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Michael Cavanagh - 2nd order project management.pdf

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<strong>2nd</strong> Order Project Management<br />

<strong>Michael</strong> <strong>Cavanagh</strong><br />

00353 871 606 312<br />

michael.cavanagh@eircom.net


Project Failures Product<br />

Successes!<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 2


Complicated vs. Complex<br />

Complicated – when you know what you have to do<br />

Complex – when you don’t<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 3


Complex Projects<br />

..are characterised by uncertainty, non-<br />

linearity and recursiveness, best viewed as<br />

dynamic and evolving systems. (ICCPM)<br />

So why do we pretend they are predictable,<br />

definable and fixed – and why do we use<br />

linear lifecycle models to manage them???<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 4


If you do what you’ve always done,<br />

you’ll get what you always get<br />

“Insanity is doing the same<br />

thing over and over again<br />

and expecting different<br />

results.”<br />

Albert Einstein<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 5


Conspiracy of Optimism<br />

Political expediency,<br />

combined with<br />

Commercial and Competitive pressure,<br />

plus<br />

Short-term-based personal incentive<br />

…Conspiracy for Approvals?<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 6


When shall we three meet again?<br />

In thunder, lightning, or in rain?<br />

Purchaser<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 7


st Od Order PM<br />

1 st<br />

PMBoK<br />

EVM<br />

PRINCE 2<br />

LCM<br />

CMM-I<br />

Etc…<br />

Etc…<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 8


nd Od Order PL<br />

2 nd<br />

Complexity Assessment<br />

Adhocratic Leadership<br />

Appropriate Contracting Models<br />

Outcome Management<br />

System Thinking<br />

Requisite Variety<br />

Experiential Learning<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 9


Project Complexity Assessment<br />

Competence Drivers<br />

Experience<br />

Leadership<br />

Creativity<br />

Flexibility<br />

Complexity Drivers<br />

Intricacy<br />

Size (Cost & schedule)<br />

Recursiveness<br />

Uncertainty/ instability<br />

Geographical spread<br />

Technological l<br />

innovation<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 10


Complexity Assessment Matrix<br />

Low<br />

High<br />

High 1 st Order PM 1 st and 2 nd<br />

Order PM<br />

Existing<br />

Competence<br />

Low<br />

Buy in<br />

Subcontract<br />

or Exit<br />

Programme Complexity


Leadership<br />

- Bureaucratic vs. Adhocratic<br />

Bureaucracy – when you know what to expect<br />

Process<br />

Structure<br />

Authority<br />

Adhocracy – when you don’t<br />

Autopoiesis<br />

Adaptability<br />

Innovation<br />

Creativity<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 12


Leadership<br />

Having the courage to make clear decisions<br />

without apology<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 13


The Personal cost of Process<br />

Improvement<br />

Cost<br />

Benefit<br />

The long, dark night of the soul<br />

Time<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 14


Appropriate Contracting<br />

ti<br />

x4<br />

Cost<br />

Estimation<br />

accuracy<br />

x2<br />

Levels of uncertainty<br />

x1.5<br />

x1.25<br />

Initial ConOp Requirements Detailed Product<br />

proposal spec design acceptance<br />

Lifecycle stage<br />

Source: Barry Boehm, Software Engineering Economics<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 15


‘Left Shift’<br />

%tage of<br />

errors<br />

originating<br />

g<br />

at phase<br />

%tage of<br />

errors<br />

detected<br />

at phase<br />

Cost<br />

To Repair<br />

Initial ConOp Requirements Detailed Product Operation Disposal<br />

proposal spec design acceptance<br />

Lifecycle stage<br />

Source: Barry Boehm, Software Engineering Economics<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 16


Outcome Management<br />

Winning the war, not<br />

the battle<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 17


Outcome Management<br />

1 st Order PM provides deliverables only<br />

Tends to satisfy want rather than need<br />

OM starts with a mutually agreed purpose<br />

What is this a system to do?<br />

Vision – a statement of a future reality in which<br />

the purpose is achieved<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 18


Visions<br />

i<br />

Carthago Delenda est!<br />

"Free at last! free at last!<br />

thank God Almighty,<br />

we are free at last!"<br />

We are the Champions!<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 19


System Thinking<br />

No man is an island, entire of itself…<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 20


