The Dangerous World of Counterfeit and Pirated Software - Microsoft
The Dangerous World of Counterfeit and Pirated Software - Microsoft
The Dangerous World of Counterfeit and Pirated Software - Microsoft
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<strong>The</strong>y also ranked what they were most worried about from infectious s<strong>of</strong>tware, as<br />
shown in Figure 5.<br />
F I G U R E 5<br />
B i g g e s t F e a r f r o m I n f e c t i o u s P i r a t e d S o f t w a r e<br />
Consumer Respondents<br />
Loss <strong>of</strong> data<br />
48%<br />
Identity theft<br />
29%<br />
Time <strong>and</strong> cost to disinfect<br />
10%<br />
Affects PC performance<br />
9%<br />
Might infect others<br />
1%<br />
Not worried<br />
2%<br />
0% 10% 20% 30% 40% 50%<br />
n = 1,104<br />
Source: IDC's Dangers <strong>of</strong> <strong>Counterfeit</strong> S<strong>of</strong>tware Survey, 2013<br />
<strong>The</strong>se fears are well founded. Using data from the survey <strong>and</strong> information from other<br />
sources, we can quantify the costs to consumers from malware in counterfeit<br />
s<strong>of</strong>tware. <strong>The</strong>se costs include the monetary value <strong>of</strong> time lost dealing with issues, 10<br />
the cost <strong>of</strong> paying pr<strong>of</strong>essionals to help, <strong>and</strong> the cost to replace lost data or rectify<br />
identity theft.<br />
Figure 6 shows the cost breakdown by region per infection related to a piece <strong>of</strong><br />
pirated s<strong>of</strong>tware. If you multiply the cost per infection by all the infections from pirated<br />
s<strong>of</strong>tware expected in 2013, you get a total cost <strong>of</strong> $22 billion <strong>and</strong> a loss <strong>of</strong> 1.5 billion<br />
hours.<br />
Note that (1) costs per infection are affected by labor rates as well as the percentage<br />
<strong>of</strong> consumers who use outside services to remediate their issues, (2) the world total is<br />
closer to the emerging market numbers than those <strong>of</strong> mature markets because more<br />
s<strong>of</strong>tware (more than 65%) is pirated there, <strong>and</strong> (3) these figures are averages.<br />
10<br />
For the sake <strong>of</strong> quantifying the "hassle" <strong>of</strong> dealing with security issues, we chose the average hourly wage in a country.<br />
Economists will argue that the personal hours lost don't always or even <strong>of</strong>ten equate to lost wages, but it seemed a reasonable way<br />
to quantify the unasked question <strong>of</strong> "What would you pay not to deal with this?" <strong>The</strong> average PC user will also have wages higher<br />
than the country average.<br />
12 #239751 ©2013 IDC