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Introduction to and Andy Ruina and Rudra Pratap

Introduction to and Andy Ruina and Rudra Pratap

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Backspace CE C<br />

Chapter 0. Preface 0.1. To the student (please read) 17<br />

d D 1 2 at 2 when you want <strong>to</strong> find t from a <strong>and</strong> d, <strong>and</strong><br />

ax 2 C bx C c D 0 when you want <strong>to</strong> find x from a; b; <strong>and</strong> c.<br />

Once you have got this far the only problem is math 4 . Here are two tricks<br />

of the mind<br />

1) You know a math <strong>and</strong> computer genius. She is helpful but doesn’t<br />

know any mechanics. Make your first task writing things down so she<br />

could finish up for you. She doesn’t want <strong>to</strong> help Then realize that<br />

finishing up without her is a separate job for you. You will do this later<br />

when you wear your math-genius cap.<br />

2) Be an egotist. Pretend you are omniscient <strong>and</strong> know everything. Then<br />

write down true statements about those things; equations that contain<br />

terms that omniscient-you already know: “If I knew x; y <strong>and</strong> z the<br />

following equation would be true.” Then relax your ego a bit. Count<br />

equations <strong>and</strong> unknowns <strong>to</strong> see if you, or at least your math genius<br />

friend, could solve for the things you previously pretended <strong>to</strong> know.<br />

4 For this <strong>and</strong> other courses, you<br />

should be good at solving math problems<br />

with your pencil <strong>and</strong> with a computer.<br />

But you should distinguish between<br />

the task of setting up a math problem<br />

<strong>and</strong> the solving of the problem.<br />

The solving often takes the bulk of the<br />

time <strong>and</strong> paper, but it’s not where your<br />

thoughts should start. The material that<br />

is new for you in this book is largely<br />

about setting up, rather than solving, the<br />

math problems that arrise in mechanics.<br />

Vec<strong>to</strong>rs <strong>and</strong> free-body diagrams<br />

In the <strong>to</strong>olbox of someone who can solve lots of mechanics problems are two<br />

well-worn <strong>to</strong>ols:<br />

A vec<strong>to</strong>r calcula<strong>to</strong>r that always keeps vec<strong>to</strong>rs <strong>and</strong> scalars distinct, <strong>and</strong><br />

A reliable <strong>and</strong> clear free-body diagram drawing <strong>to</strong>ol.<br />

Because many of the terms in mechanics equations are vec<strong>to</strong>rs, the ability <strong>to</strong><br />

do vec<strong>to</strong>r calculations is essential. Because the concept of an isolated system<br />

is at the core of mechanics, every mechanics practitioner needs the ability <strong>to</strong><br />

draw a good free-body diagram. The second <strong>and</strong> third chapters will help you<br />

build your own set of these two most-important <strong>to</strong>ols.<br />

Outside the books<br />

Guarantee: If you learn <strong>to</strong> do clear correct vec<strong>to</strong>r algebra <strong>and</strong> <strong>to</strong> draw<br />

good free-body diagrams you will do well at mechanics. (Assuming, of<br />

course, that you don’t <strong>to</strong>tally s<strong>to</strong>p studying then <strong>and</strong> there.)<br />

Statics<br />

Engineering<br />

254<br />

Math<br />

The books<br />

Thinking outside the books<br />

We do mechanics because we like mechanics. We hope you will <strong>to</strong>o. It’s fun<br />

<strong>to</strong> puzzle out how things work. Its satisfying <strong>to</strong> do calculations that make<br />

realistic predictions. Mechanics is interesting in its own right <strong>and</strong> it feels<br />

good <strong>to</strong> take pride in new skills. We wrote this book because we want <strong>to</strong> help<br />

you learn the subject if you are interested, <strong>and</strong> get through it if you must.<br />

But we don’t know a straightforward path through your resources (say a path<br />

with 4 straight segments) that really gets you <strong>to</strong> deeper underst<strong>and</strong>ing.<br />

Filename:tfigure-outsidethebooks<br />

Dynamics<br />

Figure 0.1: Thinking outside of the<br />

books. A famous puzzle asks: using<br />

4 contiguous straightline segments connect<br />

all 9 dots that are in a square 3 ¢ 3<br />

array. The only solution has segments<br />

extending outside the “box” of 9 points.<br />

Hence the expression “thinking outside<br />

of the box”.

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