Mess<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 21


Soft Systems Methodology<br />

Rich Pictures<br />

(SSM)<br />

CATWOE Analysis<br />

Root Definitions<br />

Conceptual Models<br />

Relevant Systems<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 22


The Viable System Model<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 23


Systemic enquiry in the real world<br />

Soft Systems<br />

Methodology<br />

(SSM)<br />

Viable Systems Model<br />

(VSM)<br />

System Anatomy<br />

IDEF<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 24


The… System Anatomy<br />

Constraints<br />

What are the<br />

boundaries within<br />

which we must<br />

operate?<br />

Risks<br />

What could prevent us from<br />

achieving our purpose?<br />

Materiel<br />

What inputs<br />

(tangible– e.g.<br />

supplies<br />

or intangible - e.g.<br />

information) do we<br />

need in <strong>order</strong> to<br />

perform these<br />

activities?<br />

Activities<br />

What tasks do we have to perform to<br />

achieve the desired purpose?<br />

Expressed as active verbs<br />

(If possible, showing the relationships<br />

and interdependencies between tasks)<br />

Purpose<br />

(by stakeholder)<br />

What is this a system<br />

to do?<br />

What does it deliver?<br />

How will success<br />

be measured?<br />

Resource (Quantitative)<br />

How many/ How much?<br />

Capability (Qualitative)<br />

What tools/knowledge/skills/processes<br />

do we need?<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 25


System Anatomy<br />

Recursion<br />

Supersystem<br />

Activities<br />

Constraints<br />

Risks<br />

System<br />

Materiel<br />

Resource<br />

Activities<br />

Purpose<br />

Capability<br />

Constraints<br />

Risks<br />

Constraints<br />

Risks<br />

Constraints<br />

Risks<br />

Subsystems<br />

Materiel<br />

Activities<br />

Purpose<br />

Materiel<br />

Activities<br />

Purpose<br />

Materiel<br />

Activities<br />

Purpose<br />

Resource<br />

Resource<br />

Resource<br />

Capability<br />

Capability<br />

Capability<br />

Sub-Subsystems<br />

Constraints<br />

Risks<br />

Constraints<br />

Risks<br />

Constraints<br />

Risks<br />

Materiel<br />

Materiel<br />

Materiel<br />

Activities Purpose<br />

Activities Purpose<br />

Activities<br />

Purpose<br />

Resource<br />

Resource<br />

Resource<br />

Capability Capability Capability<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 26


Variety<br />

…the measure of the number of different<br />

possible states of a system<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 27


Requisite it Variety<br />

Requisite variety – Control can only be obtained if<br />

the variety of the controller is at least as great<br />

as the variety of the system to be controlled<br />

… you need more answers than there are<br />

questions…<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 28


Requisite it variety<br />

Flexibility wins.<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 29


RV in Complex Projects<br />

Complexity Amplifiers<br />

(Complexity Drivers)<br />

Complexity Attenuators<br />

(Variety Amplifiers)<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 30


Complexity Amplifiers<br />

Unpredictability (novelty)<br />

Intricacy<br />

Requirements uncertainty<br />

Organisational structure<br />

Regulation<br />

Project Size/ Duration<br />

Distance – geographical/ cultural<br />

Lack of (ignorance of) environment/ constraints<br />

Inappropriate PM paradigm<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 31


“The lethal (Complexity Amplifier) is sheer<br />

ignorance”<br />

Stafford Beer<br />

…but the opposite of ignorance is ‘knowledge’<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 32


Complexity Attenuators t - Repertoire<br />

Appreciation - what we ‘see’<br />

Capability – what we ‘can’ do<br />

Judgement – what we ‘should’ do<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 33


Building repertoire<br />

Adaptive learning – coping with situations that<br />

have known solutions – builds Capability<br />

Generative learning - the active process of<br />

saying “Oh, that’s like…” ...the process of<br />

constructing links between new and old<br />

knowledge – builds Appreciation<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 34


Improvisation<br />

Intuition Insight<br />

Inspiration<br />

Cognitive Repertoire<br />

Luck<br />

Reflection<br />

Practice<br />

Wisdom<br />

Knowledge<br />

Tacit<br />

Explicit<br />

Craft<br />

Skill<br />

Order<br />

Information<br />

Data<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 35


Education vs. Training<br />

Education<br />

Improvised<br />

Informal<br />

No rules<br />

Why?<br />

Unarticulatable<br />

Wisdom<br />

Knowledge<br />

Scripted<br />

Articulatable<br />

Rules<br />

Skills How?<br />

Formal<br />

Training<br />

Information<br />

Data<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 36


Experiential Learning<br />

Learning is a system to…<br />

… transfer the existing body of knowledge and<br />

experience across generational and<br />

geographical boundaries<br />

… in <strong>order</strong> to enable learners to extend their<br />

repertoire to its limit<br />

… with ih a view to maximising ii their contribution<br />

i<br />

to the world by acting wisely and ethically<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 37


Myself<br />

Learning from …<br />

What did I do? What happened?<br />

What am I doing? What is happening?<br />

What should I do next? What might happen?<br />

Other people<br />

Other people’s wisdom is only a source of my<br />

own learning, it is not learning itself.<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 38


Learning from<br />

LfE or LiE?<br />

Reflecting on what happened<br />

Post-event<br />

Learning in<br />

Knowing what’s happening while it’s<br />

happening<br />

Reflective practice<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 39


Learning Visions<br />

i<br />

We will never<br />

make the same<br />

mistake twice<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 40


Learning Visions<br />

We will<br />

repeat recreate<br />

successes<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 41


Learning Visions<br />

i<br />

We will<br />

remember how to<br />

do things<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 42


Learning Visions<br />

i<br />

We will know<br />

what ht to do next<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 43


Learning visions<br />

i<br />

We will be<br />

prepared for the<br />

unexpected<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 44


Learning in the lifecycle<br />

Enquiry<br />

Execution<br />

Reflection and<br />

Analysis<br />

Complete Project Lifecycle<br />

and/or<br />

Each Lifecycle Phase


Learning in the lifecycle<br />

Similarity<br />

Search<br />

History Libraries<br />

LfE<br />

Simulation<br />

Reflection-in-action<br />

Scenarios<br />

LiE<br />

Project diaries<br />

i<br />

History production<br />

LfE<br />

Complete Project Lifecycle<br />

and/or<br />

Each Lifecycle Phase<br />

Reflection–on-action<br />

Stories<br />

CoP<br />

Personal learning<br />

Personal Reflection


Overcoming Organisational<br />

‘Culture’<br />

You’re paid to<br />

work, not to<br />

think<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 47


<strong>2nd</strong> Order PM<br />

Flexibility wins.<br />

©<strong>Michael</strong> <strong>Cavanagh</strong> 2010 48

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