumps (fwd to bwd &<br />

bwd to fwd) on a curve<br />

Turning on a curve<br />

(fwd to bwd & bwd to fwd)<br />

START<br />

Forward inside &<br />

outside 3-turns<br />

2-foot<br />

sit spin<br />

62


Star Day Circuit - Stages 5 & 6<br />

1-foot side<br />

stop, pick up<br />

snow from stop<br />

and throw as<br />

stardust<br />

Fwd<br />

1-foot<br />

spin<br />

Forward power jumps<br />

Forward circle thrusts<br />

Backward circle thrusts<br />

START<br />

3 jumps<br />

Bwd<br />

1-foot<br />

spin<br />

63


Star Day Game<br />

START<br />

• Set up course as above<br />

• Stars in the basket have a skill printed on them<br />

• Skaters pick up a star and sing “Twinkle, Twinkle Little Star” while going around course doing<br />

skill<br />

• Skaters put star back in basket and pick out another star<br />

• Repeat<br />

64


Using a STAR magic wand, turn skaters into different:<br />

Animals – cats, dogs, horses, cows, lions, bears, frogs, rabbits<br />

People – ballerinas, hockey players, basketball players, swimmers,<br />

Dracula, music conductor, race car driver<br />

Weather – rain, wind, stormy<br />

Food – popcorn, bacon frying in a pan, toast popping out of the toaster,<br />

walking in gum<br />

65


Under the Sea Theme - Stage 1<br />

Toys<br />

Skate backward<br />

Toys<br />

Turn backward and<br />

pick up a toy from box<br />

Turn forward and<br />

put toy in box<br />

2-foot<br />

jumps<br />

Skate forward<br />

and stop at each<br />

pylon<br />

START<br />

Duck walk<br />

GAME: Fishy in the Ocean – Everyone holds hands forming a circle, one skater is the “fish” in the centre<br />

of the circle. The fish in the middle spins. Everyone else moves around (marching or any skill on skater’s<br />

badge) singing “Fishy in the ocean, fishy in the sea, fishy in the middle, fishy swim free.” On the “swim<br />

free”, the skater in the middle skates out of the circle under someone’s arms. Make sure all skaters get a<br />

turn to be the fish.<br />

ACTION SONG:<br />

Charlie over the ocean<br />

Charlie over the sea<br />

Charlie caught a blackbird<br />

But can’t catch me<br />

move right arm in wave motion while skating<br />

move left arm in wave motion while skating<br />

move both arms in wave motion while skating<br />

move any part of your body while skating quickly away<br />

ACTION SONG:<br />

To the tune of the “Wheels on the Bus”<br />

The dolphin in the sea goes jump, jump, jump<br />

The shark in the sea goes chomp, chomp, chomp<br />

(Skaters make arm movements up and down and skaters will skate away from the<br />

