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Introduction to and Andy Ruina and Rudra Pratap

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8 Chapter 0. Detailed Contents Detailed Contents<br />

Box 14.3 The work of a moving force <strong>and</strong> of a couple . . . 760<br />

Box 14.4 The vec<strong>to</strong>r triple product * A ¢ . * B ¢ * C / . . . . . 761<br />

14.3 Kinematics of rolling <strong>and</strong> sliding . . . . . . . . . . . . . . . 767<br />

Box 14.5 The Sturmey-Archer hub . . . . . . . . . . . . . 770<br />

14.4 Mechanics of contact . . . . . . . . . . . . . . . . . . . . . 780<br />

14.5 Collisions . . . . . . . . . . . . . . . . . . . . . . . . . . . 798<br />

15 Kinematics using time-varying basis vec<strong>to</strong>rs 820<br />

Here is a second take on the kinematics of particle motion but now using<br />

base vec<strong>to</strong>rs which change with time. The discussion of polar coordinates<br />

started in Chapter 13 is completed here. Path coordinates, where one<br />

base vec<strong>to</strong>r is parellel <strong>to</strong> the velocity <strong>and</strong> the others orthogonal <strong>to</strong> that,<br />

are introduced. The challenging <strong>to</strong>pic of kinematics of relative motion<br />

is in two stages: first using rotating base vec<strong>to</strong>rs connected <strong>to</strong> a moving<br />

rigid object <strong>and</strong> then using the more abstract notation associated with<br />

frame-dependent differentiation <strong>and</strong> the famous “five term acceleration<br />

formula.”<br />

15.1 Polar coordinates <strong>and</strong> path coordinates . . . . . . . . . . . . 821<br />

15.2 Rotating frames <strong>and</strong> their base vec<strong>to</strong>rs . . . . . . . . . . . . 836<br />

Box 15.1 The P * Q formula . . . . . . . . . . . . . . . . . . 845<br />

15.3 General formulas for * v <strong>and</strong> * a . . . . . . . . . . . . . . . . . 850<br />

Box 15.2 Moving frames <strong>and</strong> polar coordinates . . . . . . 856<br />

15.4 Kinematics of 2-D mechanisms . . . . . . . . . . . . . . . . 862<br />

15.5 Advanced kinematics of planar motion . . . . . . . . . . . . 875<br />

Box 15.3 Skates, wheels <strong>and</strong> non-holonomic constraints . . 877<br />

16 Constrained particles <strong>and</strong> rigid objects 888<br />

The dynamics of particles <strong>and</strong> rigid bodies is studied using the relativemotion<br />

kinematics ideas from chapter 15. This is the caps<strong>to</strong>ne chapter<br />

for a two-dimensional dynamics course. After this chapter a good student<br />

should be able <strong>to</strong> navigate through <strong>and</strong> use most of the skills in the<br />

concept map inside the back cover.<br />

16.1 Mechanics of a constrained particle . . . . . . . . . . . . . . 890<br />

Box 16.1 Some brachis<strong>to</strong>chrone curiosities . . . . . . . . . 896<br />

16.2 One-degree-of-freedom 2-D mechanisms . . . . . . . . . . . 912<br />

Box 16.2 Ideal constraints <strong>and</strong> workless constraints . . . . 913<br />

Box 16.3 1 DOF systems oscillate at E P minima . . . . . . 918<br />

16.3 Multi-degree-of-freedom 2-D mechanisms . . . . . . . . . . 926<br />

Appendices 956<br />

A Units & Center of mass theorems 956<br />

Some things that are important, but don’t fit in the flow of a homeworkdriven<br />

course.<br />

First, issues related <strong>to</strong> units <strong>and</strong> dimensions, most importantly that a<br />

quantity is the product of a number <strong>and</strong> a unit. Thus units are part of a<br />

calculation. Some simple advice follows: a) balance units, b) carry units<br />

<strong>and</strong> c) check units. Rules for changing units also follow.

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