shark that is chasing them.)<br />

66


Forward<br />

2-foot jump<br />

Under the Sea Theme<br />

Practice Circuit for Stage 2<br />

Toys<br />

Pick up<br />

a toy<br />

Slalom<br />

Snowplow<br />

stop<br />

Drop off toy<br />

Toys<br />

Sculling<br />

around fish<br />

2-foot glide and 1-foot<br />

glide, alternate<br />

feet on one foot glide<br />

3 X 2-foot<br />

spins<br />

2-foot jump<br />

over shells<br />

START<br />

Snowplow stop<br />

67


Back 2-foot jump<br />

backward<br />

Under the Sea Theme<br />

Practice Circuit for Stage 3<br />

Toys<br />

Pick up<br />

a toy<br />

Backward slalom<br />

Back<br />

snowplow<br />

stop<br />

Drop off toy<br />

Toys<br />

Sculling<br />

around fish<br />

Backward 2-foot glide<br />

and 1-foot glide, alternate<br />

feet on one foot glide<br />

3 X 2-foot spins<br />

picking up<br />

alternate feet<br />

Backward 2-foot<br />

jump over shells<br />

START<br />

Back snowplow<br />

stop<br />

68


Under the Sea Theme<br />

Practice Circuit for Stage 4<br />

2-foot jump (f-b)<br />

Toys<br />

Pick up<br />

a toy<br />

Backward slalom<br />

(2-feet to 1-foot)<br />

2-foot side<br />

stop<br />

Drop off toy<br />

Toys<br />

Backward<br />

sculling<br />

around fish<br />

Walking crosscuts,<br />

left over right and<br />

right over left<br />

3 X 2-foot<br />

sit spins<br />

Inside and outside<br />

3-turns around shells<br />

START<br />

2-foot side stop<br />

69


Under the Sea Theme<br />

Practice Circuit for Stages 5 & 6<br />

Power jump<br />

Toys<br />

Pick up<br />

a toy<br />

Back outside edge<br />

development, alternate<br />

with back inside<br />

1-foot side<br />

stop<br />

Drop off toy<br />

Toys<br />

Back<br />

sculling<br />

around fish<br />

Skate fast forward<br />

and do 1-foot side<br />

stop<br />

3 X 1-foot<br />

spins<br />

Do mohawks<br />

around shells<br />

START<br />

1-foot side stop<br />

70


Aquatic Life Theme<br />

Practice Circuit for Stage 2<br />

Forward<br />

skating<br />

Forward<br />

glide<br />

2-foot spin<br />

Forward<br />

sculling<br />

STO P<br />

STOP - 1/2 bend turns<br />

Backward<br />

walk with<br />

glide<br />

Forward<br />

2-foot jumps<br />

START<br />

CREATIVE EXPRESSION EXERCISE: Act out a story, e.g. Little Mermaid<br />

GAME: Catch those shells<br />

ACTION SONG: (TUNE - “The Wheels on the Bus”)<br />

The submarine in the sea goes up and down, up and down, up and down<br />

The submarine in the sea goes up and down<br />

Down in the water.<br />

The fish in the sea goes bubble, bubble, bubble, bubble, bubble, bubble, bubble, bubble, bubble<br />

The fish in the sea goes bubble, bubble, bubble<br />

Down in the water.<br />

The seaweed in the sea goes swish, swish, swish, etc.<br />

The clam in the sea goes clap, clap, clap, etc.<br />

71


Aquatic Life Theme<br />

Practice Circuit for Stage 4<br />

Incentive: smelly fish sticker<br />

Walking crosscuts<br />

right over left<br />

Walking crosscuts<br />

left over right<br />

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX<br />

Dolphin jumps<br />

(arms out like a<br />

dolphin)<br />

Goldfish<br />

sculling<br />

STARFISH<br />

START<br />

Penguin walk<br />

Note: When PA/coach signals end, skaters end in the middle by lying on the ice like a starfish.<br />

CREATIVE EXPRESSION EXERCISE: Boys and girls, today you’ll be either Bill Nye the Science Guy or Jill Johnson<br />

the Science Gal. You are going to discover the various attributes of the “Aquatic Life.”<br />

- imitate a goldfish<br />

- imitate a penguin<br />

- imitate a dophin<br />

- imitate a lobster<br />

72


Magic Theme Circuit - Stage 1<br />

2-foot 1/4<br />

bend turns<br />

Make snow - pull rabbit<br />

from hat (2 nd time around put<br />

rabbit back in and continue)<br />

March<br />

Skate forward<br />

Duck walk<br />

Skate<br />

backward<br />

START<br />

Skate forward<br />

and glide on<br />

2-feet<br />

Walk around<br />

in a circle<br />

2-foot<br />

jump on<br />

the spot<br />

73


Magic Theme Circuit - Stage 2<br />

2-foot 1/2<br />

bend turns<br />

Stop - pull rabbit<br />

from hat (2 nd time around put<br />

rabbit back in and continue)<br />

Skate forward<br />

Forward 1/2 sit glide<br />

2-foot jump while<br />

gliding forward<br />

Skate<br />

backward<br />

START<br />

Stop<br />

2-foot spin<br />

(squeeze<br />

rabbit)<br />

Forward 2-foot<br />

to 1-foot glide<br />

74


Magic Theme Circuit - Stage 3<br />

Backward<br />

snowplow stop<br />

2-foot spin picking up<br />

alternate feet - pull rabbit<br />

from hat (2 nd time around put<br />

rabbit back in and continue<br />

2-foot turns (f-b, b-f)<br />

Skate forward<br />

Backward bubbles<br />

2-foot jump<br />

gliding backward<br />

START<br />

Backward<br />

glide 2-feet to<br />

1-foot<br />

2-foot<br />

spin<br />

Backward<br />

snowplow<br />

stop<br />

75


Magic Theme Circuit - Stage 4<br />

2-foot<br />

sit spin<br />

Forward 2-foot<br />

to 1-foot glide<br />

on a curve<br />

2-foot side stop - pull rabbit<br />

from hat (2 nd time around put<br />

rabbit back in and continue)<br />

Skate forward<br />

Walking crosscuts<br />

(right over left)<br />

2-foot jumps on a<br />

curve (f-b, b-f)<br />

2-foot turns on<br />

a curve (f-b, b-f)<br />

START<br />

1-foot<br />

spin<br />

Outside 3-turns<br />

(alternate<br />

with inside)<br />

Walking<br />

crosscuts<br />

(left over right)<br />

76


Magic Theme Circuit - Stages 5 & 6<br />

2-foot<br />

side stop<br />

Forward circle<br />

thrusts, alternate<br />

with backward<br />

1-foot spin - pull rabbit from<br />

hat (2 nd time around put<br />

rabbit back in and continue)<br />

Power jumps<br />

Skate fast forward<br />

Forward & backward<br />

inside mohawks around circle<br />

Forward crosscuts,<br />

alternate with backward<br />

START<br />

Back toe -<br />

assisted jump<br />

1-foot<br />

spin<br />

1-foot back<br />

spin, then<br />

skate forward<br />

to circle<br />

77


STAGE ONE<br />

GAME: Magic Card Game<br />

PA holds cards in his/her hands. Skaters guess what number or face card is going to be<br />

pulled. PA lets a skater choose one of the cards in his/her hand. Discuss whether or not<br />

it was the card that the skaters guessed. ACTIVITY: If the card is black, skaters do the skill<br />

alone, if it is red, skaters do the skill with a partner.<br />

BLACK 4 – Do four, ¼ bend turns<br />

RED 9 – Make snow – push foot out nine times on each foot<br />

RED 3 – Do three jumps on the spot<br />

BLACK KING/QUEEN – March proudly<br />

BLACK 5 – Skate forward and do five duck walks<br />

BLACK ACE – You’re number 1 – take a bow or curtsey<br />

STAGE TWO<br />

GAME: Magic Card Game<br />

PA holds cards in his/her hands. Skaters guess what number or face card is going to be<br />

pulled. PA lets a skater choose one of the cards in his/her hand. Discuss whether or not<br />

it was the card that the skaters guessed. ACTIVITY: If the card is black, skaters do the skill<br />

alone, if it is red, skaters do the skill with a partner.<br />

BLACK 4 – Do four spins<br />

RED 9 – Skate forward and stop nine times<br />

RED 3 – Skate forward and jump three times<br />

BLACK KING/QUEEN – Skate forward and do ½ sit glide – sit in your throne<br />

BLACK 5 – Do five backward skating steps<br />

BLACK ACE – You’re number 1 – take a bow or curtsey<br />

78


STAGE THREE<br />

GAME: Magic Card Game<br />

PA holds cards in his/her hands. Skaters guess what number or face card is going to be<br />

pulled. PA lets a skater choose one of the cards in his/her hand. Discuss whether or not<br />

it was the card that the skaters guessed. ACTIVITY: If the card is black, skaters do the skill<br />

alone, if it is red, skaters do the skill with a partner.<br />

BLACK 4 – Do four, two foot spins lifting alternate feet<br />

RED 9 – Skate backward and do nine back snowplow stops<br />

RED 3 – Skate backward and jump three times<br />

BLACK KING/QUEEN – Skate backward and glide two feet to one foot,<br />

when on one foot wave to all your royal fans<br />

BLACK 5 – Do five backward bubbles<br />

BLACK ACE – You’re number 1 – take a bow or curtsey<br />

STAGE FOUR<br />

GAME: Magic Card Game<br />

PA holds cards in his/her hands. Skaters guess what number or face card is going to be<br />

pulled. PA lets a skater choose one of the cards in his/her hand. Discuss whether or not<br />

it was the card that the skaters guessed. ACTIVITY: If the card is black, skaters do the skill<br />

alone, if it is red, skaters do the skill with a partner.<br />

BLACK 4 – Do four one-foot spins<br />

RED 9 – Do nine walking crosscuts, both ways<br />

RED 3 – Do three, two foot spins<br />

BLACK KING/QUEEN – Do two foot turns forward to backward and<br />

backward to forward on a curve, glide and sit on throne<br />

BLACK 5 – Skate forward and do five side stops<br />

BLACK ACE – You’re number 1 – take a bow or curtsey<br />

79


STAGES FIVE & SIX<br />

GAME: Magic Card Game<br />

PA holds cards in his/her hands. Skaters guess what number or face card is going to be<br />

pulled. PA lets a skater choose one of the cards in his/her hand. Discuss whether or not<br />

it was the card that the skaters guessed. ACTIVITY: If the card is black, skaters do the skill<br />

alone, if it is red, skaters do the skill with a partner.<br />

BLACK 4 – Do four 1-foot spins<br />

RED 9 – Do nine power jumps<br />

RED 3 – Do three mohawk manias<br />

BLACK KING/QUEEN – Skate one round of figure 8 crosscuts, stand tall and<br />

proud<br />

BLACK 5 – Do five rotating power jumps<br />

BLACK ACE – You’re number 1 – take a bow or curtsey<br />

CREATIVE EXPRESSION:<br />

PA is a magician: Turn the skaters into the following different objects – remember to say,<br />

ABRACADABRA<br />

- race car driver - firetruck<br />

- gorilla - kangaroo<br />

- hunter - person walking on high wire rope<br />

- magician (skaters, find a partner and take turns changing each other into different<br />

objects or animals)<br />

80


Appendix D<br />

Skill Circuits - Examples for Stages 1-4: Effective for<br />

<strong>CanSkate</strong>rs of all ages!<br />

by Monica Lockie<br />

81


Stage 1<br />

*<br />

Fishies in the ocean<br />

Fishies in the sea<br />

Fishies get up<br />

Like<br />

One...<br />

Two...<br />

Three!<br />

*<br />

Stand up<br />

March<br />

on<br />

spot<br />

S<br />

Fall<br />

Down<br />

Stand Up<br />

March on Spot<br />

*<br />

Fall<br />

Down<br />

on<br />

Bottom<br />

One<br />

Foot<br />

Two<br />

Hands<br />

Up<br />

Stage 2<br />

Get in car<br />

Quack!<br />

Quack!<br />

Back it up<br />

into the garage.<br />

Duck walk<br />

Turn<br />

toes<br />

out<br />

S<br />

82


Stage 2<br />

Hold<br />

two hands<br />

Hold<br />

parent's<br />

hand<br />

Frog<br />

One<br />

hand<br />

By<br />

themselves<br />

Start<br />

Jump on<br />

lily pads<br />

"Ribbit!"<br />

Bend knees<br />

like a yo-yo<br />

Push blade out<br />

to erase spiders<br />

(make snow)<br />

March<br />

around<br />

spot<br />

Stamp on spiders (march)<br />

83


Stage 2<br />

Start<br />

Fall down and get<br />

up to Fishie song<br />

March<br />

Duck walk<br />

Erase spider<br />

Back up car<br />

Jump on lilly pads<br />

March around spot<br />

84


Stage 3<br />

Fast<br />

Backward skating<br />

alternative feet<br />

P<br />

P<br />

P<br />

Backward sculling<br />

2-foot<br />

backward<br />

jump<br />

S<br />

P<br />

Backward<br />

S<br />

C-pushes<br />

Backward<br />

2-foot<br />

1-foot<br />

glides<br />

P P P P P<br />

P<br />

Backward sculling<br />

85


Stage 3<br />

Forward 2-foot<br />

jump in puddles<br />

Start<br />

jump on<br />

trampoline<br />

Backward sculling<br />

Backward<br />

Forward sculling<br />

Backward<br />

S<br />

Backward<br />

sculling<br />

P P P P P<br />

Bend<br />

knees on spot<br />

Backward<br />

pumping<br />

P<br />

Backward<br />

pumping<br />

F-B-F-B<br />

on spot<br />

P<br />

86


Stage 3<br />

S<br />

Forward skating<br />

❄ ❄❄❄<br />

Make snow<br />

❄ ❄❄❄<br />

Backward<br />

Right foot<br />

Backward<br />

Left foot<br />

87


Stage 4<br />

2-foot<br />

jump<br />

circle<br />

88


For Adults<br />

1 foot<br />

2 feet<br />

1 foot<br />

2 foot glide<br />

S<br />

1 foot<br />

2 feet<br />

2 feet<br />

1 foot<br />

Circle<br />

thrusts<br />

Then change<br />

direction<br />

Backward<br />

teeter<br />

totter<br />

C-pushes<br />

Backward<br />

S<br />

89


For Adults<br />

Glide<br />

Boards<br />

Twist<br />

on spot<br />

S<br />

Stop<br />

Backward<br />

Stop<br />

Forward<br />

❄❄❄<br />

Make snow<br />

Draw arms in<br />

(<br />

Turn<br />

on<br />

spot<br />

¼ / ½<br />

(<br />

S<br />

Turn<br />

bends<br />

or<br />

(Marching)<br />

2 Foot<br />

spin<br />

Alternate<br />

foot<br />

spin<br />

1 Foot glide<br />

1 Foot glide<br />

1 Foot spin<br />

90


For Adults<br />

S<br />

2 foot glide<br />

or<br />

1 foot glide<br />

Turn<br />

2-foot<br />

or<br />

1-foot<br />

STOP<br />

Forward skating<br />

Backward skating<br />

(Sculling or alternate feet)<br />

2 foot glide<br />

or<br />

1 foot glide<br />

or<br />

Circle thrust<br />

or<br />

X-cuts<br />

Stop<br />

Spin 2-foot or 1-foot<br />

or alternate foot<br />

1 foot<br />

glide<br />

F<br />

S<br />

2 foot turn<br />

1 foot<br />

glide<br />

B<br />

1 foot turn on spot<br />

Boards<br />

91


For Adults<br />

X - over<br />

2-foot glide<br />

1-foot glide<br />

1-foot glide<br />

S<br />

1 foot spin<br />

Hold edge<br />

(RBO)<br />

Hold edge<br />

(RBO)<br />

RFI-LBI<br />

Mohawk<br />

Backward<br />

x-cuts<br />

Forward<br />

x-cuts<br />

1 foot spin with<br />

spiralling entry edge<br />

(choose direction)<br />

START<br />

Backward<br />

x-cuts<br />

92


For Adults<br />

Skill Lesson Plans!<br />

#<br />

1<br />

1-foot glide F<br />

Choose direction<br />

S<br />

1-foot glide F<br />

L<br />

R<br />

2ft<br />

1 Foot<br />

2-foot turn<br />

2-foot turn<br />

L-1ft<br />

1 Foot<br />

2 Feet<br />

1-foot glide B<br />

1-foot glide B<br />

Left<br />

1-foot turn on spot<br />

L<br />

Right<br />

R<br />

Boards<br />

R-1ft<br />

Pumping<br />

#<br />

2<br />

Power<br />

circle<br />

Walking<br />

crosscuts<br />

Thrusts<br />

Walking<br />

crosscuts<br />

1-foot<br />

Inside edge glide<br />

crosscut<br />

circle<br />

2-Foot<br />

x-over<br />

glide<br />

Technique<br />

circle<br />

S<br />

2-foot<br />

crossover glide<br />

1-foot<br />

Outside edge glide<br />

93

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